Vanished Lands
Hamfast Hammerfist
Brian W.'s male Zeda human warrior and strongman from the Ivory Mountains
Description:
Player Character: “Hamfast Hammerfist”
Role-Player: Brian W.
Campaign: “Vanished Lands” heroic fantasy
- Game Master: Gene D.
- Adventuring party: 39 (“Vistel’s Circus,” Boston area)
- Rules systems: D20 Basic Fantasy Role-Playing Game, Fantastic Adventures in Tabletop Entertainment (FATE) 3e Legends of Anglerre
- Date revised: 9 March 2014
Aspects (can use a Fate point to tag for a +1d6 or a reroll on a 1d20 for skills, plus compels; start with five, gain one aspect or +1 to one attribute every 10 sessions or 2 levels):
- Origin (species/race): Zeda human (of Hifalendorin/Skaevingol descent)
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Occupation (class/subclass): Hammer Wielder
- Level: 7 (no. of sessions divided by 5)
- Trouble/foibles: Slow on the uptake
- Guest Star (not a fellow party member or follower):
- Motivation (alignment): True Neutral: Motivated by Excesses (Adventuring & Overindulgence)
Additional aspects: (“Vistel’s Circus:” +3 Aspects or to Attributes; “A New Dawn:” +1 Aspect or to an Attribute) a.) A Hit with All the Wrong Ladies; b.) Untroubled by Death and Misfortune; c.) Master Carouser.
- Adventuring/reputation: Picked up the largest Goliath in the court of Falit.
- Allegiances/personality:
Attributes (roll 4d6, drop the lowest, reroll 1s; modified by Origin, and bonuses):
- Strength: 16 (+ 2 bonus; x5 = max. carry, x10 = max. lift, to melee damage)
- Dexterity: 10 (0; x2 = ft. per round; to initiative)
- Constitution: 13 (+ 1; to Hit Points per level)
- Intelligence: 9 (0)
- Wisdom: 10 (0)
- Charisma: 10 (0)
Hit Points: 49 (Ftr d10, start at max., plus Con bonus; +1 hit die per every 5 sessions or level)
Base Attack Bonus: +13; Brawl +9; Shoot +7
Armor Class: 15 (modified by Dex bonus, class, gear)
Skills (on 1d20; by Attribute bonus, ranks, total; 10 points to start, +1 point per session or +5 points per level; ranks limited to level): 45 ranks total
- Acrobatics: 1 (1 rank + 0 Dex bonus; Reflex, incl. escape artist, fly, tightrope, tumble)
- Animal Handling: 0 (0 + 0 Wis; ride)
- Area Knowledge: 3 (3 + 0 Int; by region — Ivory Mountains; geography, history, law/politics)
- Athletics: 7/9/11 (5 + 2 Str + 2 Feats of Str + 2 Herculan Str; climb, jump, lift)
- Brawl: 6 (4 + 2 Str; unarmed combat, see also BAB)
- Craft: 0 (0 + 0 Dex/Int; by creation, e.g. alchemy, armory, cooking, herbalism, magic items, poisons, weapon smith)
- Deception: 0 (0 + 0 Cha; bluff, disguise)
- Diplomacy: 0 (0 + 0 Cha; bargaining, persuasion, taunt)
- Devices: 0 (0 + 0 Dex; locks, traps, constructs, mechanic)
- Endurance: 6/8 (7 + 1 Con + 2 Carousing – 1 chain; Fortitude, run, stamina, swim)
- Engineering: 0 (0 + 0 Int; architecture, dungeoneering, siege engines, power systems)
- Gaming: 0 (0 + 0 Int; incl. gambling)
- Intimidation: 0 (0 + 2 Str; interrogation)
- Leadership: 3 (3 + 0 Cha; followers)
- Linguistics: 0 (0 + 0 Int; plus native; decipher, forgery)
- Medicine: 0 (0 + 0 Int/Wis; heal)
- Melee: 9 (7 + 2 Str; hand-to-hand weapons; see also BAB)
- Mysteries: 0 (0 + 0 Int/Wis; spells/psi/powers)
- Perception: 0 (0 + 0 Wis; empathy/sense motive, notice)
- Perform: 0/2 (0 + 0 Cha/+; by medium, incl. acting, dance, painting, sculpture, music, poetry)
- Profession: 0 (0 + 0 Int/Wis; non-adventuring, e.g. appraisal)
- Resolve: 0 (0 + 0 Wis; Will)
- Science/technology: 0 (0 + 0 Int; lore, by type, e.g. biology, computers)
- Shooting: 4 (4 + 0 Dex; ranged weapons; see also BAB)
- Sleight of Hand: 0 (0 + 0 Dex; holdout, pick pockets)
- Stealth: 0 (0 + 0 Dex; follow, hide, move silently)
- Streetwise: 3 (3 + 0 Cha; contacts/gather info, rapport)
- Survival: 4 (4 + 0 Wis; by terrain, incl. tracking)
- Vehicles: 0 (0 + 0 Dex; by type/medium)
- Warfare: 2 (2 + 0 Int; tactics, strategy, weaponry)
- Language: Dwarven 2 (2 + 0 Int)
Skill notes:
Stunts (race/class abilities, skill specializations/feats and attribute swaps, spells, signature items, superpowers, etc.; by type, source, notes):
- Carousing (Endurance) + 2
- Feats of Strength (Athletics): + 2
- Herculean Strength (Athletics): Further +2
- Cleave: Overflow damage to adjacent target.
Refresh: 8 remaining out of 9 total (out of initial total of 6 Fate points, can be used to tag an aspect, make a declaration, or activate a stunt; plus 1 every 10 sessions or 2 levels)
- Racial abilities: Adaptable, corruptible (Humans get +2 to any one Attribute at creation.)
- Class abilities: May use any armor and weapons.
Weapons (ranged and melee, by reach/range, damage, ammo, qualities):
- knife 1d4 (+ 2 Str)
- maul, masterwork cold iron, + 1 (also + 2 Str), 1d10
- spear, one-handed, 1d6 (+ 2 Str)
*
Bio:
Equipment
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Magic/empowered items (nonweapon):
*
*- potions:
- scrolls:
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Clothing:
- armor: leather, chain shirt
- disguises: “barbarian” garb — furs, horned helmet
- formal attire: slightly cleaner clothing
- traveling clothes: belt, boots, cloak, leggings, tunic, underwear
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Occupational tools:
-
Rations: 10 lbs.
- dried fruit and meat, 5 days’ worth
- bread/rice, 5 days’ worth
- water/wineskins, 2 pints
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Other gear:
- backpack, leather, full
- blankets, bedroll
- lantern, hooded
- oil, 3 flasks
- pouches, on belt, and sacks, 2 small
- rope, 50 ft., hemp
- tinder box, flint and steel
- torches, 10
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Animals/transport:
-
Money:
- Copper pieces: 50
- Silver pieces: 65
- Electrum pieces:
- Gold pieces: 150
- Platinum pieces: 0
- Gems (number, g.p. value): 0
Description:
- Gender: Male
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Date of birth/age: 24
- Date created: 10 September 2012/“1 February 1228 B.C.E.”
- Eyes: green ; Hair: brown
- Complexion: fair/pale
- Height: 6 ft., 0 in.; Weight: 185 lbs.
- Languages (native + Linguistics): Hifalendorin (western human common); some Kestollan (Hill Dwarven)
- Homeland/nationality: Zeda kingdom (mostly of Dwarves and Gnomes), northwestern Ivory Mountains
- Patron deity/philosophy: Not especially observant (some Moradin, Clangodain)
- Appearance, mannerisms: Detached, dull; hobbies — carousing, lifting heavy objects
- Image links:
- Contacts: “Vistel’s Circus” roles — “the Barbarian,” roustabout and strongman
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Family/mentors:
- Olaf: male Zeda human, brother of Hamfast Hammerfist in the Ivory Mountains
- Helga: female Zeda human, cold ex-wife of Hamfast and wife of Olaf, mother of a son and a daughter
- Allies/enemies:
- Companions/followers:
- Strongholds: None yet
Bio/backstory (include homeland/nationality, family/training, allegiances):
Advancement:
- Every session: +1 skill point
- Every five sessions (D20 level): +1 hit die
- Every 10 sessions: +1 to Base Attack Bonus and +1 Refresh; also +1 Aspect or Attribute
“Vistel’s Circus,” Player Character Party 39 in Gene D.’s " Vanished Lands " heroic fantasy campaign, using the Basic Fantasy Role-Playing Game, as of spring 2014:
- “Giacomo ‘the Mysterious’ Du Vane” [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; with homunculus familiar Gerald; NGc, Lvl. 7
- “Hamfast Hammerfist” [Brian W.]-male Zeda (proto-Germanic) human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 7
- “Scully Strongbow” [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 7
- “Corwin Windsong” [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and former ringmaster with a mandolin; CNg, Lvl. 7
- “Elsa Fairbottom” [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with Banuq (winged cat) Penryn; NGc, Lvl. 7
- “Tempestade” [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), former roustabout, now a follower of Otih; CGl, Lvl. 7
- “Sir Torrel” [Alex W.]-male Hifalendorin human Paladin of Otih, the lord of the sun and justice; LGn, Lvl. 7
- “Radius” [Jason E.R./departed ]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 5