Vanished Lands
Species and Occupations of the Eastern "Vanished Lands"
Races of the Eastern “Vanished Lands:”
Humans (Tian, eastern Plains of Sathendo) Diverse, ambitious, and corruptible
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Shengtese (East Asian, Tong Sheng/Principality of Silado) — by clan?
- Crab (brawlers)
- Crane (courtiers)
- Dragon (seekers)
- Lions (warriors)
- Phoenix (mystics)
- Scorpion (spies)
- Unicorn (barbarians; see Tsucharim below)
- Tsucharim (Central Asian, Gusorin Confederation)
- Gaijin (outsiders, including Barbari/Skaevingol, Hifalendorin, Saganim, Suthern, Zarendo)
Beast-kin (Gusorin Confederation) Humanoids with animal characteristics
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Hengeyokai (shape shifters):
- Carp
- Crab
- Crane
- Dog
- Drake
- Kitsune (fox)
- Monkey
- Nagaji (snake)
- Nekojin (feline)
- Raccoon Dog
- Rat
- Sparrow
- Tanuki (badger)
- Usagi (rabbit/hare)
- Weasel
- Kenku (Tengu, raven folk)
- Minotaurs (bovine)
- Nezumi (ratlings)
- Vanara (simians)
- Wolven (canines)
Hill Folk (Bamor Mountains, Zedu kingdom) Stolid craftspeople, wary of strangers
- Korobokuru (Mountain Dwarves)
- Shan Sao (Halflings)
Spirit Folk (eastern Elves, Therud Forest, Zedu kingdom) Elegant artists, nature lovers, and magic users
- Bamboo (Sylvan/Wild)
- River (Grey/High)
- Sea (Dimernesti)
Non-Player Character subspecies (mostly Gusorin and Gokuri):
- Bakemono (Wayang, Goblins)
- Changelings (Deryni/Torlocs)
- Delphines (cetaceans)
- Fey folk (nature spirits)
- Giant-kin
- Ki-Rin (unicorns)
- Kuo Toa (fish folk)
- Merrows (aquatic Ogres)
- Nannuattan (Dark Elves)
- Oni (Ogre Magi)
- Planetouched (Aasimar/Rishi/Tianjans, Samsarans)
- Reptile folk (Draconians, Dragons/Lung, Naga/Ophidians, Yuan-ti)
- Samebito (Sahuagin, shark men)
- Undead (many types)
Full descriptions below. See also languages of the “Vanished Lands.”
Humans (Tian, eastern Plains of Sathendo) Diverse, ambitious, and corruptible
-
Shengtese (East Asian, Tong Sheng/Principality of Silado)
- Eyes: brown; hair: straight to wavy black; complexion: pale to olive
- Age — maturity: 17, mortality: 90
- Adult height: 5 ft., +1d8 in.; weight: 110 +2d20 lbs.
- Attributes: + 2 to any one stat at creation
-
Special abilities: +1 to Will saves; by clan?
- Crab (brawlers) — Knowledge (borderlands) as class skill (potential +3); favored class: Bushi (Fighter)
- Crane (courtiers) — Diplomacy as class skill; favored class: Samurai
- Dragon (seekers) — Knowledge (history) as class skill; favored class: Monk
- Lions (warriors) — Knowledge (war) as class skill; favored class: Samurai
- Phoenix (mystics) — Knowledge (arcana) as class skill; favored class: Shukenja (Cleric)
- Scorpion (spies) — Bluff as class skill; favored class: Yakuza (Rogue)
- Unicorn (barbarians; see Tsucharim below) — Ride, Survival as class skills; favored class: Yamen-ren (Barbarian)
- General alignment: Lawful Neutral, with Good tendencies
- Region: eastern Plains of Sathendo; nationality: Tong Sheng/Principality of Silado; language: Shengtese; cuisine: rice
- Typical class: any; weapons: spear, staff, sword
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Tsucharim (Central Asian, Gusorin Confederation)
- Eyes: hazel to brown; hair: black to light brown, wiry; complexion: pale to tanned
- Age — maturity: 16, mortality: 70
- Adult height: 5 ft., +1d10 in., weight: 115 +2d20 lbs.
- Attributes: + 2 to any one stat at creation
- Special abilities: +1 to Fort saves
- General alignment: Chaotic Neutral, with Lawful tendencies
- Region: central Plains of Sathendo; nationality: Gusorin Confederation; language: Barbari; cuisine: venison
- Typical class: Barbarian; weapon: saber, short bow
- Gaijin (outsiders, including Barbari/Skaevingol, Hifalendorin, Saganim, Suthern, Zarendo)
Beast-kin (Gusorin Confederation) Humanoids with animal characteristics
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Hengeyokai (shape shifters):
- Eyes: black; hair: black, brown, white; complexion: tanned
- Age — maturity: 15, mortality: 80
- Adult height: 4 ft., +2d8 in.; weight: 80 +2d20 lbs.
- Attributes: by type, see below
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Special abilities (+ 1 racial or class every three levels; see also below): alternate/hybrid form (smaller animal; 1/day/lvl. + 1), bite (1d4), claws (1d6), low-light vision (60 ft.), sense weather, tail strike (1d4), Talk With Animals, thick hide (+ 2 AC)
- Carp: +2 Dex, amphibious (breathe underwater), fast swimmer (normal move)
- Crab: amphibious (breathe underwater), pincers (1d6), thick hide (+ 3 AC)
- Crane: +2 Dex, flight (x2 move; see also D&D5e conversion)
- Dog: + 2 Con, favored terrain (+ 2 Survival), scent (+ 2 to tracking)
- Drake: venom (Fort 12, 1d4 Con)
- Kitsune (fox): – 2 Str, + 2 Dex, + 1 Cha, + 2 Acrobatics
- Monkey: + 2 Dex, + 2 Acrobatics
- Nagaji (snake): + 2 Str, – 2 Int, + 1 Cha, thick hide (+ 2 AC)
- Nekojin (feline): + 2 Dex, +2 Acrobatics
- Raccoon Dog: + 2 Str, favored terrain (+ 2 Survival)
- Rat: + 2 Dex, + 2 Stealth
- Sparrow: + 2 Dex, flight (x2 move)
- Tanuki (badger): + 2 Con, burrow (at half move)
- Usagi (rabbit/hare): + 2 Dex, fast runner (x4 move)
- Weasel: + 2 Con, + 2 Stealth
- General alignment: Chaotic Neutral, with Good tendencies
- Regions: eastern Plains of Sathendo, Therud Forest; nationalities: Tong Sheng/Principality of Silado, Zedu kingdom; languages: Shengtese, Therudic; cuisine: steak tartare
- Typical class: Touzoku/Yakuza (Rogue), Wu Jen (Wizard); weapon: dagger, short bow
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Kenku (Tengu, raven folk)
- Eyes: black or brown to blue, hair: black, complexion: pale
- Age — maturity: 16, mortality: 70
- Adult height: 3 ft., +1d6 in.; weight: 50 +1d10 lbs.
- Attributes: + 2 Dex, – 2 Con, + 1 Int, – 1 Wis
- Special abilities (+1 racial or class every three levels): bite (1d4), claws (1d6), favored weapon (+ 1 to hit), flight (x2 move), linguistics (+ 2), low-light vision (60 ft.) sense weather, stealthy (+ 2), talk with animals, wing strike (1d4)
- General alignment: Chaotic Neutral, with Evil tendencies
- Region: Bamor Mountains, nationality: kingdom of Gokuri, language: Bamoric, cuisine: chicken
- Typical class: Bushi, Wu-Jen, weapon: katana, darts
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Minotaurs (bovine)
- Eyes: brown to red, hair: brown to black, complexion: dark brown
- Age — maturity: 14, mortality: 100
- Adult height: 6 ft., +2d12 in.; weight: 280 +2d20 lbs.
- Attributes: + 3 Str, + 2 Con, – 3 Int
- Special abilities (+ 1 racial or class every three levels): bite (1d4), claws/horns (1d6), fast runner (x4 move), favored terrain (+ 2 on Survival), favored weapon (+ 1 to hit), low-light vision (60 ft.), scent (+ 2 to tracking), strong will (+ 2 Will), thick hide (+ 1 AC)
- General alignment: Chaotic Neutral, with Evil tendencies
- Region: central Plains of Sathendo, nationality: Gusorin Confederation, language: Barbari, cuisine: tartare
- Typical class: Barbarian, weapon: battle axe
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Nezumi (ratlings)
- Eyes: black to brown hair: brown to white, complexion: pale
- Age — maturity: 15, mortality: 50
- Adult height: 4 ft., +1d12 in.; weight: 140 +1d10 lbs.
- Attributes: + 2 Con, – 2 Cha
- Special abilities (+ 1 racial or class every three levels): burrow (half move), bite (1d4), claws (1d6), favored weapon (+ 1 to hit), low-light vision (60 ft.), scent (+ 2 to tracking), stealthy (+ 2), tail strike (1d4)
- General alignment: Chaotic Neutral, with Evil tendencies
- Region: central Plains of Sathendo, nationality: Gusorin Confederation, language: Barbari, cuisine: any
- Typical class: Yakuza, weapon: knives, nagamaki
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Vanara (simians)
- Eyes: brown to blue, hair: brown to white, complexion: pale
- Age — maturity: 16, mortality: 80
- Adult height: 4 ft., +1d12 in.; weight: 85 +2d20 lbs.
- Attributes: – 2 Str, + 2 Int, + 1 Wis
- Special abilities (+ 1 racial or class every three levels): Acrobatic (+ 2), bite (1d4), claws (1d6), low-light vision (60 ft.), scent (+ 2 to tracking), stealthy (+ 2), tail strike (1d4), talk with animals
- General alignment: Chaotic Good, with Neutral tendencies
- Region: Therud Forest, nationality: Zeda kingdom, language: Therudic, cuisine: fruit
- Typical class: Shaman, weapon: sling
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Wolven (canines)
- Eyes: red, black, blue; hair: dark brown to gray to white; complexion: pale
- Age — maturity: 15, mortality: 100
- Adult height: 6 ft., +1d12 in.; weight: 200 +2d20 lbs.
- Attributes: + 2 Str, + 1 Con, – 2 Int
- Special abilities (+ 1 racial or class every three levels): bite (1d4), claws (1d6), fast runner (x4 move), fast swimmer (normal move),favored terrain (+ 2 on Survival),low-light vision (60 ft.), scent (+ 4 to tracking), thick hide (+ 1 AC)
- General alignment: Chaotic Neutral, with Good tendencies
- Region: central Plains of Sathendo, nationality: Gusorin Confederation, language: Barbari, cuisine: steak
- Typical class: Barbarian, weapon: long sword, long bow
Hill Folk (Bamor Mountains, Zedu kingdom) Stolid craftspeople, wary of strangers
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Korobokuru (eastern Mountain Dwarves)
- Eyes: green, hair: light brown to black, complexion: olive
- Age — maturity: 40, mortality: 250
- Adult height: 4 ft., +1d6 in., weight: 130 +1d20 lbs.
- Attributes: + 1 Str, + 2 Con, – 1 Int
- Special abilities (+ 1 racial or class every three levels): crafty (+ 2 on profession), favored enemy (+ 2 damage vs. Goblinioids), favored terrain (+ 2 on Survival in mountains), favored weapon (+ to hit), Knowledge: Nature (+ 2), low-light vision (60 ft.)
- General alignment: Lawful Neutral, with Chaotic, Good tendencies
- Region: Bamor Mountains, nationality: Zedu kingdom, language: Therudic, cuisine: sake
- Typical class: Barbarian, Bushi; weapon: short sword, short bow
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Shan Sao (Halflings/Gnomes)
- Eyes: green or golden; hair: blonde, complexion: brown
- Age — maturity: 20, mortality: 80
- Adult height: 1 ft., +1d12 in.; weight: 40 +1d20 lbs.
- Attributes: -2 Str, +2 Dex
- Special abilities (+ 1 racial or class every three levels): alternate form (small bird), favored terrain (+ 2 on Survival in forest), flight (x2 move in bird form), + 2 Stealth, strong will (+ 2 Will), Talk With Animals (tigers), poison (Fort 12, 1d4 Con)
- General alignment: Chaotic Neutral, with Good tendencies
- Region: Therud Forest; nationality: Zeda kingdom; language: Therudic; cuisine: noodles
- Typical class: Wu Jen (Wizard); weapons: short swords, darts, uchi-ne
Spirit Folk (eastern Elves, Therud Forest, Zedu kingdom) Elegant artists, nature lovers, and magic users
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Bamboo (Sylvan/Wild)
- Eyes: blonde, green, black; hair: dark brown to green; complexion: fair
- Age — maturity: 50, mortality: 300
- Adult height: 5 ft., +1d4 in.; weight: 90 +1d10 lbs.
- Attributes: + 2 Dex, – 2 Con, + 1 Cha
- Special abilities (+ 1 racial or class every three levels): elemental resistance (+ 2 to Fort vs. earth, wood spells), favored terrain (+ 2 on Survival in forest), low-light vision (60 ft.), stealthy (+2), talk with animals
- General alignment: Lawful Good, with Neutral tendencies
- Region: Therud Forest, nationality: Zedu kingdom, language: Therudic, cuisine: pastries
- Typical class: Samurai, Kensai; weapon: katana, long bow
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River (Grey/High)
- Eyes: green, hair: wavy black, complexion: fair
- Age — maturity: 45, mortality: 250
- Adult height: 4 ft., +1d12 in.; weight: 90 +1d8 lbs.
- Attributes: + 2 Dex, – 2 Con, + 1 Cha
- Special abilities (+ 1 racial or class every three levels): amphibious (breathes underwater), elemental resistance (+2 to Fort vs. water), fast swimmer (normal move), low-light vision (60 ft.), talk with animals
- General alignment: Neutral Good, with Lawful tendencies
- Region: Therud Forest, nationality: Zedu kingdom, language: Therudic, cuisine: fried fish
- Typical class: Geinin (Bard), Wu Jen, weapon: staff, spear
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Sea (Dimernesti)
- Eyes: green, hair: blue, complexion: olive
- Age — maturity: 50, mortality: 350
- Adult height: 4 ft., +1d12 in.; weight: 80 +1d20 lbs.
- Attributes: + 2 Dex, – 2 Con, + 1 Cha
- Special abilities (+ 1 racial or class every three levels): amphibious (breathes underwater), elemental resistance (+ 2 to Fort vs. water, fire), fast swimmer (normal move), favored terrain (+ 2 on Survival in ocean), low-light vision (60 ft.), sense weather, talk with animals
- General alignment: Chaotic Good, with Neutral tendencies
- Region: eastern Sea of Nagendwa, nationality: Coral Kingdom, language: Aquan, cuisine: vegetables
- Typical class: Shukenja, weapon: spear
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Nannuattan (eastern Dark Elves)
- Eyes: purple, with slit pupils; hair: white to silver; complexion: dark brown to black
- Age — maturity: 40, mortality: 200
- Adult height: 4 ft., +1d12 in.; weight: 90 +1d10 lbs.
- Attributes: + 2 Dex, – 2 Con, + 1 Cha
- Special abilities (+ 1 racial or class every three levels): bite (1d4), Darkness (once per day per level), favored terrain (+ 2 on Survival in Underdark), favored weapon (+ 1 to hit), Levitate (once per day per level), low-light vision (60 ft.), strong will (+ 2 Will), Talk With Animals, poison (Fort 14, 1d4 Con)
- General alignment: Lawful Evil, with Neutral tendencies
- Region: Bamor Mountains, nationality: kingdom of Gokuri, language: Bamoric, cuisine: blood pies
- Typical class: Samurai, Ninja, Wu Jen; weapon: whippets (incendiary boomerangs, 1d6 +1d4 flame damage)
See also Classes of the Eastern “Vanished Lands”