Gerald The Familiar

Homunculus Familiar of Giamcamo Du Vane

Description:

Gerald the Familiar
*Type: Humonculus
*Master: “Giacomo ‘the Mysterious’ Du Vane”

Role-Player: Beruk A.
Campaign:Vanished Lands

Aspects: 7 (can use a Fate point to tag for a +1d6 or a reroll on a 1d20 skill, plus compels; start with 5, +1 every 5 lvls.):

  • _Origin: Humunculus/Construct
  • Occupation : *Wizard’s Familiar
    • Level (sessions/5): 10
  • Trouble/foibles: Magisterium (magic school) burnout
  • Guest star (not a fellow party member or follower): cursed tattoo of Ezra, “the Mad Mage”
  • Motivation (alignment): Neutral Good, with Chaotic tendencies
  • Adventuring (reputation/goal): “I pay the price for power”
  • Allegiances/personality: ?
  • Status/title (heroic/epic):

Attributes

  • Strength: 8 (-1 bonus; x5 = maximum carry, x10 = max. lift, to melee damage)
  • Dexterity: 15 (+ 2; x2 = ft./round; to initiative, Acrobatics/Reflex)
  • Constitution: - (0; to Hit Points per level, Endurance/Fortitude)
  • Intelligence: 11 (+ 0; see skills)
  • Wisdom: 12 (+ 1; to Resolve/Will)
  • Charisma: 7 (0; to Leadership)

(Bonuses: 1-3: -3, 4-5: -2, 6-8: -1, 9-11: 0, 12-14: +1, 15-17: +2, 18-20: +3, 21-23: +4)

Combat statistics:

  • Armor Class: 14 total =
    • 2 (Dex bonus) +
    • 18 (_Natural Armor) +
  • Hit Points: 29 (start at max; by occupation/level: Wiz d4 + 0 Con bonus)
  • *Base Attack Bonus: 5 total =
    • 1 (Dex bonus; on 1d20 to hit) +
    • 4 (class/lvl.; Clr/Wiz + 1 every 3 lvls.) +

Primary weapons (ranged and melee, by reach/range, damage, ammo, qualities):

  • Bite—injury; save Fort DC 13; frequency 1/minute for 60 minutes; effect sleep
    for 1 minute; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.

Skills: 55 ranks total (on 1d20, plus Attribute bonus; 10 points to start, +5 points per level; ranks limited to level)

Saving Throws:

  • Acrobatics: 7 (6 ranks + 2 Dex bonus; Reflex, incl. escape artist, fly, tightrope, tumble)
  • Endurance: 4 (4 + 0 Con; Fortitude, run, stamina, swim)
  • Resolve: 12 (7 + 2 Wis; Will; + 3 Clr/Wiz)

Occupational skills:

  • Arcana: 10 (10 +0 Int; magic)
  • Linguistics: 5 (5 + 0 Int; Abyssal, Hifalendorin/native, Draconic, Quelithan/High Elven, Suthern, Zuromm/Undercommon)
  • Athletics: 1 (1 + 0 Str; climb, jump, lift)
  • Fly: 10(8 + 2 Dex)
  • Perception: 6 (5 + 1 Wis; empathy/sense motive, insight, notice)
  • Stealth: 12 (10 + 2 Dex; follow, hide, move silently)
    Other proficiencies:
  • Animal Handling: 2 (0 ranks + 0 Wis; ride)
  • Deception: 0 (0 + 0 Cha; bluff, disguise)
  • Area Knowledge: 0 (0 + 0 Int; geography, history, law/politics)
  • Diplomacy: 0 (0 + 0 Cha; bargaining, gather info., taunt)
  • Devices: 2 (0 + 2 Dex; locks, traps, constructs, mechanic)
  • Intimidation: 0 (0 + 0 Str; interrogation)
  • Leadership: 0 (0 + 0 Cha; followers, persuasion, rapport)
  • Lore: 0 (0 + 0 Int)
  • Medicine: 0 (0 + 0 Wis; heal)
  • Perform: 0 (0 + 0 Cha/+; by artistic medium)
  • Religion: 0 (0 + 0 Wis; planes)
  • Sleight of Hand: 2 (0 + 2 Dex; holdout, pick pockets)
  • Survival: 0 (0 + 0 Wis; by terrain, incl. tracking)
  • Vehicles: 2 (0 + 2 Dex; by type/medium)

Stunts (race/class abilities/superpowers, skill specializations/feats and attribute swaps, signature items, etc.; by source):

  1. Familiar Telepathic Link(Wizard, Pathfinder): With Giacamo
  2. Scholar (Anglerre): + 2 on any one skill, or + 1 on any Int-based skill
  3. Alertness
  4. Improved evasion,
  5. share spells
  6. Deliver touch spells
  7. Speak with master
  8. Speak with animals of its kind
Bio:

Gerald The Familiar

Vanished Lands bambatchew1