Vanished Lands
Giacamo "the Mysterious" Du Vane
Beruk A.'s human Mage for Gene D.'s "Vanished Lands: Vistel's Circus" fantasy campaign
Description:
Player Character: “Giacomo ‘the Mysterious’ Du Vane”
Role-Player: Beruk A.
Campaign: “Vanished Lands”
- Game Master: Gene D.
- Adventuring party: “Vistel’s Expedition” (39, Boston area)
- Rules systems: D20 Basic Fantasy Role-Playing Game, Dungeon Crawl Classics, FATE 3e Legends of Anglerre, and Pathfinder
- Date revised: 17 May 2015/“31 August 1227 B.C.E.”
Aspects: 7 (can use a Fate point to tag for a +1d6 or a reroll on a 1d20 skill, plus compels; start with 5, +1 every 5 lvls.):
- Origin (species/race): Hifalendorin (proto-Western European/Gypsy) human
-
Occupation (class): Wizard (Mage)
- Level (sessions/5): 12
- Trouble/foibles: Magisterium (magic school) burnout
- Guest star (not a fellow party member or follower): cursed tattoo of Ezra, “the Mad Mage”
- Motivation (alignment): Neutral Good, with Chaotic tendencies
- Adventuring (reputation/goal): “I’ve paid the price for power”
- Allegiances/personality: “The Grumpy Professor”
- Status/title (heroic/epic):
Attributes (roll 4d6, drop the lowest, reroll 1s; modified by Origin, and bonuses; plus 1 pt. every 20 sessions or 4 levels):
- Strength: 9 (0 bonus; x5 = maximum carry, x10 = max. lift, to melee damage)
- Dexterity: 12 (+ 1; x2 = ft./round; to initiative, Acrobatics/Reflex)
- Constitution: 9 (0; to Hit Points per level, Endurance/Fortitude)
- Intelligence: 18 (+ 3; see skills)
- Wisdom: 16 (+ 3; to Resolve/Will)
- Charisma: 9 (0; to Leadership)
(Bonuses: 1-3: -3, 4-5: -2, 6-8: -1, 9-11: 0, 12-14: +1, 15-17: +2, 18-20: +3, 21-23: +4)
Combat statistics:
-
Armor Class: 15 total =
- 1 (Dex bonus) +
- 12 (by type worn: padded) +
- 2 (stunts/items: Bracers/Ring of Armor ) +
- varies (spells: )
- Hit Points: 35 (start at max; by occupation/level: Wiz d4 + 0 Con bonus)
-
Base Attack Bonus: 5/6 total =
- 1 (Dex bonus; on 1d20 to hit) +
- 4 (class/lvl.; Clr/Wiz + 1 every 3 lvls.) +
- 1 (stunts/items: Wizard’s staff)
Primary weapons (ranged and melee, by reach/range, damage, ammo, qualities):
- Daggers, 1d4
- Sling, 1d4
- Quarterstaff, 1d6 + 1
- Walking stick, fancy, 1d4
- Whip of Entanglement, + 1 (Elsa gave to Giacamo)
- Wizard Staff, spirit-linked, + 1 to hit, 1d4 + Lvl. damage, Light, + 2 to cast Wizard Sense and Anti-Magic Field (or Magic Bulwark, from DCC)
Skills: 65 ranks total (on 1d20, plus Attribute bonus; 10 points to start, +5 points per level; ranks limited to level)
Saving Throws:
- Acrobatics: 7 (6 ranks + 1 Dex bonus; Reflex, incl. escape artist, fly, tightrope, tumble)
- Endurance: 4 (4 + 0 Con; Fortitude, run, stamina, swim)
- Resolve: 17 (11 + 3 Wis; Will; + 3 Clr/Wiz)
Occupational skills:
- Arcana: 17/19 (12 + 3 Int + 2 school/Cast Spells With Wizard Staff)
- Linguistics: 8 (5 + 3 Int; Abyssal, Hifalendorin/native, Draconic, Quelithan/High Elven, Suthern, Zarendo, Zuromm/Undercommon)
- Lore: 15 (10 + 3 Int + 2 Scholar; academics, dungeoneering)
Other proficiencies:
- Animal Handling: 4 (1 ranks + 3 Wis; ride)
- Area Knowledge: 4 (1 + 3 Int; geography, history, law/politics)
- Athletics: 1 (1 + 0 Str; climb, jump, lift)
- Craft: 4/6 (3 + 1 Dex/+ 3 Int; by creation, e.g. armory, cooking)
- Deception: 0 (0 + 0 Cha; bluff, disguise)
- Diplomacy: 3 (3 + 0 Cha; bargaining, gather info., taunt)
- Devices: 1 (0 + 1 Dex; locks, traps, constructs, mechanic)
- Intimidation: 0 (0 + 0 Str; interrogation)
- Leadership: 0 (0 + 0 Cha; followers, persuasion, rapport)
- Medicine: 3 (0 + 3 Wis; heal)
- Perception: 8 (5 + 3 Wis; empathy/sense motive, insight, notice)
- Perform: 0 (0 + 0 Cha/+; by artistic medium)
- Religion: 3 (0 + 3 Wis; planes)
- Sleight of Hand: 2 (1 + 1 Dex; holdout, pick pockets)
- Stealth: 1 (0 + 1 Dex; follow, hide, move silently)
- Survival: 4 (1 + 3 Wis; by terrain, incl. tracking)
- Vehicles: 2 (1 + 1 Dex; by type/medium)
Stunts (race/class abilities/superpowers, skill specializations/feats and attribute swaps, signature items, etc.; by source):
- Dizzying Intellect (FATE 3e Legends of Anglerre): Can use Deception
- Familiar (Wizard, Pathfinder): Gerald, winged leather homunculus
- Scholar (Anglerre): + 2 on any one skill, or + 1 on any Int-based skill
- Spellcasting (5 slots; can cast up to Lvl. 10 spells; see also below)
- Refresh: 4 remaining out of 11 (start w/ 6 Fate points, use to tag an aspect, make a declaration, or activate a stunt; plus 1 every 10 sessions or 2 levels)
Skill/stunt notes:
- Racial abilities: Adaptable, corruptible (Humans get + 2 on any one ability at creation.)
- Languages (native + 8 Linguistics): Abyssal, Hifalendorin (western human common, native), Draconic (magical), and Quelithan (High Elven), Suthern, Zarendo, Zuromm (Drow/Undercommon)
Spells/Powers (1 stunt slot per 2 levels of castable spells; 40 spell levels per day = 14/16 total Arcana ranks + 5 stunt slots squared 25; save DC = 10 + spell level + 1/2 character level — to revise?):
- Lvl. 0 (cantrips): Animate Tool, Clean, Detect Magic, Dowse, Flare, Flavor, Inscribe, Irritate, Knot, Mage Hand, Open/Close, Read Magic, Sneeze, Summon Vermin, Transfigure
- Lvl. 1 — BFRPG (including Libram Magica): Charm Person, Floating Disc, Hold Portal, Light, Magic Missile, Magic Mouth, Protection From Evil, Comprehend Languages, Shield, Sleep, Ventriloquism; Dungeon Crawl Classics (index, p. 127): Animal Summoning, Chill Touch, Color Spray, Ekim’s Mystical Mask, Find Familiar, Force Manipulation
- Lvl. 2 — BFRPG: Analyze Magic, Continual Light, Detect Evil, Detect Invisible, ESP, Invisibility, Knock, Levitate, Locate Object, Message, Mirror Image, Phantasmal Force, Web, Wizard Lock; DCC: Scorching Ray;
- Lvl. 3 — BFRPG: Clairvoyance, Darkvision, Dispel Magic, Fireball, Fly, Gust of Wind, Haste, Hold Person, Immunity to Normal Weapons, Invisibility 10-ft. radius, Lightning Bolt, Protection From Evil 10-ft. radius, Protection From Normal Missiles, Water Breathing; DCC: Runic Alphabet Fey, Transference (Turn to Stone/Turn to Flesh); Planar Step (DCC)
- Lvl. 4 — BFRPG: Charm Monster, Confusion, Dimensional Anchor, Dimension Door, Growth of Plants, Hallucinatory Terrain, Ice Storm, Magic Mirror, Remove Curse, Wall of Fire, Wizard Sense; DCC: ?
- Lvl. 5 — BFRPG: Conjure Elemental, Dream, Feeblemind, Hold Monster, Magic Jar, Passwall, Telekinesis, Wall of Stone; DCC: Magic Bulwark (pg 251), Mind Purge, Lokerman’s Unerring Hunter, Replication (DCC)
- Lvl. 6 — BFRPG: Anti-Magic Shell, Disintegrate, Flesh to Stone, Geas, Invisible Stalker, Lower Water, Projected Image, Wall of Iron
- Lvl. 7:
- Lvl. 8:
- Lvl. 9:
Bio:
Equipment
-
Magic/empowered items:
- Crystal ball (masterwork, yet to be enchanted)
- Marvelous Pigments
- potion: Cure Moderate Wounds 4 doses
- Ring of Protection, + 2
- Bracers of Armor +2
- Ring of Water Breathing
- Robe of Blending (as per Alter Self)
- scroll: Invisibility Purge3rd
- scroll: Alter Self 3rd
- Whip of Entanglement, + 1 (Elsa gave to Giacamo)
- Wizard Staff, spirit-linked, + 1 to hit, 1d4 + Lvl. damage, Light, + 2 to cast Wizard Sense and Anti-Magic Field (or Magic Bulwark, from DCC)
-
Clothing, armor:
- armor: none, robes
- disguises: none
- formal attire: Mage’s robes
- traveling clothes: belt, boots, cloak, leggings, tunic, underwear
-
Occupational tools:
- sheaths for weapons, ammunition
- traveling spell book, pouches of components
-
Rations:
- dried fruit and meat, 5 days’ worth
- bread/rice, 5 days’ worth
- water/wineskins, 2 quarts
-
Other gear, weapons:
- backpack, leather or wicker, full
- blankets, bedroll
- holy water, 4 vials
- pouches/sacks
- rope, 50 ft., hemp
- torches, 10
-
Animals/transport: riding horse (left back on mainland)
- Bit, blankets, bridle, harness, tack, saddle, stirrups
- Saddlebags, with 4 days’ grain
- Tinker’s cart — sold
-
Money:
- copper pieces/fen: 0
- silver pieces/yuan (x2): 20
- electrum pieces/tael: 0
- gold pieces/tael (x2): 225
- platinum pieces/ch’ien: 150
- gold pieces in gems:
Description:
- Gender: Male
-
Date of birth/age: 39
- Date created: 12 September 2012/“1 February 1228 B.C.E.”
- Eyes: dark brown; Hair: wavy black
- Complexion: olive skin, swarthy
- Height: 5 ft., 8 in.; Weight: 165 lbs.
- Appearance, mannerisms: Original “Vistel’s Circus” role — prestidigitator, stage magician, card tricks, seer, ringer
Bio/backstory (include family/training, allegiances): Giacomo was studying to be a teacher at the Magisterium (magic school/library) in Hesolin, capital of Hifalendor. Unfortunately, he was implicated in the sack of the city by the dreaded Ghost Fleet, and his former mentor left him a strange tattoo as a gift. Giacomo then joined “Vistel’s Circus”….
- Homeland /nationality: Hesolin, capital of the human kingdom of Hifalendor, on the western Plains of Sathendo
- Patron deity /philosophy: Ismiltar, matron of magic
Contacts:
- Allies: In Hesolin, Thadenis, Sileran, Falit, Zarendo Islands…
- Enemies: Those who distrust arcane spellcasters
- Companions/followers: “Imaginary friend” (the “Mad Mage” Ezra), Gerald
- Strongholds: The Zephyr. steam-powered riverboat/airship
“Vistel’s Expedition,” crew of the Zephyr, Player Character Party 39, as of spring 2015:
- “Giacomo ‘the Mysterious’ Du Vane” [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, burned by experiences in Hesolin’s Magisterium; with a checkered past and homunculus familiar Gerald; NGc, Lvl. 12
- “Scully Strongbow” [Sara F.]-female albino Gnoll (Flind) Ranger, archer, and scout, with owl “Owlicious” and boyfriend “Capt. Niac”; NGl, Lvl. 12
- “Corwin Windsong” [Bruce K.]-male Half-Elf Bard, mandolin player, noble, and warrior/mage; CNg, Lvl. 12
- “Elsa Fairbottom” [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, diplomat, and animal handler with Banuq (winged cat) Penryn; NGc, Lvl. 12
-
“Rhys Davies” [Drew S.]-male Tinker Gnome (Minoi) clockwork gadgeteer and shipwright; TNg, Lvl. 12
Cameos, departed: - “Hamfast Hammerfist” [Brian W.]-male Zeda (proto-Germanic) human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 10
- “Tempestade” [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), former roustabout, now a follower of Otih; CGl, Lvl. 10
- “Radius” [Jason E.R.]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 9
- “Sir Torrel” [Alex W.]-male Hifalendorin human Paladin of Otih, the lord of the sun and justice; LGn, Lvl. 7
- “Melchior Merryman” [Byron V.O.]-male Saganim/Hifalendorin human Cleric of Ulandt, lady of rest/Defender of the Night, hunter of Undead; former member of the “Seekers of Lore”; NGl, Lvl. 8/3
- “Brendan Quinn” [Brian W.]-male Saganim (proto-Celtic) human Rogue, explorer; NGl, Lvl. 9
- “Brogar the Barbarian” [Brian S.]-male Skaevingol (Viking-style) human Barbarian, happy warrior; NGc, Lvl. 9
- “Tarwen Rinuendell” [Dana S.]-female Avariel (winged Elf) Fighter, unflappable but secretive scout; LGn, Lvl. 12
Advancement:
- Every level (5 sessions): +5 skill points, +1 hit die
- Every 2 levels: +1 to BAB for Ftr and Rog, +1 refresh
- Every 3 levels: +1 to BAB for Clr and Wiz
- Every 4 levels: +1 to any one attribute
- Every 5 levels: +1 aspect
- Image links: http://www.pinkgypsy.com/male-dancers/kamaal1.jpg