Vanished Lands
Spinner Cogsworth
Gene D.'s Gnome Artificer for Bruce K.'s "Pathfinder: Eberron" game
Description:
Character name: “Spinner Cogsworth”
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Role-player: Gene D.
Campaign: “Eberron,” high fantasy miniseries using Pathfinder, Boston, spring 2014 - Game Master: Bruce K.
Race: Gnome
Class: Artificer
Level: 1
Abilities (including racial bonuses):
- Strength: 10 (0)
- Dexterity: 16 (+ 3)
- Constitution: 12 (+ 1)
- Intelligence: 16 (+ 3)
- Wisdom: 13 (+ 1)
- Charisma: 10 (0)
Hit Points: 7 (d6 + 1 Con)
Armor Class: 18 (+ 3 Dex, + 1 size, + 3 studded leather, + 1 MW); Touch: 13; Flat-footed: 15 (can use any light armor, shield)
Initiative: + 3 (Dex); Speed: 20 ft./4 sq. per round
Saving Throws
- Fortitude: 2 (base)
- Reflex: 3 (0 base + 3 Dex; + 4 vs. Giants)
- Will: 3 (2 base + 1 Con; + 1 vs. Illusions)
Base Attack Bonus: 0 (+ 1 vs. reptilians, Goblinoids)
- CMB: 1 (0 BAB, 0 Str, + 1 size)
- CMD: 14 (0 BAB, 0 Str, + 3 Dex, + 1 size + 10)
- Spell Resistance: + 2 vs. Illusions (racial)
Skills (5 ranks from class, + 3 Int = 8 at Lvl. 1):
- Acrobatics: (+ 3 Dex)
- Appraise: 6 (+ 3 Int, + 3 class)
- Bluff: 1 (0 Cha, + 1 rank)
- Climb: (0 Str)
- Craft (Artificer): 14 (+ 3 Int, + 1 rank, + 3 class, + 2 Elbow Grease, + 3 Skill Focus)
- Diplomacy: 3 (0 Cha, + 3 class)
- Disable Device: 7 (+ 3 Dex, + 1 rank, + 3 class)
- Disguise: (0 Cha)
- Escape Artist: 6 (+ 3 Dex, + 3 class)
- Fly: (+ 3 Dex)
- Handle Animal: (0 Cha)
- Heal: (+ 1 Wis)
- Intimidate: 1 (0 Cha, + 1 rank)
- Knowledge (Arcana): 7 (+ 3 Int, + 1 rank, + 3 class)
- Knowledge (Dungeoneering): (+ 3 Int)
- Knowledge (Engineering): 6 (+ 3 Int, + 3 class)
- Knowledge (Geography): (+ 3 Int)
- Knowledge (History): (+ 3 Int)
- Knowledge (Local): (+ 3 Int)
- Knowledge (Nature): (+ 3 Int)
- Knowledge (Nobility): (+ 3 Int)
- Knowledge (Planes): (+ 3 Int)
- Knowledge (Religion): (+ 3 Int)
- Linguistics: 6 (+ 3 Int, + 3 class, + 3 starting: Common, Gnomish, Sylvan; Elven, Goblin)
- Perception: 6 (+ 1 Wis, + 3 class, + 2 Keen Senses/racial)
- Perform: (0 Cha)
- Profession: (+ 1 Wis)
- Ride: (+ 3 Dex)
- Sense motive: (+ 1 Wis)
- Sleight of Hand: (+ 2 Dex)
- Spellcraft: 7 (+ 3 Int, + 1 rank, + 3 class)
- Stealth: 7 (+ 3 Dex, + 1 rank, + 3 class)
- Survival: (+ 1 Wis)
- Swim: (0 Str)
- Use Magic Device: 5 (0 Cha, + 2 ranks, + 3 class)
Feats:
- Item Creation: As bonus feats, per level (class)
- Skill Focus: + 3 to Craft
Traits to get?
- Businessman (Gnome): + 2 on Alchemy
- Rapscallion (Gnome): + 1 on initiative, Escape Artist
Special Abilities:
- Defensive Training: + 4 AC dodge vs. Giants (racial)
- Elbow Grease: + 2 Craft (+ 2 per 2 lvls.; class)
- Hatred of reptilians, Goblinoids: + 1 to attacks (racial)
- Illusion Resistance: + 2 on saves (racial)
- Illusions: + 1 to DC for foes’ saves (racial)
- Jack of All Trades: Can use any skill untrained (class)
- Low-light vision (racial)
- Weird Science: Create gadget mimicking any arcane or divine spell up to Lvl. 4, 4 hrs./lvl.; usable 1 + 1/2 my lvl./day; needs Use Magic Device (class)
Equipment (As per D20; cite sources, cost, weight, location):
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Weapons, melee (reach, + Str bonus to damage, qualities):
- brass knuckles, 1 g.p., 1d2/1d3, crit/x2, 1 lb., B
- dagger, 2 g.p., 1d3/1d4, 19-20 crit/x2, 10 ft. range, 1 lb., P or S
- hammer, light, 1 g.p., 1d3/1d4 (+ 1 masterwork), crit/x2, 20 ft., 2 lbs. B
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Weapons, ranged (range, damage, and ammunition):
- blowgun, 2 g.p., 1-2 Dmg, crit/x2, 20 ft. range, 1 lb., P
- darts, blowgun (10), 5 s.p., 1 lb.
- caltrops, 1 g.p., Dmg 1, 2 lbs., 5-ft. area
- crossbow, light, 35 g.p., 1d6/1d8, 19-20 crit/x2, 80 ft., 4 lbs., P
- bolts, crossbow (20), 2 g.p., 2 lbs.
- bolts, acid (to get), 40 g.p., 1 lb. ea.
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Magic/empowered items: Will have four devices on hand
- Animate Rope quarrel (Wiz 1, grapnel)
- Expeditious Retreat crampons (Wiz 1, + 30 to speed)
- Shocking Grasp gauntlet (Wiz 1, touch deals 1d6/lvl. electricity damage, max 5d6)
- Sun Metal oil (Clr 1; creates flaming weapons + 1d6; Ultimate Combat)
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Clothing, armor:
- Studded leather (+ 3, + 1 masterwork), – 1 penalty, 20 lbs.
- outfit, artisan’s: Phrygian cap, neckerchief/scarf, tunic, pocketed leather apron, leather belt with pouches, breeches, stockings, pointed shoes, 1 g.p., 4 lbs.
- outfit, traveler’s: as above, but with wool vest/waistcoast, leather boots and sheaths, and hooded cloak, 1 g.p., 5 lbs.
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Occupational tools (may grant bonus to relevant skill, plus masterwork):
- acid (DC 15 to craft), 2 flasks (range 5), 10 g.p., 1 lb. ea.
- Alchemist’s fire (DC 20 to craft), 2 flasks, 20 g.p., 1 lb. ea.
- chalk, 5 pieces, 1 c.p. ea.
- charcoal, 1 stick, 5 s.p.
- cold iron, 1 g.p., 1 lb.
- glue, animal, 5 s.p., 1/2 lb.
- ink and quill pen, 9 g.p.
- oil, 3 flasks, 1 s.p., 1 lb. ea.
- notebook, traveling, 10 g.p., 1 lb.
- silver dust, 1 g.p. worth
- Sunrods, 2 (DC 25 to craft), 2 g.p., 1 lb. ea., last for 6 hrs.
- wax, sealing, 1 g.p., 1 lb.
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To get:
- Alchemist’s lab (portable) 75 g.p., 20 lbs.
- antitoxin (DC 25 to craft), 1 vial, 50 g.p.
- Artificer’s lab (portable) 300 g.p., 40 lbs. (from Advanced Race Guide, to get)
- powder, flash (DC 20 to craft), 2 pouches, 50 g.p. ea.
- powder, itching (DC 25 to craft), 60 g.p., 2 lbs. ea.
- smoke pellets (DC 20 to craft), 10, 25 g.p. ea.
- Tanglefoot bags, 2, 50 g.p., 4 lbs. ea.
- torch, everburning, 110 g.p., 1 lb.
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Rations: Gnome trail, 5 days’, 2 g.p., 1 lb. ea.
- water/wineskin, 2 quarts
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Other gear:
- bedroll, blanket, 6 s.p., 10 lbs. (on steed)
- marbles
- rope, hemp, 50 ft., 1 g.p., 10 lbs.
- soap, 1 c.p., 1/2 lb.
- string/twine, 50 ft., 1 cp.p, 1/2 lb.
- whetstone
- whistle, signal 8 s.p.
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To get:
- mirror, small steel 10 g.p., 1/2 lb.
- tent, small, 10 g.p., 20 lbs. (on steed)
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Animals/transport (to get): donkey, 8 g.p., 700 lbs.
- bit and bridle, tack, 2 g.p., 1 lb.
- brush, 2 s.p., 1 lb.
- feed, 5 days’ worth, 3 sp., 25 lbs. total
- harness, 2 g.p., 2 lbs.
- saddle, pack, and stirrups, 5 g.p., 10 lbs.
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Money:
- Copper: 0
- Silver: 0
- Electrum: 0
- Gold: 1 (105 starting)
- Platinum: 0
Bio:
Description: Punk mystical gadgeteer
- Gender: Male
- Size: Small; Height: 2 ft., 10 in.; Weight: 45 lbs.
- Eyes: Green; Hair: Bronze (w/ goatee); Complexion: Pale to tanned
- Appearance, mannerisms: Wears black studded leather
- Age: 85 (apparent human age: 35)
- Alignment: Chaotic Neutral, with Good tendencies
- Homeland: ?; Patron deities: Onatar and the Traveler
- Dates created/revised: 1 May 2014
Background: “Spinner Cogsworth” was born “RumblegutsTumbler…” to Bard NimbletongueTumbler… and Illusionist GlimmerWingTumbler… — a comfortably upper middle class family. He had a traditional Gnomish childhood, with lots of encouragement for intellectual curiosity, love of animals and nature, and respect for magic.
Spinner has a younger brother, NimbletoesTumbler… who became a moderately successful Bard, following in their father’s footsteps. The family did have to travel frequently. Spinner’s best friend as a child was a terrier named Chip, now long dead.
Speaking of the deceased, Spinner recently lost his great-uncle Grubchucker… a fearless tinkerer. His childhood crush was Lena Sparrowing, a Gnome classmate, but her older brother Tucker was overprotective. Spinner’s first true love was Belanna Trueheart, a Halfling whose family migrated during recent wars.
Despite his nonconformist tendencies, Spinner reflects his upbringing more than he’d care to admit. Like many punks, he’s rebelling against normalcy rather than injustice. He also fears not being remembered and often tries too hard to cop a tough attitude.
The young Gnome once hoped to become an impressive Wizard but found himself working at a munitions factory, where he helped make Alchemist’s Fire bombs, oil for arrows, and containers for poison and holy water. Unfortunately, a Half-Elf named Keldar stole the credit for some of his inventions.
In addition, his human boss Karl Danilov was a bully. Spinner was recently fired, and the ordinarily tenacious Artificer was glad to quit, since his heart wasn’t in his job. Even though he’s penniless, Spinner still hopes to make his mark on the world, whether or not it’s ready for him. He’s interested in chasing down random leads and hopes to find adventure….
“Spinner” using Gene D.’s D20/FATE hybrid house rules:
Aspects:
- Origin: Gnome
- Occupation/level: Artificer 1
- Trouble/foibles: Fired from munitions factory
- Guest Star: family, past girlfriends, ex-boss Karl Danilov
- Motivation: Chaotic Good, with Neutral tendencies; rebel without a cause, hopes to make a name for himself
Attributes:
- Strength: 10 (0 bonus; x5 = max. carry, x10 = max. lift, to dam)
- Dexterity: 16 (+ 2; x2 = ft. per round; to initiative)
- Constitution: 12 (+ 1; to Hit Points per level)
- Intelligence: 16 (+ 2)
- Wisdom: 13 (+ 1)
- Charisma: 10 (0)
Combat stats:
- Hit Points: 7 (d6 + 1 Con)
- Base Attack Bonus: 0 (see also Brawl, Melee, Shooting)
- Armor Class 16 (incl. + 2 Dex, + 4 masterwork studded leather):
Skills (on 1d20; by Attribute bonus, ranks, total; 10 points to start, +1 point per session or +5 points per level; ranks limited to level)
- Acrobatics: 3 (1 rank + 2 Dex bonus; Reflex, incl. escape artist, fly, tightrope, tumble)
- Animal Handling: 1 (0 ranks + 1 Wis; ride)
- Area Knowledge: 2 (0 + 2 Int; by region; geography, history, law/politics)
- Athletics: 0 (0 + 0 Str; climb, jump, lift)
- Brawl: 0 (0 + 0 Str; unarmed combat)
- Craft: 5 (1 + 2 Int, + 2 stunt; Artificer)
- Deception: 0 (0 + 0 Cha; bluff, disguise)
- Diplomacy: 1 (1 + 0 Cha; bargaining, persuasion, taunt)
- Devices: 3 (1 + 2 Dex; locks, traps, constructs, mechanic)
- Endurance: 1 (1 + 1 Con; Fortitude, run, stamina, swim)
- Engineering: 3 (1 + 2 Int; architecture, dungeoneering, siege engines, power systems)
- Gaming: 2 (0 + 2 Int; incl. gambling)
- Intimidation: 0 (0 + 0 Str; interrogation)
- Leadership: 0 (0 + 0 Cha; followers)
- Linguistics: 3 (1 + 2 Int; plus native; decipher, forgery)
- Medicine: 1 (0 + 1 Wis; heal)
- Melee: 0 (0 + 0 Str; hand to hand weapons)
- Mysteries: 3 (1 + 2 Int; spells/psi/powers)
- Perception: 2 (0 + 2 Int; empathy/sense motive, notice)
- Perform: 0 (0 + 0 Cha/+; by medium, incl. acting, dance, painting, sculpture, music, poetry)
- Profession: 2 (0 + 2 Wis; non-adventuring, e.g. appraisal)
- Resolve: 2 (1 + 1 Wis; Will)
- Science/technology: 2 (0 + 2 Int; lore, by type, e.g. biology, computers)
- Shooting: 2 (0 + 2 Dex; ranged weapons)
- Sleight of Hand: 2 (0 + 2 Dex; holdout, pick pockets)
- Stealth: 3 (1 + 2 Dex; follow, hide, move silently)
- Streetwise: 0 (0 + 0 Cha; contacts/gather info, rapport)
- Survival: 0 (0 + 0 Wis; by terrain, incl. tracking)
- Vehicles: 2 (0 + 2 Dex; by type/medium)
- Warfare: 2 (0 + 2 Int; tactics, strategy, weaponry)
Stunts (race/class abilities, skill specializations/feats and attribute swaps, spells, signature items, superpowers, etc.; by type, source, notes):
- Elbow Grease: + 2 Craft (+ 2 per 2 lvls.; class)
- Low-light vision (racial)
- Weird Science: Create gadget mimicking any arcane or divine spell up to Lvl. 4, 4 hrs./lvl.; usable 1 + 1/2 my lvl./day; needs Use Magic Device or Fate point (class)
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Refresh: 3 left out of initial total of 6 Fate points (can be used to tag an aspect, make a declaration, or activate a stunt; plus 1 every 10 sessions or 2 levels)
- To get/restore: Defensive Training; Hatred of reptilians, Goblinoids; Illusion Resistance, Illusion; Jack of All Trades
Player Characters for Bruce K.’s “Pathfinder: Eberron / Reign of Winter” high fantasy miniseries, summer 2014:
- “Spinner Cogsworth” [Gene D.]-male Tinker Gnome, former munitions factory worker and punk Artificer; CGn, Lvl. 1
- “Ludovico ‘Ludo’ Rosso” [Beruk A.]-male human, ex-gladiator (Monk); LNg, Lvl. 1
- “Kalis” [Brian W.]-male human Rogue, sellsword trained to kill Warforged; NEl, Lvl. 1
- “Honey Willowpaw” [Sara F.]-female Wolfen Oracle, carrying her baby in a pouch and with a dinosaur mount; CGn, Lvl. 1
- “Adelina” [Josh C.]-female human Paladin of a love deity, pacifist; LGn, Lvl. 1
- “Belharath” [Jason E.R.]-male Kalashtar (symbiotic humanoid) Psion; NGl, Lvl. 1
- “Calibretta” [Rich G.]-female Warforged (construct) Barbarian; CNg, Lvl. 1
- “Argentus d’Orien” [Brian S.]-male Dragonmarked human Cleric of god of commerce, member of the transportation noble house of Sharn; LNg, Lvl. 1
- “Xurruk Declan Williams” [Drew S.]-male Daelkyr Half-Blood (appears human) Wizard, shadow mage; TNg, Lvl. 1
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Image links:
http://digital-art-gallery.com/picture/big/18370
http://s120.photobucket.com/user/MetalSimon/media/DnD%20Thunderstorm%20Setting/gnome.jpg.html
http://youngkingdoms.com/images/2/20/Pcgnome2.jpg