Vanished Lands
Peoples of the Vanished Lands
(By species/subrace, region, and languages spoken)
Demihumans:
Dwarves ( Zeda and Zedu kingdoms) Solid mountain folk
- Dverge (Hill, most common)-Kestollan
- Khaz (Mountain/Deep; urban nobility)-Draluk, Terran
- Korubokuru (eastern) -Therudic
- Vanaka (Dune, southern)-Suthern
- River (seminomadic)-Kestollan
- Derro/Duergar (Gray; mostly evil)-Undercommon
Elves ( Waletku kingdom ) Elegant artists, nature lovers, and magicians
- Sylvan (Wood; most common)-Sylvan, Alvari
- Grugach (Wild; barbarians)-Elven, Bamoric, Barbari, Sylvan
- Quelanthi (High; urban nobility)-Elven, Quelithan
- Valley (reclusive magocrats)-Quelithan
- Grey (Faerie; mountain craftspeople)-Alvari, Kestollan
- Frost (far northern cousins)-Elven
- Avariel (winged, rare)-Alvari, Celestial
- Sea Elves (Thallassaquendi; western)-Aquan
- Spirit Folk (eastern, Zedu kingdom):
- Bamboo (eastern Sylvan)-Therudic
- River (eastern High/Grey)-Therudic, Shengtese
- Sea Spirit Folk (Dimernesti)-Aquan, Therudic
- Dark (Unseelie, mostly evil):
- Drow (western, Zuromm/Underdark)-Undercommon
- Nannuattan (eastern, Gokuri)-Bamoric
Gnomes (Zeda kingdom) Clever craftspeople
- Rock (Surface; most common)-Kestollan
- Forest (smallest)-Kestollan, Sylvan
- Tinker (Minoi)-Kestollan
- Svirfneblin (Deep)-Draluk, Undercommon
- Mad/Gray (evil)-Undercommon
Halflings Pastoral folk with hidden toughness
- Harfoot (closest to humans, most common)-Hifalendorin
- Faldine (closest to Elves)-Hifalendorin, Alvari
- Woldan (closest to Dwarves)-Kestollan
- Shan Sao (eastern)-Therudic, Shengtese
Humans (most nations on the Plains of Sathendo ) Diverse, ambitious, and corruptible
- Barbari (Central Asian/Eastern European and outsiders)-Barbari (Tsucharim and Skaevingol, Gusorin Confederation)
- Hifalendorin (proto-Western European, most common)-Hifalendorin
- Saganim (proto-Celtic)-Saganim
- Shengtese (East Asian, Principality of Silado/Tong Sheng)-Shengtese
- Suthern (proto-West Asian)- Suthern
- Zarendo Islander (Central/East African)-Zarendo
Some Other Races:
Beast-kin: Humanoids with animal characteristics
- Aarakocra (winged folk)
- Beornings (Bear Men, Ursoids)
- Cat People (Leonines, Leopard folk, Nekojin, Rakshasa, Sphinx)
- Centaurs
- Fauns/Satyrs
- Insect-kin: Driders, Pernicon (Thri-kreen, Locust Folk)
- Kenku (raven folk)
- Kuo Toa (fish men)
- Merfolk
- Minotaurs
- Nezumi (Ratlings)
- Reptile-kin: Draconians, Dragons, Gargoyles, Lamias/Ophidians/Yuan-ti, Lizard Men/Troglodytes — Draconic
- Sahuagin/Samebito (shark men)
- Woodkin (logomorphs, forest animals)
- Wolven (most common; and Gnolls)
Changelings — Barbari, Hifalendorin, Shengtese, Therudic — Secretive holders of rare abilities
- Deryni/Torloc (Psionicists)
- Hengeyokai/Lycanthropes (shape shifters)
Exalted Steeds — Aquan, Sylvan
- Cetaceans (dolphins, whales)
- Griffons
- Hippocampi
- Pegasi
- Riding Lizards
- Unicorns
Fey Folk (includes Elves)-Alvari, Sylvan, Therudic
- Faeries/Sprites (Ellyhon)
- Sidhe
Goblinoids — Goblinish — Nasty, brutish, and short
- Bakemono (eastern)
- Bugbears
- Goblins/Dubwana
- Hobgoblins
- Kobolds
Ogre-kin — Orcish, Terran — Mighty brawlers
- Giants — Barbari, Orcish
- Merrows (aquatic Ogres)
- Ogres
- Oni (Ogre Magi)
- Orcs (Uruk)
- Trolls (Olog)
Unusual: Things man was not meant to know
- Contstructs (Golems)
- Old Ones (Aboleths, Illithid/Mind Flayers, Treants, Xorn )
- Outsiders (extraplanar beings; Celestials, Demons, Devils, Elementals/Djinni, Giff, Sidhe)
- Undead (Death Knights, Liches, Skeletons, Vampires)