Radius

Jason E.R.'s Modron Paladin for Gene D.'s "Vanished Lands: Vistel's Circus" BFRPG fantasy campaign

Description:

Player Character: “Radius”
Role-Player: Jason E.R.
Campaign:Vanished Lands

Aspects (can use a Fate point to tag for a +1d6 or a reroll on a 1d20 skill, plus compels; start with 5, +1 every 5 lvls.):

  • Origin (species/race): Hierarch Modron (extraplanar humanoid)
  • Occupation (class): Paladin (Cleric)
    • Level (sessions/5): 9
  • Trouble/foibles: Righteous, exiled
  • Guest star (not a fellow party member or follower): Brendan Quinn
  • Motivation (alignment): “Lack of symmetrical perfection” (Lawful Good, with Neutral tendencies)
  • Allegiances/personality: Striving to maintain order while also upholding justice.
  • Adventuring (reputation/goal): Wishes to become “god-king.”
  • Status/title (heroic/epic):

Attributes (roll 4d6, drop the lowest, reroll 1s; modified by Origin, and bonuses; plus 1 pt. every 20 sessions or 4 levels):

  • Strength: 13 (+ 1 bonus; x5 = maximum carry, x10 = max. lift, to melee damage)
  • Dexterity: 12 (+ 1; x2 = ft./round; to initiative, Acrobatics/Reflex)
  • Constitution: 11 (0; to Hit Points per level, Endurance/Fortitude)
  • Intelligence: 11 (0; see skills)
  • Wisdom: 13 (+ 1; to Resolve/Will)
  • Charisma: 12 (+ 1; to Leadership)

(Bonuses: 1-3: -3, 4-5: -2, 6-8: -1, 9-11: 0, 12-14: +1, 15-17: +2, 18-20: +3, 21-23: +4)

Combat statistics:

  • Armor Class: 20 total =
    • 1 (Dex bonus) +
    • 19 (by type worn: 15 chain/banded + 2, -1 Con; shield, 2) +
    • XX (stunts/items: ) +
    • XX (spells: )
  • Hit Points: 38 (start at max; by occupation/level: Clr d8, Ftr d10, + Con bonus)
  • Base Attack Bonus: 5 total =
    • 1 (Dex bonus; on 1d20 to hit) +
    • 4 (class/lvl.; Ftr/Rog: + 1 every 2 lvls., Clr/Wiz + 1 every 3 lvls.)+
    • XX (stunts/items: )

Primary weapons (ranged and melee, by reach/range, damage, ammo, qualities):

  • long sword, 1d8 + 2/+ 3 enchantment vs. Chaos
  • short spear, 1d6, 20 ft. if thrown

Skills: 55 ranks total (on 1d20, plus Attribute bonus; 10 points to start, +5 points per level; ranks limited to level)

Saving Throws:

  • Acrobatics: 4 (3 ranks + 1 Dex bonus; Reflex, incl. escape artist, fly, tightrope, tumble)
  • Endurance: 6 (3 + 0 Con, + 3 Ftr; Fortitude, run, stamina, swim)
  • Resolve: 8 (4 + 1 Wis; Will; + 3 Clr/Wiz)

Other proficiencies:

  • Animal Handling: 2 (1 ranks + 1 Wis; ride)
  • Arcana: 2 (2 + 0 Int; magic)
  • Area Knowledge: 2 (2 + 0 Int; geography, history, law/politics)
  • Athletics: 3 (2 + 1 Str; climb, jump, lift)
  • Craft: 2 (1 + 1 Dex/0 Int; by creation, e.g. armory, cooking)
  • Deception: 1 (0 + 1 Cha; bluff, disguise)
  • Diplomacy: 2 (1 + 1 Cha; bargaining, gather info., taunt)
  • Devices: 1 (0 + 1 Dex; locks, traps, constructs, mechanic)
  • Intimidation: 2 (1 + 1 Str; interrogation)
  • Leadership: 3 (2 + 1 Cha; followers, persuasion, rapport)
  • Linguistics: 2 (2 + 0 Int; plus native; decipher, forgery; native, Hifalendorin/common, 1 more)
  • Lore: 3 (3 + 0 Int; seer, Base Modron herder)
  • Medicine: 3 (2 + 1 Wis; heal)
  • Perception: 3 (2 + 1 Wis; empathy/sense motive, insight, notice)
  • Perform: 2 (1 + 1 Cha/+; by artistic medium)
  • Religion: 10 (9 + 1 Wis; planes)
  • Sleight of Hand: 1 (0 + 1 Dex; holdout, pick pockets)
  • Stealth: 2 (1 + 1 Dex; follow, hide, move silently)
  • Survival: 2 (1 + 1 Wis; by terrain, incl. tracking)
  • Vehicles: 2 (1 + 1 Dex; by type: boat, chariot)

Stunts (race/class abilities/superpowers, skill specializations/feats and attribute swaps, signature items, etc.; by source):

  1. Detect Evil (class): At will
  2. Eidetic memory (racial): + 3 to all Int checks/knowledge skills from savant/eidetic memory# Farsight (racial): Can see twice as far as “normal” humans
  3. Planar travel (racial): Controlled
  4. Positive energy burst (class) — 1d6 x Lvl. to heal foes or harm Undead (with a save of DC 10 + 1/2 lvl.) within 30 ft., once per day per level
  5. Resist elements (racial): + 2 on Endurance/Fortitude saves vs. heat, cold, and acid
  6. Spellcasting 3 (class): Each stunt slot affects number, level of castable divine spells per day. Each slot spent allows two levels of spells; total castable levels per day = total Mysteries score plus spellcasting slots squared.
  • Refresh: 2 remaining out of 10 (start w/ 6 Fate points, use to tag an aspect, make a declaration, or activate a stunt; plus 1 every 10 sessions or 2 levels)

Skill/stunt notes:

  • Languages (native + Linguistics): Hifalendorin (western human common), native, plus one more?
  • Other stunts to get?
    • All-around sight (racial): – 4 to surprise
    • Flight (racial): Additional limbs may include wings
    • Immortal/unaging (racial)
    • Lay on Hands (class): 4 HP (2 + 2 Wis) three times per day
    • Life support (racial): Doesn’t need to eat, drink, or sleep
    • Logical (racial): + 3 to all Resolve/Will saves vs. illusions, mind-controlling effects
    • Multiple limbs (racial): And attacks
    • Protection From Evil (class): 10-ft. radius
    • Telepathy (racial): 60-ft. radius

Spells/Powers (1 stunt slot per 2 levels of castable spells; 19 spell levels per day = 10 total Arcana/Religion ranks + 3 stunt slots squared (9); save DC = 10 + spell level + 1/2 character level — to revise?):

  • Lvl. 0 (orisons, see BFRPG Libram Magica): Call to Worship, Cure Minor Wounds, Dowse, Guidance, Hallow, Meal Blessing, Mend, Predict Weather, Virtue, Ward, Water to Wine
  • Lvl. 1: Cure Light Wounds, Detect Evil, Detect Magic, Disruption, Light, Protection From Evil, Purify Food and Water, Refresh, Remove Fear, Resist Cold, Sanctuary
  • Lvl. 2: Bless, Find Traps, Hold Person, Message, Noon Blessing, Resist Fire, Shield of the Faithful, Silence 15-ft. radius, Spiritual Hammer
  • Lvl. 3: Call Lightning, Continual Light, Cure Blindness, Cure Disease, Locate Object, Protection From Fire, Remove Curse, Speak With Dead, Striking, Water Breathing
  • Lvl. 4: Create Water, Cure Serious Wounds, Dimensional Anchor, Dispel Magic, Neutralize Poison, Protection From Evil 10-ft. radius, Protection From Lightning
  • Lvl. 5: Commune, Create Food, Dispel Evil, Quest, Raise Dead, True Seeing, Wall of Fire, Wrath of the Sun
  • Lvl. 6: Animate Objects, Blade Barrier, Find the Path, Heal, Speak With Monsters, Word of Recall
  • Lvl. 7: Regenerate, Restoration
  • Lvl. 8:
  • Lvl. 9:
Bio:

Description:

  • Gender: Male (neutral)
  • Date of birth/age: Pi
    • Date created: September 2012/“February 1228 B.C.E.
  • Eyes: black; Hair: bald
  • Complexion: gray
  • Height: 5 ft., 0 in.; Weight: 130 lbs.
  • Appearance, mannerisms: Stentorian voice, logical, enthusiastic, detached

Drawbacks: Because of their geometric shapes, Modrons have difficulty maneuvering around human-style clothing, furniture, and saddles. They also have a negative reaction when dealing with Chaotic creatures (plus vulnerability to Chaos/time effects).

Equipment

  • Magic/empowered items:
    • potions: Healing (1d8, x10 doses)
    • scrolls:
  • Clothing, armor:
    • armor: + 2 chain, shield
    • disguises: hooded cloak, gloves
    • formal attire:
    • traveling clothes: belt, boots, leggings, tunic, underwear
  • Occupational tools:
    • holy symbol of Primus
    • holy water — 2 vials, 5 doses each
    • sheaths for weapons, ammunition
  • Rations: iron, 7 days’ worth
    • water/wineskins, 2 quarts
  • Other gear, weapons:
    • backpack, leather, full
    • blankets, bedroll
    • pouches/sacks
    • rope, 50 ft., hemp
    • torches, 10
  • Animals/transport: “Vector chariot” and “Tangent,” large warhorse
    • Bit, blankets, bridle, harness, tack, saddle, stirrups
    • Saddlebags, with 4 days’ grain
  • Money:
    • copper pieces/fen: 20
    • silver pieces/yuan (x2): 50
    • electrum pieces/tael: 0
    • gold pieces/tael (x2): 650
    • platinum pieces/ch’ien: 1
    • gold pieces in gems: 100

Bio/backstory (include family/training, allegiances):

  • Homeland /nationality: Plane of Nirvana, city of Mechanus
  • Patron deity /philosophy: Primus

Contacts:

  • Allies: Wizard who first “summoned” him to the Prime Material plane of existence
  • Enemies: Schm*ckF*ck, Pit Fiend at Temple of Elemental Evil on Salhonif Island in the Zarendo Archipelago
  • Companions/followers: Saganim Rogue “Brendan Quinn” [Brian W.], “Brogar the Barbarian” [Brian S.]
  • Strongholds: None yet?

Adventuring Party: “Vistel’s Expedition,” Player Character Party 39*, as of summer 2014:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, burned by experiences in Hesolin’s Magisterium; with homunculus familiar Gerald and cursed tattoo of the “Mad Mage” Ezra"; NGc, Lvl. 10
  • Hamfast Hammerfist [Brian W.]-male Zeda (proto-Germanic) human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 10
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 10
  • Tempestade [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), former roustabout, now a follower of Otih; CGl, Lvl. 10
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and former ringmaster with a mandolin; CNg, Lvl. 10
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with Banuq (winged cat) Penryn; NGc, Lvl. 10
  • Radius [Jason E.R./departed ]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 9
  • Sir Torrel [Alex W./departed ]-male Hifalendorin human Paladin of Otih, the lord of the sun and justice; LGn, Lvl. 7
  • Rhys Davies [Drew S.]-male Tinker Gnome (Minoi) clockwork gadgeteer; TNg, Lvl. 10

Advancement:

  • Every level (5 sessions): +5 skill points, +1 hit die
  • Every 2 levels: +1 to BAB for Ftr and Rog, +1 refresh
  • Every 3 levels: +1 to BAB for Clr and Wiz
  • Every 4 levels: +1 to any one attribute
  • Every 5 levels: +1 aspect
  • Image links:
    http://i274.photobucket.com/albums/jj268/Deogolf/SecundusModron.jpg
    http://i274.photobucket.com/albums/jj268/Deogolf/modron.jpg
    http://zubby.deviantart.com/art/Modron-Zin-45126495
    http://2.bp.blogspot.com/-Cj3peaI8Wfg/UV5GpWdS6iI/AAAAAAAAApo/P4iaOwWbHM8/s400/Quinton.jpg
    http://img.4plebs.org/boards/tg/image/1375/50/1375501849920.jpg

Radius

Vanished Lands GeneD5