Ember Talon

Sara F.'s Hengeyokai Wu in Gene D.'s "Vanished Lands: A New Dawn" telecom fantasy game

Description:

Player Character: Ember Talon (Moesashi Kagidzume)
Role-Player: Sara F.
Campaign:Vanished Lands

Aspects: 7 (can use a Fate point to tag for a +1d6 or a reroll on a 1d20 skill, plus compels; start with 5, +1 every 5 lvls.):

  • Origin (species/race): Crane Hengeyokai (actually gold dragon from the Celestial Court)
  • Occupation (class): Wu (Cleric — Druid) nature priestess
    • Level (sessions/5): 10
  • Trouble/foibles: Banished to humanoid form
  • Guest star (not a fellow party member or follower): Imperial inquisitors
  • Motivation (alignment): To earn back her position (Neutral Good, with Lawful tendencies)
  • Allegiances/personality: ?
  • Adventuring (reputation/goal):
  • Status/title (heroic/epic):

Attributes (roll 4d6, drop the lowest, reroll 1s; modified by Origin, and bonuses; plus 1 pt. every 20 sessions or 4 levels):

  • Strength: 13 (+1 bonus; x5 = maximum carry, x10 = max. lift, to melee damage)
  • Dexterity: 18 (+3 bonus; x2 = ft./round; to initiative, Acrobatics/Reflex)
  • Constitution: 13 (+1 bonus; to Hit Points per level, Endurance/Fortitude)
  • Intelligence: 13 (+1 bonus; see skills)
  • Wisdom: 19 (+3 bonus; to Resolve/Will)
  • Charisma: 15 (+2 bonus; to Leadership)
    (Bonuses: 1-3: -3, 4-5: -2, 6-8: -1, 9-11: 0, 12-14: +1, 15-17: +2, 18-20: +3, 21-23: +4)

Combat statistics:

  • Armor Class: 19/21 total =
    • 3 (Dex bonus) +
    • 16/18 (by type worn: leather 13 + 3 enchantment, wooden shield + 2) +
    • 0 (stunts/items: ) +
    • 0 (spells: see below)
  • Hit Points: 68 (start at max; by occupation/level: Clr d8 + Con bonus)
  • Base Attack Bonus: +8 total =
    • 3 (Dex bonus; on 1d20 to hit) +
    • 3 (class/lvl.; Clr/Wiz + 1 every 3 lvls.) +
    • 2 (stunts/items: Greater Magic Fang, see below)

Primary weapons (ranged and melee, by reach/range, damage, ammo, qualities):

  • Hand-to-hand 1d6 + 2 (even when Wild Shaped because of Greater Magic Fang, Permanent)
  • Kama (small sickle) 1d6
  • Knife, thrown, 1d4, short range
  • Ninja-to (short sword) 1d6
  • Tanto (dagger) 1d4

Skills: 55 ranks total (on 1d20, plus Attribute bonus; 10 points to start, + 5 points per level; ranks limited to level)

Saving Throws:

  • Acrobatics: 8 (5 ranks + 3 Dex bonus; Reflex, incl. escape artist, fly, tightrope, tumble)
  • Endurance: 6 (5 + 1 Con; Fortitude, run, stamina, swim)
  • Resolve: 8 (5 + 3 Wis; Will; + 3 Clr/Wiz)

Other proficiencies:

  • Animal Handling: 5 (2 ranks + 3 Wis; ride)
  • Arcana: 2 (1 + 1 Int; magical creatures)
  • Area Knowledge: 1 (0 + 1 Int; geography, history, law/politics)
  • Athletics: 6 (5 + 1 Str; climb, jump, lift)
  • Craft: 3 (0 + 3 Dex/Int; by creation, e.g. armory, cooking)
  • Deception: 4 (2 + 2 Cha; bluff, disguise)
  • Diplomacy: 4 (2 + 2 Cha; bargaining, gather info., taunt)
  • Devices: 3 (0 + 3 Dex; locks, traps, constructs, mechanic)
  • Intimidation: 4 (3 + 1 Str; interrogation)
  • Leadership: 2 (0 + 2 Cha; followers, persuasion, rapport)
  • Linguistics: 4 (3 + 1 Int; plus native; decipher, forgery; Celestial, Draconic, Shengtese, Therudic)
  • Lore: 4 (3 + 1 Int; Nature)
  • Medicine: 4 (1 + 3 Wis; heal)
  • Perception: 6 (3 + 3 Wis; empathy/sense motive, insight, notice)
  • Perform: 2 (0 + 2 Cha/+; by artistic medium)
  • Religion: 11 (8 + 3 Wis; planes)
  • Sleight of Hand: 3 (0 + 3 Dex; holdout, pick pockets)
  • Stealth: 6 (3 + 3 Dex; follow, hide, move silently)
  • Survival: 7 (4 + 3 Wis; by terrain, incl. tracking)
  • Vehicles: 3 (0 + 3 Dex; by type)

Stunts (race/class abilities/superpowers, skill specializations/feats and attribute swaps, signature items, etc.; by source):

  1. Alternate form (race, Hengeyokai): crane (1x/day/lvl. = 4/day; plus flight)
  2. Claws (race, 1d6)
  3. Natural Spell (class; can cast in animal form)
  4. Speak With Animals (race, gold dragon; at will)
  5. Spells (x3 class, Wu/Druid): Able to cast two levels of spells for each stunt slot spent
  6. Wild Shape (assume an animal form for 10 min. per level per day)
  • Refresh: 3 remaining out of 11 (start w/ 6 Fate points, use to tag an aspect, make a declaration, or activate a stunt; plus 1 every 10 sessions or 2 levels)

Skill/stunt notes:

  • Languages (native + Linguistics): Celestial, Draconic (native), Shengtese (eastern human common), Therudic (eastern Sylvan)
  • Other potential stunts (racial):
    • Bite (1d4)
    • Low-light vision (60 ft.)
    • Sense Weather (1xDay/lvl.)
    • Thick hide (+ 2 AC)
    • Wing buffet (1d4)
  • Class (Wu/Druid):
    • Animal companions
    • Calm Animals (HD per day per level vs. Wis/Will)

Spells/Powers (can cast up to Lvl. 4 spells; number of castable spell levels per day = 9 Religion ranks + 3 stunts slots squared (9) = 18 spell levels per day; save DC = 10 + spell level + 1/2 character level — to revise):

  • Lvl. 0 (see also BFRPG “Libram Magica”): Call to Worship, Cure Minor Wounds, Dowse, Fertilize, Guidance, Meal Blessing, Mend, Predict Weather, Virtue, Ward, Water to Wine
  • Lvl. 1 — BFRPG: Animal Friendship, Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Detect Snares and Pits, Entangle, Enthrall Animal, Light, Pass Without Trace, Purify Food and Water, Remove Fear, Resist Cold; AD&D1 OA: Detect Disease, Detect Harmony, Trance
  • Lvl. 2 (see also BFRPG “Druids” supplement): Bless, Charm Animal, Find Traps, Flame Weapon, Forest Speak, Heat Metal, Message, Produce Flame/Cold, Resist Fire, Silence 15-ft. Radius, Slow Poison, Snake Charm, Speak With Animals, Warp Wood; AD&D1 OA: Commune With Lesser Spirit, Create Spring, Detect Life, Holy Symbol, Obscurement
  • Lvl. 3 — BFRPG (and “Libram Magica”): Assume Animal Form, Call Lightning, Continual Light, Cure Disease, Entangling Thorns, Growth of Animals, Hold Animal, Locate Object, Plant Growth, Protection From Fire, Striking, Water Breathing; AD&D1 OA: Death’s Door, Divination, Flame Walk, Know Alignment, Oath, Possess Animal, Prayer, Remove Paralysis
  • Lvl. 4 — BFRPG: Call Woodland Beings, Control Temperature 10-ft. radius, Create Water, Cure Serious Wounds, Lower Water, Neutralize Poison, Protection From Good/Evil 10-ft. radius, Protection From Lightning, Speak With Plants, Sticks to Snakes, Tree Sanctuary; AD&D1 OA: Detect Shapechanger, Endurance, Snake Barier, Spell Immunity
  • Lvl. 5 — BFRPG: Commune With Nature, Control Winds, Create Food, Dispel Evil, Flame Strike, Insect Plague, Neutralize Poison, Reincarnate, Rock to Mud, True Seeing, Wall of Fire; AD&D1 OA: Air Walk, Commune With Greater Spirit, Cure Critical Wounds, Remember, Strength
  • Lvl. 6 — BFRPG: Find the Path, Heal, Part Water, Pass Tree, Regenerate, Restoration, Speak With Monsters, Weather Summoning, Word of Recall; AD&D1 OA: Force Shapechange, Longevity, Plane Shift, Quickgrowth, Smite
  • Lvl. 7:
  • Lvl. 8:
  • Lvl. 9:
    (Also look at Shaman spells in D&D3.0 Oriental Adventures.)
Bio:

Description:

  • Gender: Female
  • Date of birth/age: 18 (appears as a 16-year-old demihuman)
    • Date created: 13 October 2013/“February 1227 B.C.E.
  • Eyes: Green; Hair: Blonde
  • Complexion: Olive
  • Height: 4 ft., 8 in.; Weight: 90 lbs.
  • Appearance, mannerisms:

Equipment

  • Magic/empowered items:
    • Dust of Tracelessness
    • Periapt of Health (makes wearer immune to all diseases)
    • potions: Water Breathing (shared with Jung-Mo)
    • scrolls: Meld Into Stone (shared with Jung-Mo)
  • Clothing, armor:
    • armor: leather scale (+ 3), wooden shield
    • disguises:
    • formal attire: court robes, silk, 3 lbs.
    • traveling clothes: belt, boots, cloak, leggings, tunic, underwear
  • Occupational tools:
    • holy symbols/amulets: gold fist (Shang-ti), red sword (Ami Koshi)
    • holy water
    • sheaths for weapons, ammunition
  • Rations: iron
    • dried fruit and meat, 5 days’ worth
    • bread/rice, 5 days’ worth
    • water/wineskins, 2 pints
  • Other gear, weapons:
    • backpack, leather, full
    • battle standard of Lady Fu Hao’s army, foo creature
    • blankets, bedroll
    • pouches/sacks
    • rope, 50 ft., hemp
    • torches, 10
  • Animals/transport: light riding horse
    • Bit, blankets, bridle, harness, tack, saddle, stirrups
    • Saddlebags, with 4 days’ grain
  • Money:
    • copper pieces/fen:
    • silver pieces/yuan (x2):
    • electrum pieces/tael:
    • gold pieces/tael (x2): 500 (250 g.p.)
    • platinum pieces/ch’ien:
    • gold pieces in gems: 0

Bio/backstory (include family/training, allegiances): Ember Talon was born to a noble family of gold dragons (or Lung ) on Mount Celestia, in the Seven Heavens . However, the young dragon was more interested in exploring the Multiverse than in following the many rules of the celestial bureaucracy, so she was exiled to the Prime Material plane of existence and trapped in demihuman form. This was done to teach Ember humility and about the need to actively work for good.

Fortunately, as a crane Hengeyokai Wu (shapeshifting Druid), Ember retains some of her former draconic traits. Ember still hopes to do good and eventually earn back her rightful place, and she is being monitored by agents of her parents.

  • Homeland /nationality: Mount Celestia; Zedu kingdom in the Therud Forest
  • Patron deity /philosophy: Shang-ti, emperor of the sky; Ami Koshi, forest matron; animism
  • Honor: 10

Contacts:

  • Allies (in Sogewa, capital of Tong Sheng)
    • Kamachi Yushiro : male Shengtese/Lion clan human Samurai, interested in Ember, took her on a moonlight canal cruise
  • Enemies:
    • Lady Liao Qianru : female Shengtese human, noble in the Dragon Clan, accepted from Soske’ gold recovered from thief Ba Lang Liangde, revealed as an old red dragon by Ember
  • Companions/followers:
  • Strongholds: None yet

Player Character Party 40 in Gene D.’s Vanished Lands: A New Dawn” Asian-style telecom campaign, using the D20 Basic Fantasy Role-Playing Game and Advanced Dungeons & Dragons (1st Ed.) Oriental Adventures , plus house rules, Skype, and an online dice roller, as of autumn 2014:

  • Moon Jung-mo [Dexter V.H.]-male Nannuattan Ninja (Msamaki, eastern Dark Elf Assassin) who has left the Shadow’s Claw clan and is posing as a River Spirit Folk (eastern Grey Elf Rogue) merchant; with a wyvern hatchling; LNg, Lvl. 10
  • Souji Nobuto ‘Sonny’ Yoshimitsu [Beruk A.]-male Shengtese Tian Kensai (eastern human weapon master) from a dishonored house in the Lion Clan, specializing in chain weaponsl with talking horse Yip; LNg, Lvl. 10
  • Toshiharu ‘Toshi’ Sembutsu [Byron V.O.]-male Shan Sao Wu Jen (eastern Halfling Wizard) with tiger Amaya and a destiny; NGc, Lvl. 10
  • Ember Talon [Sara F.]-female Crane Hengeyokai Wu (shapeshifting Druid), actually a young gold dragon banished from the Celestial Court; NGl, Lvl. 10
  • Soske’ Tiatoshe [Geoff C.]-male Shengtese Tian Shukenja (eastern human Cleric), priest of Shang-ti and animist from the Phoenix Clan, prophesied to do great things; LNg, Lvl. 10
  • Saigo Kasugi [Bruce K.]-male Bamboo Spirit Folk Samurai (eastern Sylvan Elf Cavalier) discreetly serving his daimyo; LNg, Lvl. 10

Advancement:

  • Every level (5 sessions): +5 skill points, +1 hit die
  • Every 2 levels: +1 to BAB for Ftr and Rog, +1 refresh
  • Every 3 levels: +1 to BAB for Clr and Wiz
  • Every 4 levels: +1 to any one attribute
  • Every 5 levels: +1 aspect
  • Image links:

    http://cdn.obsidianportal.com/assets/170516/mjhm.jpg
    http://th05.deviantart.net/fs70/PRE/i/2012/003/d/e/crane_dragon_coloured_by_hazefeather-d4l670i.jpg
    http://i211.photobucket.com/albums/bb42/GeneD5/Vanished%20Lands/White_Crane_by_Ugly_baka_girl_zpsdacd6ece.jpg

Ember Talon

Vanished Lands runa29