Giacamo "the Mysterious" Du Vane

Beruk A.'s human Mage for Gene D.'s "Vanished Lands: Vistel's Circus" fantasy campaign

Description:

Player Character: “Giacomo ‘the Mysterious’ Du Vane”
Role-Player: Beruk A.
Campaign:Vanished Lands

Aspects: 7 (can use a Fate point to tag for a +1d6 or a reroll on a 1d20 skill, plus compels; start with 5, +1 every 5 lvls.):

  1. Origin (species/race): Hifalendorin (proto-Western European/Gypsy) human
  2. Occupation (class): Wizard (Mage)
    • Level (sessions/5): 12
  3. Trouble/foibles: Magisterium (magic school) burnout
  4. Guest star (not a fellow party member or follower): cursed tattoo of Ezra, “the Mad Mage”
  5. Motivation (alignment): Neutral Good, with Chaotic tendencies
  6. Adventuring (reputation/goal): “I’ve paid the price for power”
  7. Allegiances/personality: “The Grumpy Professor”
  8. Status/title (heroic/epic):

Attributes (roll 4d6, drop the lowest, reroll 1s; modified by Origin, and bonuses; plus 1 pt. every 20 sessions or 4 levels):

  • Strength: 9 (0 bonus; x5 = maximum carry, x10 = max. lift, to melee damage)
  • Dexterity: 12 (+ 1; x2 = ft./round; to initiative, Acrobatics/Reflex)
  • Constitution: 9 (0; to Hit Points per level, Endurance/Fortitude)
  • Intelligence: 18 (+ 3; see skills)
  • Wisdom: 16 (+ 3; to Resolve/Will)
  • Charisma: 9 (0; to Leadership)

(Bonuses: 1-3: -3, 4-5: -2, 6-8: -1, 9-11: 0, 12-14: +1, 15-17: +2, 18-20: +3, 21-23: +4)

Combat statistics:

  • Armor Class: 15 total =
    • 1 (Dex bonus) +
    • 12 (by type worn: padded) +
    • 2 (stunts/items: Bracers/Ring of Armor ) +
    • varies (spells: )
  • Hit Points: 35 (start at max; by occupation/level: Wiz d4 + 0 Con bonus)
  • Base Attack Bonus: 5/6 total =
    • 1 (Dex bonus; on 1d20 to hit) +
    • 4 (class/lvl.; Clr/Wiz + 1 every 3 lvls.) +
    • 1 (stunts/items: Wizard’s staff)

Primary weapons (ranged and melee, by reach/range, damage, ammo, qualities):

  • Daggers, 1d4
  • Sling, 1d4
  • Quarterstaff, 1d6 + 1
  • Walking stick, fancy, 1d4
  • Whip of Entanglement, + 1 (Elsa gave to Giacamo)
  • Wizard Staff, spirit-linked, + 1 to hit, 1d4 + Lvl. damage, Light, + 2 to cast Wizard Sense and Anti-Magic Field (or Magic Bulwark, from DCC)

Skills: 65 ranks total (on 1d20, plus Attribute bonus; 10 points to start, +5 points per level; ranks limited to level)

Saving Throws:

  • Acrobatics: 7 (6 ranks + 1 Dex bonus; Reflex, incl. escape artist, fly, tightrope, tumble)
  • Endurance: 4 (4 + 0 Con; Fortitude, run, stamina, swim)
  • Resolve: 17 (11 + 3 Wis; Will; + 3 Clr/Wiz)

Occupational skills:

  • Arcana: 17/19 (12 + 3 Int + 2 school/Cast Spells With Wizard Staff)
  • Linguistics: 8 (5 + 3 Int; Abyssal, Hifalendorin/native, Draconic, Quelithan/High Elven, Suthern, Zarendo, Zuromm/Undercommon)
  • Lore: 15 (10 + 3 Int + 2 Scholar; academics, dungeoneering)

Other proficiencies:

  • Animal Handling: 4 (1 ranks + 3 Wis; ride)
  • Area Knowledge: 4 (1 + 3 Int; geography, history, law/politics)
  • Athletics: 1 (1 + 0 Str; climb, jump, lift)
  • Craft: 4/6 (3 + 1 Dex/+ 3 Int; by creation, e.g. armory, cooking)
  • Deception: 0 (0 + 0 Cha; bluff, disguise)
  • Diplomacy: 3 (3 + 0 Cha; bargaining, gather info., taunt)
  • Devices: 1 (0 + 1 Dex; locks, traps, constructs, mechanic)
  • Intimidation: 0 (0 + 0 Str; interrogation)
  • Leadership: 0 (0 + 0 Cha; followers, persuasion, rapport)
  • Medicine: 3 (0 + 3 Wis; heal)
  • Perception: 8 (5 + 3 Wis; empathy/sense motive, insight, notice)
  • Perform: 0 (0 + 0 Cha/+; by artistic medium)
  • Religion: 3 (0 + 3 Wis; planes)
  • Sleight of Hand: 2 (1 + 1 Dex; holdout, pick pockets)
  • Stealth: 1 (0 + 1 Dex; follow, hide, move silently)
  • Survival: 4 (1 + 3 Wis; by terrain, incl. tracking)
  • Vehicles: 2 (1 + 1 Dex; by type/medium)

Stunts (race/class abilities/superpowers, skill specializations/feats and attribute swaps, signature items, etc.; by source):

  1. Dizzying Intellect (FATE 3e Legends of Anglerre): Can use Deception
  2. Familiar (Wizard, Pathfinder): Gerald, winged leather homunculus
  3. Scholar (Anglerre): + 2 on any one skill, or + 1 on any Int-based skill
  4. Spellcasting (5 slots; can cast up to Lvl. 10 spells; see also below)
  • Refresh: 4 remaining out of 11 (start w/ 6 Fate points, use to tag an aspect, make a declaration, or activate a stunt; plus 1 every 10 sessions or 2 levels)

Skill/stunt notes:

  • Racial abilities: Adaptable, corruptible (Humans get + 2 on any one ability at creation.)
  • Languages (native + 8 Linguistics): Abyssal, Hifalendorin (western human common, native), Draconic (magical), and Quelithan (High Elven), Suthern, Zarendo, Zuromm (Drow/Undercommon)

Spells/Powers (1 stunt slot per 2 levels of castable spells; 40 spell levels per day = 14/16 total Arcana ranks + 5 stunt slots squared 25; save DC = 10 + spell level + 1/2 character level — to revise?):

  • Lvl. 0 (cantrips): Animate Tool, Clean, Detect Magic, Dowse, Flare, Flavor, Inscribe, Irritate, Knot, Mage Hand, Open/Close, Read Magic, Sneeze, Summon Vermin, Transfigure
  • Lvl. 1 — BFRPG (including Libram Magica): Charm Person, Floating Disc, Hold Portal, Light, Magic Missile, Magic Mouth, Protection From Evil, Comprehend Languages, Shield, Sleep, Ventriloquism; Dungeon Crawl Classics (index, p. 127): Animal Summoning, Chill Touch, Color Spray, Ekim’s Mystical Mask, Find Familiar, Force Manipulation
  • Lvl. 2 — BFRPG: Analyze Magic, Continual Light, Detect Evil, Detect Invisible, ESP, Invisibility, Knock, Levitate, Locate Object, Message, Mirror Image, Phantasmal Force, Web, Wizard Lock; DCC: Scorching Ray;
  • Lvl. 3 — BFRPG: Clairvoyance, Darkvision, Dispel Magic, Fireball, Fly, Gust of Wind, Haste, Hold Person, Immunity to Normal Weapons, Invisibility 10-ft. radius, Lightning Bolt, Protection From Evil 10-ft. radius, Protection From Normal Missiles, Water Breathing; DCC: Runic Alphabet Fey, Transference (Turn to Stone/Turn to Flesh); Planar Step (DCC)
  • Lvl. 4 — BFRPG: Charm Monster, Confusion, Dimensional Anchor, Dimension Door, Growth of Plants, Hallucinatory Terrain, Ice Storm, Magic Mirror, Remove Curse, Wall of Fire, Wizard Sense; DCC: ?
  • Lvl. 5 — BFRPG: Conjure Elemental, Dream, Feeblemind, Hold Monster, Magic Jar, Passwall, Telekinesis, Wall of Stone; DCC: Magic Bulwark (pg 251), Mind Purge, Lokerman’s Unerring Hunter, Replication (DCC)
  • Lvl. 6 — BFRPG: Anti-Magic Shell, Disintegrate, Flesh to Stone, Geas, Invisible Stalker, Lower Water, Projected Image, Wall of Iron
  • Lvl. 7:
  • Lvl. 8:
  • Lvl. 9:
Bio:

Equipment

  • Magic/empowered items:
    • Crystal ball (masterwork, yet to be enchanted)
    • Marvelous Pigments
    • potion: Cure Moderate Wounds 4 doses
    • Ring of Protection, + 2
    • Bracers of Armor +2
    • Ring of Water Breathing
    • Robe of Blending (as per Alter Self)
    • scroll: Invisibility Purge3rd
    • scroll: Alter Self 3rd
    • Whip of Entanglement, + 1 (Elsa gave to Giacamo)
    • Wizard Staff, spirit-linked, + 1 to hit, 1d4 + Lvl. damage, Light, + 2 to cast Wizard Sense and Anti-Magic Field (or Magic Bulwark, from DCC)
  • Clothing, armor:
    • armor: none, robes
    • disguises: none
    • formal attire: Mage’s robes
    • traveling clothes: belt, boots, cloak, leggings, tunic, underwear
  • Occupational tools:
    • sheaths for weapons, ammunition
    • traveling spell book, pouches of components
  • Rations:
    • dried fruit and meat, 5 days’ worth
    • bread/rice, 5 days’ worth
    • water/wineskins, 2 quarts
  • Other gear, weapons:
    • backpack, leather or wicker, full
    • blankets, bedroll
    • holy water, 4 vials
    • pouches/sacks
    • rope, 50 ft., hemp
    • torches, 10
  • Animals/transport: riding horse (left back on mainland)
    • Bit, blankets, bridle, harness, tack, saddle, stirrups
    • Saddlebags, with 4 days’ grain
    • Tinker’s cart — sold
  • Money:
    • copper pieces/fen: 0
    • silver pieces/yuan (x2): 20
    • electrum pieces/tael: 0
    • gold pieces/tael (x2): 225
    • platinum pieces/ch’ien: 150
    • gold pieces in gems:

Description:

  • Gender: Male
  • Date of birth/age: 39
    • Date created: 12 September 2012/“1 February 1228 B.C.E.
  • Eyes: dark brown; Hair: wavy black
  • Complexion: olive skin, swarthy
  • Height: 5 ft., 8 in.; Weight: 165 lbs.
  • Appearance, mannerisms: Original “Vistel’s Circus” role — prestidigitator, stage magician, card tricks, seer, ringer

Bio/backstory (include family/training, allegiances): Giacomo was studying to be a teacher at the Magisterium (magic school/library) in Hesolin, capital of Hifalendor. Unfortunately, he was implicated in the sack of the city by the dreaded Ghost Fleet, and his former mentor left him a strange tattoo as a gift. Giacomo then joined “Vistel’s Circus”….

  • Homeland /nationality: Hesolin, capital of the human kingdom of Hifalendor, on the western Plains of Sathendo
  • Patron deity /philosophy: Ismiltar, matron of magic

Contacts:

  • Allies: In Hesolin, Thadenis, Sileran, Falit, Zarendo Islands…
  • Enemies: Those who distrust arcane spellcasters
  • Companions/followers: “Imaginary friend” (the “Mad Mage” Ezra), Gerald
  • Strongholds: The Zephyr. steam-powered riverboat/airship

Vistel’s Expedition,” crew of the Zephyr, Player Character Party 39, as of spring 2015:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, burned by experiences in Hesolin’s Magisterium; with a checkered past and homunculus familiar Gerald; NGc, Lvl. 12
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, and scout, with owl “Owlicious” and boyfriend “Capt. Niac”; NGl, Lvl. 12
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, mandolin player, noble, and warrior/mage; CNg, Lvl. 12
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, diplomat, and animal handler with Banuq (winged cat) Penryn; NGc, Lvl. 12
  • Rhys Davies [Drew S.]-male Tinker Gnome (Minoi) clockwork gadgeteer and shipwright; TNg, Lvl. 12
    Cameos, departed:
  • Hamfast Hammerfist [Brian W.]-male Zeda (proto-Germanic) human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 10
  • Tempestade [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), former roustabout, now a follower of Otih; CGl, Lvl. 10
  • Radius [Jason E.R.]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 9
  • Sir Torrel [Alex W.]-male Hifalendorin human Paladin of Otih, the lord of the sun and justice; LGn, Lvl. 7
  • Melchior Merryman [Byron V.O.]-male Saganim/Hifalendorin human Cleric of Ulandt, lady of rest/Defender of the Night, hunter of Undead; former member of the “Seekers of Lore”; NGl, Lvl. 8/3
  • Brendan Quinn [Brian W.]-male Saganim (proto-Celtic) human Rogue, explorer; NGl, Lvl. 9
  • “Brogar the Barbarian” [Brian S.]-male Skaevingol (Viking-style) human Barbarian, happy warrior; NGc, Lvl. 9
  • Tarwen Rinuendell [Dana S.]-female Avariel (winged Elf) Fighter, unflappable but secretive scout; LGn, Lvl. 12

Advancement:

  • Every level (5 sessions): +5 skill points, +1 hit die
  • Every 2 levels: +1 to BAB for Ftr and Rog, +1 refresh
  • Every 3 levels: +1 to BAB for Clr and Wiz
  • Every 4 levels: +1 to any one attribute
  • Every 5 levels: +1 aspect
  • Image links: http://www.pinkgypsy.com/male-dancers/kamaal1.jpg

Giacamo "the Mysterious" Du Vane

Vanished Lands bambatchew1