Hybrid Player Character record for the "Vanished Lands"

D20/FATE house rules, Version 5, Boston, summer 2014

Description:

Player Character:
Role-Player:
Campaign:Vanished Lands

Aspects (can use a Fate point to tag for a +1d6 or a reroll on a 1d20 skill, plus compels; start with 5, +1 every 5 lvls.):

  • Origin (species/race):
  • Occupation (class):
    • Level (sessions/5): 10 (“Vistel’s Expedition”) or 7 (“A New Dawn”)
  • Trouble/foibles:
  • Guest star (not a fellow party member or follower):
  • Motivation (alignment):
  • Allegiances/personality:
  • Adventuring (reputation/goal):
  • Status/title (heroic/epic):

Attributes (roll 4d6, drop the lowest, reroll 1s; modified by Origin, and bonuses; plus 1 pt. every 20 sessions or 4 levels):

  • Strength: XX (bonus: ; x5 = maximum carry, x10 = max. lift, to melee damage)
  • Dexterity: XX (bonus: ; x2 = ft./round; to initiative, Acrobatics/Reflex)
  • Constitution: XX (bonus: ; to Hit Points per level, Endurance/Fortitude)
  • Intelligence: XX (bonus: ; see skills)
  • Wisdom: XX (bonus: ; to Resolve/Will)
  • Charisma: XX (bonus: ; to Leadership)
    (Bonuses: 1-3: -3, 4-5: -2, 6-8: -1, 9-11: 0, 12-14: +1, 15-17: +2, 18-20: +3, 21-23: +4)

Combat statistics:

  • Armor Class: XX total =
    • XX (Dex bonus) +
    • XX (by type worn: none 11, padded 12, leather 13/Wiz max, studded/ring 14/Rog max, chain/banded 15/-1 Con, scale/splint 16/-1 Dex, plate 17/-2 Dex, full plate 18/-3 Dex; shield + 1/+ 2) +
    • XX (stunts: ) +
    • XX (items: ) +
    • XX (spells: )
  • Hit Points: XX (start at max; by occupation/level: Clr d8, Ftr d10, Rog d6, Wiz d4 + Con bonus)
  • Base Attack Bonus: XX total =
    • XX (Dex bonus; on 1d20 to hit) +
    • XX (class/lvl.; Ftr/Rog: + 1 every 2 lvls., Clr/Wiz + 1 every 3 lvls.)+
    • XX (stunts/items: )
    • XX (attacks per round, melee/ranged)

Primary weapons (ranged and melee, by reach/range, damage, ammo, qualities):
*
*
*
*
*

Skills: 55 (“Vistel’s Expedition”) or 40 (“A New Dawn”) ranks total (on 1d20, plus Attribute bonus; 10 points to start, +5 points per level; ranks limited to level)

Saving Throws:

  • Acrobatics: XX ( ranks + Dex bonus, +3 Rog; Reflex, incl. escape artist, fly, tightrope, tumble)
  • Endurance: XX ( + Con, + 3 Ftr; Fortitude, run, stamina, swim)
  • Resolve: XX ( + Wis;Will; + 3 Clr/Wiz)

Other proficiencies:

  • Animal Handling: XX ( ranks + Wis; ride)
  • Arcana: XX ( + Int; magic)
  • Area Knowledge: XX ( + Int; geography, history, law/politics)
  • Athletics: XX ( + Str; climb, jump, lift)
  • Craft: XX ( + Dex/Int; by creation, e.g. armory, cooking)
  • Deception: XX ( + Cha; bluff, disguise)
  • Diplomacy: XX ( + Cha; bargaining, gather info., taunt)
  • Devices: XX ( + Dex; locks, traps, constructs, mechanic)
  • Intimidation: XX ( + Str; interrogation)
  • Leadership: XX ( + Cha; followers, persuasion, rapport)
  • Linguistics: XX ( + Int; plus native; decipher, forgery; see below )
  • Lore: XX ( + Int; such as dungeoneering, nature, nonadventuring profession, science, strategy/tactics)
  • Medicine: XX ( + Int; heal)
  • Perception: XX ( + Wis; empathy/sense motive, insight, notice)
  • Perform: XX ( + Cha/+; by artistic medium)
  • Religion: XX ( + Wis; planes)
  • Sleight of Hand: XX ( + Dex; holdout, pick pockets)
  • Stealth: XX ( + Dex; follow, hide, move silently)
  • Survival: XX ( + Wis; by terrain, incl. tracking)
  • Vehicles: XX ( + Dex; by type)

Stunts (race/class abilities/superpowers, skill specializations/feats and attribute swaps, signature items, etc.; by source):

  • Refresh: XX remaining out of 11 (“Vistel’s Expedition”) or 9 (“A New Dawn”) (start w/ 6 Fate points, use to tag an aspect, make a declaration, or activate a stunt; plus 1 every 10 sessions or 2 levels)

Skill/stunt notes:

Spells/Powers (1 stunt slot per 2 levels of castable spells; spell levels per day = total Arcana/Religion ranks + stunt slots squared; save DC = 10 + spell level + 1/2 character level — to revise?):

  • Lvl. 0 (cantrips/orisons):
  • Lvl. 2:
  • Lvl. 3:
  • Lvl. 4:
  • Lvl. 5:
  • Lvl. 6:
  • Lvl. 7:
  • Lvl. 8:
  • Lvl. 9:
Bio:

Equipment

  • Magic/empowered items:
    • potions:
    • scrolls:
  • Clothing, armor:
    • armor:
    • disguises:
    • formal attire:
    • traveling clothes: belt, boots, cloak, leggings, tunic, underwear
  • Occupational tools:
    **
    • holy symbol of
    • sheaths for weapons, ammunition
  • Rations:
    • dried fruit and meat, 5 days’ worth
    • bread/rice, 5 days’ worth
    • water/wineskins, 2 pints
  • Other gear, weapons:
    • backpack, leather or wicker, full
    • blankets, bedroll
    • pouches/sacks
    • rope, 50 ft., hemp
    • torches, 10
      *
      *
  • Animals/transport:
    • Bit, blankets, bridle, harness, tack, saddle, stirrups
    • Saddlebags, with 4 days’ grain
  • Money:
    • copper pieces/fen:
    • silver pieces/yuan (x2):
    • electrum pieces/tael:
    • gold pieces/tael (x2):
    • platinum pieces/ch’ien:
    • gold pieces in gems:

Description:

  • Gender:
  • Date of birth/age:
    • Date created:
  • Eyes: ; Hair:
  • Complexion:
  • Height: ft., in.; Weight: lbs.
  • Appearance, mannerisms:

Bio/backstory (include family/training, allegiances):

Contacts:

  • Allies:
  • Enemies:
  • Companions/followers:
  • Strongholds:

Adventuring Party:
Vistel’s Expedition, crew of the Zephyr, Player Character Party 39 in Gene D.’s “Vanished Lands” campaign, using the D20 Basic Fantasy Role-Playing Game, Dungeon Crawl Classics, Pathfinder, and FATE 3e Legends of Anglerre, as of spring 2015:

  • Scully Strongbow [Sara F.]-female albino Flind (Gnoll) Ranger, archer, knife thrower, and sailor, with owl “Owlicious”; NGl, Lvl. 12
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, wandering noble, warrior, and mandolin player; CNg, Lvl. 12
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, diplomat, and animal handler with banuq (winged cat) Penryn; NGc, Lvl. 12
  • Rhys Davies [Drew S.]-male Tinker Gnome (Minoi) clockwork gadgeteer, shipwright, and impetuous Rogue; TNcg, Lvl. 12

Cameos, departed:

  • Hamfast Hammerfist [Brian W.]-male Zeda (proto-Germanic) human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 10
  • Tempestade [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), former roustabout, now a follower of Otih; CGl, Lvl. 10
  • Radius [Jason E.R.]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 9
  • Sir Torrel [Alex W.]-male Hifalendorin human Paladin of Otih, the lord of the sun and justice; LGn, Lvl. 7
  • Melchior Merryman [Byron V.O.]-male Saganim/Hifalendorin human Cleric of Ulandt, lady of rest/Defender of the Night, hunter of Undead; former member of the “Seekers of Lore”; NGl, Lvl. 8/3
  • Brendan Quinn [Brian W.]-male Saganim (proto-Celtic) human Rogue, explorer; NGl, Lvl. 9
  • “Brogar the Barbarian” [Brian S.]-male Skaevingol (Viking-style) human Barbarian, happy warrior; NGc, Lvl. 9
  • “Tarwen Rinuendell” [Dana S.]-female Avariel (winged Elf) Fighter, unflappable but secretive scout; LGn, Lvl. 12

or

Player Character Party 40 in Gene D.’s Vanished Lands: A New Dawn” Asian-style telecom campaign, using the D20 Basic Fantasy Role-Playing Game and Advanced Dungeons & Dragons (1st Ed.) Oriental Adventures , plus house rules, Skype, and an online dice roller, as of summer 2014:

  • Souji Nobuto ‘Sonny’ Yoshimitsu [Beruk A.]-male Shengtese Tian Kensai (eastern human weapon master) from a dishonored house in the Lion Clan, specializing in chain weapons; LNg, Lvl. 7
  • Toshiharu ‘Toshi’ Sembutsu [Byron V.O.]-male Shan Sao Wu Jen (eastern Halfling Wizard) from the Tiger Clan with a destiny; NGc, Lvl. 7
  • Ember Talon [Sara F.]-female Crane Hengeyokai Wu (shapeshifting Druid), actually a young gold dragon banished from the Celestial Court; NGl, Lvl. 7
  • Soske’ Tiatoshe [Geoff C.]-male Shengtese Tian Shukenja (eastern human Cleric), priest of Shang-ti and animist from the Phoenix Clan, prophesied to do great things; LNg, Lvl. 7
  • Saigo Kasugi [Bruce K.]-male Bamboo Spirit Folk Samurai (eastern Sylvan Elf Cavalier) discreetly serving his daimyo; LNg, Lvl. 7
  • Moon Jung-mo [Dexter V.H.]-male Nannuattan Ninja (Msamaki, eastern Dark Elf Assassin) who has left the Shadow’s Claw clan and is posing as a River Spirit Folk Yakuza (eastern Grey Elf Rogue); LNg, Lvl. 7

Advancement:

  • Every level (5 sessions): +5 skill points, +1 hit die
  • Every 2 levels: +1 to BAB for Ftr and Rog, +1 refresh
  • Every 3 levels: +1 to BAB for Clr and Wiz
  • Every 4 levels: +1 to any one attribute
  • Every 5 levels: +1 aspect
  • Image links:

Hybrid Player Character record for the "Vanished Lands"

Vanished Lands GeneD5