Scully Strongbow

Sara F.'s Gnoll archer in "Vistel's Circus"

Description:

Player Character: “Scully Strongbow”
Role-Player: Sara F.
Campaign:Vanished Lands

Aspects: 7 (can use a Fate point to tag for a +1d6 or a reroll on a 1d20 skill, plus compels; start with 5, +1 every 5 lvls.):

  • Origin (species/race): Albino Gnoll (Flind, hyena person)
  • Occupation (class): Ranger (Fighter)
    • Level (sessions/5): 12
  • Trouble/foibles: Magically declawed by an evil mage
  • Guest star (not a fellow party member or follower):Niac,” Wolfen boyfriend
  • Motivation (alignment): Neutral Good, with Lawful tendencies
  • Allegiances/personality: Member of the Order of the Golden Lion
  • Adventuring (reputation/goal): ?
  • Status/title (heroic/epic):

Attributes (roll 4d6, drop the lowest, reroll 1s; modified by Origin, and bonuses; plus 1 pt. every 20 sessions or 4 levels):

  • Strength: 15 (+ 2 bonus; x5 = maximum carry, x10 = max. lift, to melee damage)
  • Dexterity: 16 (+ 2; x2 = ft./round; to initiative, Acrobatics/Reflex)
  • Constitution: 10 (0; to Hit Points per level, Endurance/Fortitude)
  • Intelligence: 12 (+ 1; see skills)
  • Wisdom: 12 (+ 1; to Resolve/Will)
  • Charisma: 12 (+ 1; to Leadership)

(Bonuses: 1-3: -3, 4-5: -2, 6-8: -1, 9-11: 0, 12-14: +1, 15-17: +2, 18-20: +3, 21-23: +4)

Combat statistics:

  • Armor Class: 19 total =
    • 2 (Dex bonus) +
    • 14 (by type worn: studded 14 + 1 enchantment) +
    • 2 (stunts/items: Ring of Protection ) +
    • 0 (spells: )
  • Hit Points: 70 (start at max; by occupation/level: Ftr d10 + Con bonus)
  • Base Attack Bonus: 7/9 total =
    • 2 (Dex bonus; on 1d20 to hit) +
    • 5 (class/lvl.; Ftr/Rog: + 1 every 2 lvls.)+
    • 2 (stunts/items: enchanted composite longbow)

Primary weapons (ranged and melee, by reach/range, damage, ammo, qualities):

  • arrows, hollow-point, 1d6 (2 attacks per round)
  • bow, long, composite, regular arrows, +9 to Hit total, 1d8 + 3 dam. (+ 2 Str, + 1 magical)
  • crossbow, repeating 1d6 (1 attack per round)
  • knives, throwing 1d4
  • sword, long, +7 to Hit total, 1d8 + 2 Str dam.

Skills: 65 ranks total (on 1d20, plus Attribute bonus; 10 points to start, +5 points per level; ranks limited to level)

Saving Throws:

  • Acrobatics: 8 (6 ranks + 2 Dex bonus; Reflex, incl. escape artist, fly, tightrope, tumble)
  • Endurance: 9 (6 + 0 Con, + 3 Ftr; Fortitude, run, stamina, swim)
  • Resolve: 7 (6 + 1 Wis; Will)

Other proficiencies:

  • Animal Handling: 4 (3 ranks + 1 Wis; ride)
  • Arcana: 3 (2 + 1 Int; magical creatures)
  • Area Knowledge: 2 (1 + 1 Int; geography)
  • Athletics: 6 (4 + 2 Str; climb, jump, lift)
  • Craft: 1 (0 + 2 Dex/1 Int; by creation, e.g. armory, cooking)
  • Deception: 3 (2 + 1 Cha; bluff, disguise)
  • Diplomacy: 1 (0 + 1 Cha; bargaining, gather info., taunt)
  • Devices: 2 (0 + 2 Dex; locks, traps, constructs, mechanic)
  • Intimidation: 4 (2 + 2 Str; interrogation)
  • Leadership: 1 (0 + 1 Cha; followers, persuasion, rapport)
  • Linguistics: 3 (2 + 1 Int; plus native; decipher, forgery; Bamoric/native, Barbari/Gusorin, Hifalendorin/common)
  • Lore: 5 (4 + 1 Int; nature)
  • Medicine: 2 (1 + 1 Wis; heal)
  • Perception: 6 (3 + 1 Wis + 2 Keen Senses; empathy/sense motive, insight, notice)
  • Perform: 2 (1 + 1 Cha/+; by artistic medium)
  • Religion: 10 (9 + 1 Wis; planes)
  • Sleight of Hand: 2 (0 + 2 Dex; holdout, pick pockets)
  • Stealth: 6 (4 + 2 Dex; follow, hide, move silently)
  • Survival: 4/7 (3 + 1 Wis + 3 tracking; by terrain)
  • Vehicles: 3 (1 + 2 Dex; boating/sailing)

Stunts (race/class abilities/superpowers, skill specializations/feats and attribute swaps, signature items, etc.; by source):

  1. Favored foe (class): + 1 to hit, know Canids (Gnolls)
  2. Keen senses (racial): Darkvision 60 ft., hearing, scent, + 2 on Perception, Survival/Tracking
  3. Rapid Shot (class): Can fire an extra arrow on a full attack (x3)
  4. Spellcasting (x3, class): As per Druid; can cast two levels of spells per each stunt slot
  5. Tracking (class): + 3 to Survival
  6. Wild Shape (class): 1x per day per lvl., for 10 minutes each
  • Refresh: 4 remaining out of 11 (start w/ 6 Fate points, use to tag an aspect, make a declaration, or activate a stunt; plus 1 every 10 sessions or 2 levels)

Skill/stunt notes:

  • Languages (native + Linguistics): Bamoric (native), Barbari/Gusorin, Hifalendorin (western human common)

Other potential stunts:

  • Claws (racial): + 1d4 to unarmed damage (but declawed)
  • Healing (class): If spend 1d12 turns, can gather herbs for 1d4 healing poultice

Spells/Powers (1 stunt slot per 2 levels of castable spells = Lvl. 6 max.; 19 spell levels per day = 10 total Religion ranks + 3 stunt slots squared (9); save DC = 10 + spell level + 1/2 character level — to revise?):

  • Level 0 (orisons): Call to Worship, Cure Minor Wounds, Dowse, Fertilize, Guidance, Meal Blessing, Mend, Predict Weather, Virtue, Ward, Water to Wine
  • Level 1 (see also “BFRPG’s” Libram Magica): Animal Friendship, Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Detect Snares and Pits, Entangle, Faerie Fire, Enthrall Animal, Light, Pass Without Trace, Protection From Evil, Purify Food and Water, Remove Fear, Resist Cold
  • Lvl. 2 (see also BFRPG “Druids” supplement): Bless, Charm Animal, Find Traps, Flame Weapon, Forest Speak, Heat Metal, Hold Person, Message, Produce Flame/Cold, Resist Elements, Resist Fire, Silence 15-ft. Radius, Slow Poison, Snake Charm, Speak With Animals, Spiritual Hammer, Warp Wood
  • Lvl. 3: Assume Animal Form (see Wild Shape stunt), Call Lightning, Continual Light, Cure Blindness, Cure Disease, Growth of Animals, Hold Animal, Plant Growth, Protection From Fire, Remove Curse, Striking, Water Breathing
  • Lvl. 4: Call Woodland Beings, Control Temperature 10-ft. radius, Create Water, Cure Serious Wounds, Dimensional Anchor, Dispel Magic, Lower Water, Phase Arrow (fire arrow through objects), Protection From Evil 10-ft. radius, Protection From Lightning, Speak With Plants, Sticks to Snakes, Tree Sanctuary
  • Lvl. 5: Commune With Nature, Control Winds, Create Food, Dispel Evil, Flame Strike, Insect Plague, Neutralize Poison, Quest, Reincarnate, Rock to Mud, Tree Stride (step from one tree to another), True Seeing, Wall of Fire
  • Lvl. 6: Animate Objects, Blade Barrier, Find the Path, Heal, Part Water, Pass Tree, Reincarnation, Speak With Monsters, Weather Summoning, Word of Recall
  • Lvl. 7: Arrow of Slaying, Faerie Ring, Regenerate, Restoration
  • Lvl. 8: Animal Shapes; check sources, levels: Brachiation, Cheetah’s Speed (mass), Command Plants (lesser), Control Plants (lesser), Elephant Overrun (mass), Pull of Earth, Trail Blaze, Vohven Vipers, Wall of Vines
  • Lvl. 9: Shapechange
Bio:

Equipment

  • Magic/empowered items:
    • Efficient Quiver (holds up to 60 arrows, desired one always at hand)
    • Goggles of Underwater Sight
    • Lens of True Sight (held for party; returned to “Vasec” [Alex J./N.P.C.])
    • Potion of Fly
    • Quiver of Ehlonna (Holding)
    • Ring of Protection (+ 2 AC)
    • Torc of Water Adaptation
    • scrolls: None yet
  • Clothing:
    • armor: studded leather, + 1
    • disguises: hooded cloak and gloves
    • formal attire: robes
    • traveling clothes: belt, leggings, tunic; barbarian gear — fur dyes, tail from slain Wolfen
  • Occupational tools:
    • amulet of the Order of the Golden Lion in Falit
    • holy symbol of Mekkil, goddess of nature
    • holy water, 7 vials
    • bandolier — sheaths for weapons and ammunition
  • Rations: 10 lbs.
    • dried fruit and meat, 5 days’ worth
    • bread/rice, 5 days’ worth
    • water/wineskins, 2 quarts
  • Other gear, weapons:
    • backpack, leather or wicker, full
    • bull’s horns (trophy)
    • blankets, bedroll
    • claws, from a hydra (trophy)
    • fish hook, line, net
    • grappling hook
    • iron spikes
    • jars, 3 small
    • marbles, bag
    • pouches/sacks
    • razor
    • rope, 50 ft., hemp
    • soap
    • torches, 10
  • Animals/transport: large riding horse?
    • Bit, blankets, bridle, harness, tack, saddle, stirrups
    • Saddlebags, with 4 days’ grain
  • Money:
    • copper pieces/fen:
    • silver pieces/yuan (x2): 29
    • electrum pieces/tael:
    • gold pieces/tael (x2): 925 crowns
    • platinum pieces/ch’ien: 0
    • gold pieces in gems: 50 g.p. worth of pearls

Description:

  • Gender: Female
  • Date of birth/age: 18 (apparent human age: 20)
    • Date created: 0 September 2012/“1 February 1228 B.C.E.
  • Eyes: red; Hair: white, dyed with colorful streaks
  • Complexion: pale
  • Height: 6 ft., 6 in.; Weight: 270 lbs.
  • Appearance, mannerisms: hyena-like humanoid

Bio/backstory (include family/training, allegiances):

  • Homeland /nationality: Gusorin Confederation, on the central Plains of Sathendo
  • Patron deity /philosophy: Grulla the huntsman

Scully was abandoned as a young cub by her Gnoll mother to save her from being culled. She was discovered by a creepy Wizard guy who ran a freak show. The evil arcanist declawed Scully by painful magic.

Fortunately, a kind woodsman named Alrick Strongbow heard her cries and killed the spellcaster to save the young humanoid. He became her adoptive father and taught her how to use a bow to compensate for her loss of claws. Alrick also taught her about wilderness survival and gave her a pair of leather gloves to protect her paws/hands.

The woodsman had a son, Robert, who eventually left him and Scully for the love of a woman. Scully felt forsaken and became more protective of her aging foster father.

One day, Alrick and Scully were attacked by a pack of hostile Gnolls, possibly attracted by her scent. Alrick was killed trying to save her. After the woodsman’s death, Scully took revenge on any Gnoll she met.

Sometime later, Scully came across a circus caravan being attacked by Gnolls. She of course helped the humans with relish, but she received a nasty wound and was taken in by a grateful Wilhelmina “Mama Willie” Vistel, co-founder of “Vistel’s Circus.”

Mama Willie and husband Orlando Vistel discovered that Scully was declawed, but she had a strong heart, so they offered her a position in their traveling carnival. She accepted and has found a place where an albino Gnoll can belong….

Contacts: circus role — knife thrower

  • Family/mentors: While many canids are evil, Scully was uncommonly benevolent. She views Mama Willie and Orlando Vistel as her pack; other circus mates to lesser degrees.
  • Boyfriend:Sir Niac Eden” [Mike F./Non-Player Character]-male Wolfen Barbarian/Paladin of Otih, lord of the sun and justice; former “Dragonslayer” and shipwright; boyfriend of Scully’s in Thadenis; LGn, Lvl. 5/3
  • Companions/followers: owl, “Owlicious,” plus Zephyr crew:
    • Glynnis Shannon: female Saganim sailor 1/Fighter 1
    • Holt Chapman: male Saganim farmer/stablehand and sailor 1
    • Reginald Seward: male Saganim pirate, served aboard the Mad Saber and the Bloody Manta; sailor 1/Fighter 2
    • Siobahn Dearden: female Saganim human shield maiden; sailor 2/Fighter 3
    • Trevor ap Carnech: male Saganim (proto-Celtic) human scout; sailor 2/Rogue 4
  • Strongholds: The Zephyr, steamboat/airship

Vistel’s Expedition,” crew of the Zephyr, Player Character Party 39, as of spring 2015:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, burned by experiences in Hesolin’s Magisterium; with homunculus familiar Gerald; NGc, Lvl. 12
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, sailor, and scout, with owl “Owlicious”; NGl, Lvl. 12
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat and warrior with a mandolin; CNg, Lvl. 12
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with Banuq (winged cat) Penryn; NGc, Lvl. 12
  • Rhys Davies [Drew S.]-male Tinker Gnome (Minoi) clockwork gadgeteer; TNg, Lvl. 12
    Cameos, departed:
  • Hamfast Hammerfist [Brian W.]-male Zeda (proto-Germanic) human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 10
  • Tempestade [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), former roustabout, now a follower of Otih; CGl, Lvl. 10
  • Radius [Jason E.R.]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 9
  • Sir Torrel [Alex W.]-male Hifalendorin human Paladin of Otih, the lord of the sun and justice; LGn, Lvl. 7
  • Melchior Merryman [Byron V.O.]-male Saganim/Hifalendorin human Cleric of Ulandt, lady of rest/Defender of the Night, hunter of Undead; former member of the “Seekers of Lore”; NGl, Lvl. 8/3
  • Brendan Quinn [Brian W.]-male Saganim (proto-Celtic) human Rogue, explorer; NGl, Lvl. 9
  • “Brogar the Barbarian” [Brian S.]-male Skaevingol (Viking-style) human Barbarian, happy warrior; NGc, Lvl. 9
  • Tarwen Rinuendell [Dana S.]-female Avariel (winged Elf) Fighter, unflappable but secretive scout; LGn, Lvl. 12

Advancement:

  • Every level (5 sessions): +5 skill points, +1 hit die
  • Every 2 levels: +1 to BAB for Ftr and Rog, +1 refresh
  • Every 3 levels: +1 to BAB for Clr and Wiz
  • Every 4 levels: +1 to any one attribute
  • Every 5 levels: +1 aspect
  • Image links:

Scully Strongbow

Vanished Lands GeneD5