Species and Occupations of the Eastern "Vanished Lands"

Races of the Eastern “Vanished Lands:”

Humans (Tian, eastern Plains of Sathendo) Diverse, ambitious, and corruptible

  • Shengtese (East Asian, Tong Sheng/Principality of Silado) — by clan?
    • Crab (brawlers)
    • Crane (courtiers)
    • Dragon (seekers)
    • Lions (warriors)
    • Phoenix (mystics)
    • Scorpion (spies)
    • Unicorn (barbarians; see Tsucharim below)
  • Tsucharim (Central Asian, Gusorin Confederation)
  • Gaijin (outsiders, including Barbari/Skaevingol, Hifalendorin, Saganim, Suthern, Zarendo)

Beast-kin (Gusorin Confederation) Humanoids with animal characteristics

  • Hengeyokai (shape shifters):
    • Carp
    • Crab
    • Crane
    • Dog
    • Drake
    • Kitsune (fox)
    • Monkey
    • Nagaji (snake)
    • Nekojin (feline)
    • Raccoon Dog
    • Rat
    • Sparrow
    • Tanuki (badger)
    • Usagi (rabbit/hare)
    • Weasel
  • Kenku (Tengu, raven folk)
  • Minotaurs (bovine)
  • Nezumi (ratlings)
  • Vanara (simians)
  • Wolven (canines)

Hill Folk (Bamor Mountains, Zedu kingdom) Stolid craftspeople, wary of strangers

  • Korobokuru (Mountain Dwarves)
  • Shan Sao (Halflings)

Spirit Folk (eastern Elves, Therud Forest, Zedu kingdom) Elegant artists, nature lovers, and magic users

  • Bamboo (Sylvan/Wild)
  • River (Grey/High)
  • Sea (Dimernesti)

Non-Player Character subspecies (mostly Gusorin and Gokuri):

  • Bakemono (Wayang, Goblins)
  • Changelings (Deryni/Torlocs)
  • Delphines (cetaceans)
  • Fey folk (nature spirits)
  • Giant-kin
  • Ki-Rin (unicorns)
  • Kuo Toa (fish folk)
  • Merrows (aquatic Ogres)
  • Nannuattan (Dark Elves)
  • Oni (Ogre Magi)
  • Planetouched (Aasimar/Rishi/Tianjans, Samsarans)
  • Reptile folk (Draconians, Dragons/Lung, Naga/Ophidians, Yuan-ti)
  • Samebito (Sahuagin, shark men)
  • Undead (many types)

Full descriptions below. See also languages of the “Vanished Lands.”

Humans (Tian, eastern Plains of Sathendo) Diverse, ambitious, and corruptible

  • Shengtese (East Asian, Tong Sheng/Principality of Silado)
    • Eyes: brown; hair: straight to wavy black; complexion: pale to olive
    • Age — maturity: 17, mortality: 90
    • Adult height: 5 ft., +1d8 in.; weight: 110 +2d20 lbs.
    • Attributes: + 2 to any one stat at creation
    • Special abilities: +1 to Will saves; by clan?
      • Crab (brawlers) — Knowledge (borderlands) as class skill (potential +3); favored class: Bushi (Fighter)
      • Crane (courtiers) — Diplomacy as class skill; favored class: Samurai
      • Dragon (seekers) — Knowledge (history) as class skill; favored class: Monk
      • Lions (warriors) — Knowledge (war) as class skill; favored class: Samurai
      • Phoenix (mystics) — Knowledge (arcana) as class skill; favored class: Shukenja (Cleric)
      • Scorpion (spies) — Bluff as class skill; favored class: Yakuza (Rogue)
      • Unicorn (barbarians; see Tsucharim below) — Ride, Survival as class skills; favored class: Yamen-ren (Barbarian)
    • General alignment: Lawful Neutral, with Good tendencies
    • Region: eastern Plains of Sathendo; nationality: Tong Sheng/Principality of Silado; language: Shengtese; cuisine: rice
    • Typical class: any; weapons: spear, staff, sword
  • Tsucharim (Central Asian, Gusorin Confederation)
    • Eyes: hazel to brown; hair: black to light brown, wiry; complexion: pale to tanned
    • Age — maturity: 16, mortality: 70
    • Adult height: 5 ft., +1d10 in., weight: 115 +2d20 lbs.
    • Attributes: + 2 to any one stat at creation
    • Special abilities: +1 to Fort saves
    • General alignment: Chaotic Neutral, with Lawful tendencies
    • Region: central Plains of Sathendo; nationality: Gusorin Confederation; language: Barbari; cuisine: venison
    • Typical class: Barbarian; weapon: saber, short bow
  • Gaijin (outsiders, including Barbari/Skaevingol, Hifalendorin, Saganim, Suthern, Zarendo)

Beast-kin (Gusorin Confederation) Humanoids with animal characteristics

  • Hengeyokai (shape shifters):
    • Eyes: black; hair: black, brown, white; complexion: tanned
    • Age — maturity: 15, mortality: 80
    • Adult height: 4 ft., +2d8 in.; weight: 80 +2d20 lbs.
    • Attributes: by type, see below
    • Special abilities (+ 1 racial or class every three levels; see also below): alternate/hybrid form (smaller animal; 1/day/lvl. + 1), bite (1d4), claws (1d6), low-light vision (60 ft.), sense weather, tail strike (1d4), Talk With Animals, thick hide (+ 2 AC)
      • Carp: +2 Dex, amphibious (breathe underwater), fast swimmer (normal move)
      • Crab: amphibious (breathe underwater), pincers (1d6), thick hide (+ 3 AC)
      • Crane: +2 Dex, flight (x2 move; see also D&D5e conversion)
      • Dog: + 2 Con, favored terrain (+ 2 Survival), scent (+ 2 to tracking)
      • Drake: venom (Fort 12, 1d4 Con)
      • Kitsune (fox): – 2 Str, + 2 Dex, + 1 Cha, + 2 Acrobatics
      • Monkey: + 2 Dex, + 2 Acrobatics
      • Nagaji (snake): + 2 Str, – 2 Int, + 1 Cha, thick hide (+ 2 AC)
      • Nekojin (feline): + 2 Dex, +2 Acrobatics
      • Raccoon Dog: + 2 Str, favored terrain (+ 2 Survival)
      • Rat: + 2 Dex, + 2 Stealth
      • Sparrow: + 2 Dex, flight (x2 move)
      • Tanuki (badger): + 2 Con, burrow (at half move)
      • Usagi (rabbit/hare): + 2 Dex, fast runner (x4 move)
      • Weasel: + 2 Con, + 2 Stealth
    • General alignment: Chaotic Neutral, with Good tendencies
    • Regions: eastern Plains of Sathendo, Therud Forest; nationalities: Tong Sheng/Principality of Silado, Zedu kingdom; languages: Shengtese, Therudic; cuisine: steak tartare
    • Typical class: Touzoku/Yakuza (Rogue), Wu Jen (Wizard); weapon: dagger, short bow
  • Kenku (Tengu, raven folk)
    • Eyes: black or brown to blue, hair: black, complexion: pale
    • Age — maturity: 16, mortality: 70
    • Adult height: 3 ft., +1d6 in.; weight: 50 +1d10 lbs.
    • Attributes: + 2 Dex, – 2 Con, + 1 Int, – 1 Wis
    • Special abilities (+1 racial or class every three levels): bite (1d4), claws (1d6), favored weapon (+ 1 to hit), flight (x2 move), linguistics (+ 2), low-light vision (60 ft.) sense weather, stealthy (+ 2), talk with animals, wing strike (1d4)
    • General alignment: Chaotic Neutral, with Evil tendencies
    • Region: Bamor Mountains, nationality: kingdom of Gokuri, language: Bamoric, cuisine: chicken
    • Typical class: Bushi, Wu-Jen, weapon: katana, darts
  • Minotaurs (bovine)
    • Eyes: brown to red, hair: brown to black, complexion: dark brown
    • Age — maturity: 14, mortality: 100
    • Adult height: 6 ft., +2d12 in.; weight: 280 +2d20 lbs.
    • Attributes: + 3 Str, + 2 Con, – 3 Int
    • Special abilities (+ 1 racial or class every three levels): bite (1d4), claws/horns (1d6), fast runner (x4 move), favored terrain (+ 2 on Survival), favored weapon (+ 1 to hit), low-light vision (60 ft.), scent (+ 2 to tracking), strong will (+ 2 Will), thick hide (+ 1 AC)
    • General alignment: Chaotic Neutral, with Evil tendencies
    • Region: central Plains of Sathendo, nationality: Gusorin Confederation, language: Barbari, cuisine: tartare
    • Typical class: Barbarian, weapon: battle axe
  • Nezumi (ratlings)
    • Eyes: black to brown hair: brown to white, complexion: pale
    • Age — maturity: 15, mortality: 50
    • Adult height: 4 ft., +1d12 in.; weight: 140 +1d10 lbs.
    • Attributes: + 2 Con, – 2 Cha
    • Special abilities (+ 1 racial or class every three levels): burrow (half move), bite (1d4), claws (1d6), favored weapon (+ 1 to hit), low-light vision (60 ft.), scent (+ 2 to tracking), stealthy (+ 2), tail strike (1d4)
    • General alignment: Chaotic Neutral, with Evil tendencies
    • Region: central Plains of Sathendo, nationality: Gusorin Confederation, language: Barbari, cuisine: any
    • Typical class: Yakuza, weapon: knives, nagamaki
  • Vanara (simians)
    • Eyes: brown to blue, hair: brown to white, complexion: pale
    • Age — maturity: 16, mortality: 80
    • Adult height: 4 ft., +1d12 in.; weight: 85 +2d20 lbs.
    • Attributes: – 2 Str, + 2 Int, + 1 Wis
    • Special abilities (+ 1 racial or class every three levels): Acrobatic (+ 2), bite (1d4), claws (1d6), low-light vision (60 ft.), scent (+ 2 to tracking), stealthy (+ 2), tail strike (1d4), talk with animals
    • General alignment: Chaotic Good, with Neutral tendencies
    • Region: Therud Forest, nationality: Zeda kingdom, language: Therudic, cuisine: fruit
    • Typical class: Shaman, weapon: sling
  • Wolven (canines)
    • Eyes: red, black, blue; hair: dark brown to gray to white; complexion: pale
    • Age — maturity: 15, mortality: 100
    • Adult height: 6 ft., +1d12 in.; weight: 200 +2d20 lbs.
    • Attributes: + 2 Str, + 1 Con, – 2 Int
    • Special abilities (+ 1 racial or class every three levels): bite (1d4), claws (1d6), fast runner (x4 move), fast swimmer (normal move),favored terrain (+ 2 on Survival),low-light vision (60 ft.), scent (+ 4 to tracking), thick hide (+ 1 AC)
    • General alignment: Chaotic Neutral, with Good tendencies
    • Region: central Plains of Sathendo, nationality: Gusorin Confederation, language: Barbari, cuisine: steak
    • Typical class: Barbarian, weapon: long sword, long bow

Hill Folk (Bamor Mountains, Zedu kingdom) Stolid craftspeople, wary of strangers

  • Korobokuru (eastern Mountain Dwarves)
    • Eyes: green, hair: light brown to black, complexion: olive
    • Age — maturity: 40, mortality: 250
    • Adult height: 4 ft., +1d6 in., weight: 130 +1d20 lbs.
    • Attributes: + 1 Str, + 2 Con, – 1 Int
    • Special abilities (+ 1 racial or class every three levels): crafty (+ 2 on profession), favored enemy (+ 2 damage vs. Goblinioids), favored terrain (+ 2 on Survival in mountains), favored weapon (+ to hit), Knowledge: Nature (+ 2), low-light vision (60 ft.)
    • General alignment: Lawful Neutral, with Chaotic, Good tendencies
    • Region: Bamor Mountains, nationality: Zedu kingdom, language: Therudic, cuisine: sake
    • Typical class: Barbarian, Bushi; weapon: short sword, short bow
  • Shan Sao (Halflings/Gnomes)
    • Eyes: green or golden; hair: blonde, complexion: brown
    • Age — maturity: 20, mortality: 80
    • Adult height: 1 ft., +1d12 in.; weight: 40 +1d20 lbs.
    • Attributes: -2 Str, +2 Dex
    • Special abilities (+ 1 racial or class every three levels): alternate form (small bird), favored terrain (+ 2 on Survival in forest), flight (x2 move in bird form), + 2 Stealth, strong will (+ 2 Will), Talk With Animals (tigers), poison (Fort 12, 1d4 Con)
    • General alignment: Chaotic Neutral, with Good tendencies
    • Region: Therud Forest; nationality: Zeda kingdom; language: Therudic; cuisine: noodles
    • Typical class: Wu Jen (Wizard); weapons: short swords, darts, uchi-ne

Spirit Folk (eastern Elves, Therud Forest, Zedu kingdom) Elegant artists, nature lovers, and magic users

  • Bamboo (Sylvan/Wild)
    • Eyes: blonde, green, black; hair: dark brown to green; complexion: fair
    • Age — maturity: 50, mortality: 300
    • Adult height: 5 ft., +1d4 in.; weight: 90 +1d10 lbs.
    • Attributes: + 2 Dex, – 2 Con, + 1 Cha
    • Special abilities (+ 1 racial or class every three levels): elemental resistance (+ 2 to Fort vs. earth, wood spells), favored terrain (+ 2 on Survival in forest), low-light vision (60 ft.), stealthy (+2), talk with animals
    • General alignment: Lawful Good, with Neutral tendencies
    • Region: Therud Forest, nationality: Zedu kingdom, language: Therudic, cuisine: pastries
    • Typical class: Samurai, Kensai; weapon: katana, long bow
  • River (Grey/High)
    • Eyes: green, hair: wavy black, complexion: fair
    • Age — maturity: 45, mortality: 250
    • Adult height: 4 ft., +1d12 in.; weight: 90 +1d8 lbs.
    • Attributes: + 2 Dex, – 2 Con, + 1 Cha
    • Special abilities (+ 1 racial or class every three levels): amphibious (breathes underwater), elemental resistance (+2 to Fort vs. water), fast swimmer (normal move), low-light vision (60 ft.), talk with animals
    • General alignment: Neutral Good, with Lawful tendencies
    • Region: Therud Forest, nationality: Zedu kingdom, language: Therudic, cuisine: fried fish
    • Typical class: Geinin (Bard), Wu Jen, weapon: staff, spear
  • Sea (Dimernesti)
    • Eyes: green, hair: blue, complexion: olive
    • Age — maturity: 50, mortality: 350
    • Adult height: 4 ft., +1d12 in.; weight: 80 +1d20 lbs.
    • Attributes: + 2 Dex, – 2 Con, + 1 Cha
    • Special abilities (+ 1 racial or class every three levels): amphibious (breathes underwater), elemental resistance (+ 2 to Fort vs. water, fire), fast swimmer (normal move), favored terrain (+ 2 on Survival in ocean), low-light vision (60 ft.), sense weather, talk with animals
    • General alignment: Chaotic Good, with Neutral tendencies
    • Region: eastern Sea of Nagendwa, nationality: Coral Kingdom, language: Aquan, cuisine: vegetables
    • Typical class: Shukenja, weapon: spear
  • Nannuattan (eastern Dark Elves)
    • Eyes: purple, with slit pupils; hair: white to silver; complexion: dark brown to black
    • Age — maturity: 40, mortality: 200
    • Adult height: 4 ft., +1d12 in.; weight: 90 +1d10 lbs.
    • Attributes: + 2 Dex, – 2 Con, + 1 Cha
    • Special abilities (+ 1 racial or class every three levels): bite (1d4), Darkness (once per day per level), favored terrain (+ 2 on Survival in Underdark), favored weapon (+ 1 to hit), Levitate (once per day per level), low-light vision (60 ft.), strong will (+ 2 Will), Talk With Animals, poison (Fort 14, 1d4 Con)
    • General alignment: Lawful Evil, with Neutral tendencies
    • Region: Bamor Mountains, nationality: kingdom of Gokuri, language: Bamoric, cuisine: blood pies
    • Typical class: Samurai, Ninja, Wu Jen; weapon: whippets (incendiary boomerangs, 1d6 +1d4 flame damage)

See also Classes of the EasternVanished Lands

Species and Occupations of the Eastern "Vanished Lands"

Vanished Lands GeneD5