Hamfast Hammerfist

Brian W.'s male Zeda human warrior and strongman from the Ivory Mountains

Description:

Player Character: “Hamfast Hammerfist”
Role-Player: Brian W.
Campaign: “Vanished Lands heroic fantasy

  • Game Master: Gene D.
  • Adventuring party: 39 (“Vistel’s Circus,” Boston area)
  • Rules systems: D20 Basic Fantasy Role-Playing Game, Fantastic Adventures in Tabletop Entertainment (FATE) 3e Legends of Anglerre
  • Date revised: 9 March 2014

Aspects (can use a Fate point to tag for a +1d6 or a reroll on a 1d20 for skills, plus compels; start with five, gain one aspect or +1 to one attribute every 10 sessions or 2 levels):

  • Origin (species/race): Zeda human (of Hifalendorin/Skaevingol descent)
  • Occupation (class/subclass): Hammer Wielder
    • Level: 7 (no. of sessions divided by 5)
  • Trouble/foibles: Slow on the uptake
  • Guest Star (not a fellow party member or follower):
  • Motivation (alignment): True Neutral: Motivated by Excesses (Adventuring & Overindulgence)

Additional aspects: (“Vistel’s Circus:” +3 Aspects or to Attributes; “A New Dawn:” +1 Aspect or to an Attribute) a.) A Hit with All the Wrong Ladies; b.) Untroubled by Death and Misfortune; c.) Master Carouser.

  • Adventuring/reputation: Picked up the largest Goliath in the court of Falit.
  • Allegiances/personality:

Attributes (roll 4d6, drop the lowest, reroll 1s; modified by Origin, and bonuses):

  • Strength: 16 (+ 2 bonus; x5 = max. carry, x10 = max. lift, to melee damage)
  • Dexterity: 10 (0; x2 = ft. per round; to initiative)
  • Constitution: 13 (+ 1; to Hit Points per level)
  • Intelligence: 9 (0)
  • Wisdom: 10 (0)
  • Charisma: 10 (0)

Hit Points: 49 (Ftr d10, start at max., plus Con bonus; +1 hit die per every 5 sessions or level)
Base Attack Bonus: +13; Brawl +9; Shoot +7
Armor Class: 15 (modified by Dex bonus, class, gear)

Skills (on 1d20; by Attribute bonus, ranks, total; 10 points to start, +1 point per session or +5 points per level; ranks limited to level): 45 ranks total

  • Acrobatics: 1 (1 rank + 0 Dex bonus; Reflex, incl. escape artist, fly, tightrope, tumble)
  • Animal Handling: 0 (0 + 0 Wis; ride)
  • Area Knowledge: 3 (3 + 0 Int; by region — Ivory Mountains; geography, history, law/politics)
  • Athletics: 7/9/11 (5 + 2 Str + 2 Feats of Str + 2 Herculan Str; climb, jump, lift)
  • Brawl: 6 (4 + 2 Str; unarmed combat, see also BAB)
  • Craft: 0 (0 + 0 Dex/Int; by creation, e.g. alchemy, armory, cooking, herbalism, magic items, poisons, weapon smith)
  • Deception: 0 (0 + 0 Cha; bluff, disguise)
  • Diplomacy: 0 (0 + 0 Cha; bargaining, persuasion, taunt)
  • Devices: 0 (0 + 0 Dex; locks, traps, constructs, mechanic)
  • Endurance: 6/8 (7 + 1 Con + 2 Carousing – 1 chain; Fortitude, run, stamina, swim)
  • Engineering: 0 (0 + 0 Int; architecture, dungeoneering, siege engines, power systems)
  • Gaming: 0 (0 + 0 Int; incl. gambling)
  • Intimidation: 0 (0 + 2 Str; interrogation)
  • Leadership: 3 (3 + 0 Cha; followers)
  • Linguistics: 0 (0 + 0 Int; plus native; decipher, forgery)
  • Medicine: 0 (0 + 0 Int/Wis; heal)
  • Melee: 9 (7 + 2 Str; hand-to-hand weapons; see also BAB)
  • Mysteries: 0 (0 + 0 Int/Wis; spells/psi/powers)
  • Perception: 0 (0 + 0 Wis; empathy/sense motive, notice)
  • Perform: 0/2 (0 + 0 Cha/+; by medium, incl. acting, dance, painting, sculpture, music, poetry)
  • Profession: 0 (0 + 0 Int/Wis; non-adventuring, e.g. appraisal)
  • Resolve: 0 (0 + 0 Wis; Will)
  • Science/technology: 0 (0 + 0 Int; lore, by type, e.g. biology, computers)
  • Shooting: 4 (4 + 0 Dex; ranged weapons; see also BAB)
  • Sleight of Hand: 0 (0 + 0 Dex; holdout, pick pockets)
  • Stealth: 0 (0 + 0 Dex; follow, hide, move silently)
  • Streetwise: 3 (3 + 0 Cha; contacts/gather info, rapport)
  • Survival: 4 (4 + 0 Wis; by terrain, incl. tracking)
  • Vehicles: 0 (0 + 0 Dex; by type/medium)
  • Warfare: 2 (2 + 0 Int; tactics, strategy, weaponry)
  • Language: Dwarven 2 (2 + 0 Int)

Skill notes:

Stunts (race/class abilities, skill specializations/feats and attribute swaps, spells, signature items, superpowers, etc.; by type, source, notes):

  • Carousing (Endurance) + 2
  • Feats of Strength (Athletics): + 2
  • Herculean Strength (Athletics): Further +2
  • Cleave: Overflow damage to adjacent target.

Refresh: 8 remaining out of 9 total (out of initial total of 6 Fate points, can be used to tag an aspect, make a declaration, or activate a stunt; plus 1 every 10 sessions or 2 levels)

  • Racial abilities: Adaptable, corruptible (Humans get +2 to any one Attribute at creation.)
  • Class abilities: May use any armor and weapons.

Weapons (ranged and melee, by reach/range, damage, ammo, qualities):

  • knife 1d4 (+ 2 Str)
  • maul, masterwork cold iron, + 1 (also + 2 Str), 1d10
  • spear, one-handed, 1d6 (+ 2 Str)
    *
Bio:

Equipment

  • Magic/empowered items (nonweapon):
    *
    *
    • potions:
    • scrolls:
  • Clothing:
    • armor: leather, chain shirt
    • disguises: “barbarian” garb — furs, horned helmet
    • formal attire: slightly cleaner clothing
    • traveling clothes: belt, boots, cloak, leggings, tunic, underwear
  • Occupational tools:
  • Rations: 10 lbs.
    • dried fruit and meat, 5 days’ worth
    • bread/rice, 5 days’ worth
    • water/wineskins, 2 pints
  • Other gear:
    • backpack, leather, full
    • blankets, bedroll
    • lantern, hooded
    • oil, 3 flasks
    • pouches, on belt, and sacks, 2 small
    • rope, 50 ft., hemp
    • tinder box, flint and steel
    • torches, 10
  • Animals/transport:
  • Money:
    • Copper pieces: 50
    • Silver pieces: 65
    • Electrum pieces:
    • Gold pieces: 150
    • Platinum pieces: 0
    • Gems (number, g.p. value): 0

Description:

  • Gender: Male
  • Date of birth/age: 24
    • Date created: 10 September 2012/“1 February 1228 B.C.E.
  • Eyes: green ; Hair: brown
  • Complexion: fair/pale
  • Height: 6 ft., 0 in.; Weight: 185 lbs.
  • Languages (native + Linguistics): Hifalendorin (western human common); some Kestollan (Hill Dwarven)
  • Homeland/nationality: Zeda kingdom (mostly of Dwarves and Gnomes), northwestern Ivory Mountains
  • Patron deity/philosophy: Not especially observant (some Moradin, Clangodain)
  • Appearance, mannerisms: Detached, dull; hobbies — carousing, lifting heavy objects
  • Image links:
  • Contacts: “Vistel’s Circus” roles — “the Barbarian,” roustabout and strongman
  • Family/mentors:
    • Olaf: male Zeda human, brother of Hamfast Hammerfist in the Ivory Mountains
    • Helga: female Zeda human, cold ex-wife of Hamfast and wife of Olaf, mother of a son and a daughter
  • Allies/enemies:
  • Companions/followers:
  • Strongholds: None yet

Bio/backstory (include homeland/nationality, family/training, allegiances):

Advancement:

  • Every session: +1 skill point
  • Every five sessions (D20 level): +1 hit die
  • Every 10 sessions: +1 to Base Attack Bonus and +1 Refresh; also +1 Aspect or Attribute

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s " Vanished Lands " heroic fantasy campaign, using the Basic Fantasy Role-Playing Game, as of spring 2014:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; with homunculus familiar Gerald; NGc, Lvl. 7
  • Hamfast Hammerfist [Brian W.]-male Zeda (proto-Germanic) human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 7
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 7
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and former ringmaster with a mandolin; CNg, Lvl. 7
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with Banuq (winged cat) Penryn; NGc, Lvl. 7
  • Tempestade [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), former roustabout, now a follower of Otih; CGl, Lvl. 7
  • Sir Torrel [Alex W.]-male Hifalendorin human Paladin of Otih, the lord of the sun and justice; LGn, Lvl. 7
  • Radius [Jason E.R./departed ]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 5

Hamfast Hammerfist

Vanished Lands brianwash