Vanished Lands: A New Dawn P.C. template

Player Character template for Gene D.'s Asian-style fantasy campaign, using "BFRPG"/AD&D1"OA"

Description:

Player Character name:

Role-player:

Campaign: Gene D.’s Vanished Lands: A New Dawn” Asian-style telecom campaign, using the Basic Fantasy Role-Playing Game and Advanced Dungeons & Dragons (1st Ed.) Oriental Adventures , plus house rules, Skype, and an online dice roller

  • Adventuring party: 40
  • Date created: September 2013/“February 1227 B.C.E.
  • Date revised: November 2013/“March 1227 B.C.E.

Subspecies/race:

  • Gender:
  • Movement:

Occupational class:

  • Experience Level:

Alignment (with tendencies):

Attributes (and bonuses)

  • Strength: XX (to damage for hand-to-hand, Fighter prime requisite; x10 = max. load)
  • Dexterity: XX (bonus to hit, Armor Class, initiative, Reflex save; prime for Thieves)
  • Constitution: XX (bonus to Hit Dice, Fortitude save)
  • Intelligence: XX (bonus = no. of bonus languages besides native and Shengtese [eastern human common], prime for Magic Users)
  • Wisdom: XX (bonus to Willpower save; prime for Clerics)
  • Charisma: XX (bonus to reaction, followers; Bard, Sorcerer prime)

Armor Class: (see equipment below)

Hit Points: (max. at Lvl. 1, + Con modifier)

Base Attack Bonus: (+ Dex modifier)

Saving Throws (bonus to one ability check, by class)

  • Fortitude (Con):
  • Reflex (Dex):
  • Will (Wis/Int):

Proficiencies (by ability, specialties, class):

  • Acrobatics (Dex; includes escape artist, fly, tightrope, tumble; Rog)
  • Animal Handling (Wis; incl. ride; Dru, Rng)
  • Appraisal (Int; assess value; Rog)
  • Athletics (Str; climb, fly, jump; Ftr)
  • Concentration (Wis; to think/cast under stress; Clr, Wiz)
  • Craft (Dex/Int; specialize, incl. alchemy, armory, cooking, create magic item, herbalism, poisons, weaponsmith)
  • Deception (Cha; incl. bluff, disguise; Rog)
  • Disable Device (Dex; incl. pick locks, remove traps/wards; Rog)
  • Endurance (Con; incl. run, swim; Ftr)
  • Gaming (Int; card, gambling, strategy; Rog)
  • Intimidation (Str/Cha; Ftr)
  • Knowledge (Int, by specialty):
    • Arcana (magic, spellcraft, unnatural creatures; Brd, Wiz)
    • Architecture (incl. dungeons, engineering, siege engines)
    • Etiquette (heraldry, tea ceremony; Brd, Sam)
    • Geography (by region; Brb, Rng)
    • History (by region, incl. law, lore; Brd)
    • Linguistics (1 pt. per language, plus decipher script, forgery; Brd, Wiz)
    • Nature (biology, wildlife; Dru, Rng)
    • Planes (Outsiders; Clr, Wiz)
    • Religion (and Wis; incl. Undead, ceremonies; Clr)
    • Tactics/Strategy (warfare, Ftr)
  • Leadership (Cha; total follower levels = Cha + Leadership ranks, but followers must be at least two levels lower than P.C.)
  • Martial Arts (Dex; 1 maneuver — such as Iajutsu/fast draw — per rank, Monk gets + 1 rank to spend per level; see Oriental Adventures for styles/feats, prerequisites)
  • Medicine (Int; heal; Clr)
  • Perception (Wis; passive; Rng, Sam)
  • Perform (Cha; by artistic medium, includes calligraphy, dance, musician, painter; Brd, Sam)
  • Persuasion (Cha; diplomacy, bargaining; Brd, Clr)
  • Profession (Wis; nonadventuring, such as farmer, merchant, etc.)
  • Resolve (Wis; strong will; Brb, Clr, Ken, Wiz)
  • Search (Int; hear noise, active notice; Rng, Rog)
  • Sense Motive (Wis; vs. Deception; Clr)
  • Sleight of Hand (Dex; holdout; Rog, Wiz)
  • Stealth (Dex; incl. hide in shadow, move silently, shadowing; Rog, Rng)
  • Streetwise (Cha; gather info; Rog)
  • Survival (Wis; incl. camping and tracking, by terrain, incl. dungeons; Brb, Rng)
  • Vehicle (Dex; by type — boat, chariot, dirigible, etc.)

Special abilities (4 at Lvl. 1 + 1 every three levels)

  • Racial:
    *
    *

    **
  • Class:
    *
    *

    **
  • Spells (by level, range, duration, effect, citation; Save DC = 10 + spell level):
    • Lvl. 0:
    • Lvl. 1:
    • Lvl. 2:
    • Lvl. 3:
    • Lvl. 4:
    • Lvl. 5:
    • Lvl. 6:
    • Lvl. 7:
    • Lvl. 8:
    • Lvl. 9:
  • Martial arts (by maneuver, style, citation):

Equipment (by location, weight):

  • Armor :
  • Melee weapons :
  • Ranged weapons (and ammunition, range, damage):
  • Clothing:
  • Rations:
  • On steed: none yet
  • Magic items: none yet

Money:

  • fen (copper pieces):
  • yuan (1/2 silver):
  • tael (electrum):
  • tael (gold x2): 500 (250 g.p.)
  • ch’ien (platinum):
  • gems (number, g.p. value): 0

Companion(s):

  • Steed: none yet
  • Followers, strongholds: none yet
Bio:

Aspects (FATE Legends of Anglerre)

  • Family/birthright:
  • Training:
  • Complication:
  • Guest star:
  • Motivation/vows: (We might put honor here rather than AD&D1 OA ’s numerical tracking.)
  • Adventuring: (to be gained at Level 5)
  • Membership/leadership: (Lvl. 10)
  • Hero of: (Lvl. 15)
  • Refresh: 3

Description

  • Eyes:
  • Hair:
  • Complexion:
  • Height: ft., in.
  • Weight: lbs.
  • Age (and apparent human):
  • Appearances/mannerisms (image links):

Backstory (include upbringing, hobbies, goals):

Vanished Lands: A New Dawn P.C. template

Vanished Lands GeneD5