Vanished Lands
Soske' Tiatoshe
Geoff C.'s Shengtese Shukenja for Gene D.'s "Vanished Lands: A New Dawn" telecom fantasy game
Description:
Player Character: “Soske’ Tiatoshe”
Role-Player: Geoff C.
Campaign: “Vanished Lands”
- Game Master: Gene D.
- Rules systems: D20 Basic Fantasy Role-Playing Game, Dungeon Crawl Classics, Advanced Dungeons & Dragons (1st Ed.) Oriental Adventures, FATE 3e Legends of Anglerre, and Pathfinder
- Adventuring party: “A New Dawn” (40, telecom team)
- Date revised: 13 October 2014/“13 June 1227 B.C.E.”
Aspects (can use a Fate point to tag for a +1d6 or a reroll on a 1d20 skill, plus compels; start with 5, +1 every 5 lvls.):
- Origin (species/race): Shengtese (East Asian) human of the Phoenix Clan
-
Occupation (class): Shukenja (Cleric), Kyudo-trained mystic
- Level (sessions/5): 10
- Trouble/foibles: Destined from birth
- Guest star (not a fellow party member or follower): Nagging family
- Motivation (alignment): Return to normalcy
- Allegiances/personality:
- Adventuring (reputation/goal):
- Status/title (heroic/epic):
Attributes (roll 4d6, drop the lowest, reroll 1s; modified by Origin, and bonuses; plus 1 pt. every 20 sessions or 4 levels):
- Strength: 12 (+ 1 bonus; x5 = maximum carry, x10 = max. lift, to melee damage)
- Dexterity: 18 (3+ ; x2 = ft./round; to initiative, Acrobatics/Reflex)
- Constitution: 12 (+ 1; to Hit Points per level, Endurance/Fortitude)
- Intelligence: 11 (0; see skills)
- Wisdom: 23 (+ 4; to Resolve/Will)[+2 Amulet of Wisdom]
- Charisma: 10 (0; to Leadership)
(Bonuses: 1-3: -3, 4-5: -2, 6-8: -1, 9-11: 0, 12-14: +1, 15-17: +2, 18-20: +3, 21-23: +4)
Combat statistics:
-
Armor Class: 21 total =
- 3 (Dex bonus) +
- 17 (by type worn: Mithral Chain 16 + 1 shield) +
**+1 Enchantment - 0 (stunts/items/spells: ) +
- Hit Points: 64 (start at max; by occupation/level: Clr d8 + Con bonus)
-
Base Attack Bonus: 6 total =
- 3 (Dex bonus; on 1d20 to hit) +
- 3 (class/lvl.; Clr/Wiz + 1 every 3 lvls.)+
- 0 (stunts/items: )
Primary weapons (ranged and melee, by reach/range, damage, ammo, qualities):
-
Daikyu (short bow) — range 70 ft., ATT:8/3, 1d6 damage
- +3 BAB
- +4 Wisdom
- +1 Magic Item
- Staff, holy man’s — range 5 ft., 1d6 damage
Skills: 55 ranks total (on 1d20, plus Attribute bonus; 10 points to start, +5 points per level; ranks limited to level)
Saving Throws:
- Acrobatics: 10 (6 ranks + 3 Dex bonus; Reflex, incl. escape artist, fly, tightrope, tumble)
- Endurance: 10 (78+ 1 Con; Fortitude, run, stamina, swim)
- Resolve: 13 (5 + 4 Wis; Will; + 3 Clr/Wiz)
Other proficiencies:
- Animal Handling: *4 (0 ranks + 4 Wis; ride)
- Arcana: 0 (0 + 0 Int; magic)
- Area Knowledge: 0 (0 + 0 Int; geography, history, law/politics)
- Athletics: 5 (4 + 1 Str; climb, jump, lift)
- Craft: 3 (0 + 3 Dex; by creation, e.g. armory, cooking)
- Deception: 0 (0 + 0 Cha; bluff, disguise)
- Diplomacy: 0 (0 + 0 Cha; bargaining, gather info., taunt)
- Devices: 3 (0 + 3 Dex; locks, traps, constructs, mechanic)
- Intimidation: 1 (0 + 1 Str; interrogation)
- Leadership: 0 (0 + 0 Cha; followers, persuasion, rapport)
- Linguistics: 0 (0 + 0 Int; plus native; decipher, forgery; see below )
- Lore: 3 (3 + 0 Int; such as dungeoneering, nature, nonadventuring profession, science, strategy/tactics)
- Medicine: 7 (3 + 4 Wis; heal)
- Perception: 17 (10 + 4 Wis +3 Magic Item; empathy/sense motive, insight, notice)
- Perform: 0 (0 + 0 Cha/+; by artistic medium)
- Religion: 14 (10 + 4 Wis; planes)
- Sleight of Hand: 3 (0 + 3 Dex; holdout, pick pockets)
- Stealth: 6 (3+ 3 Dex; follow, hide, move silently)
- Survival: 7 (3 + 4 Wis; by terrain, incl. tracking)
- Vehicles: 3 (0 + 3 Dex; by type)
Stunts (race/class abilities/superpowers, skill specializations/feats and attribute swaps, signature items, etc.; by source):
- Extend Spell
- Positive Energy Burst (turning, 10d6 = 1d6 x Lvl. vs. Will save to damage Undead or heal allies, 30-ft. range, 5/day[1/2 level per day, Min 1])
- Sense Elements (psychometry)
- Spellcasting I (Cleric): Level 1 & 2 spells
- Spellcasting II (Cleric): Level 3 & 4 spells
- Spellcasting III (Cleric): Level 5 & 6 spells
- Spellcasting IV (Cleric): Level 7 spells
- Martial Arts (Kyudo) – 10 Maneuvers (1/ Level)
- All around sight (OA:231)
- Meditation (OA:231)
- Blind Fighting (OA:232)
- Prone Fighting (OA:228)
- Missile Deflection (OA:232)
- Zen Archery (May Use Wisdom bonus for attacks with a bow)
- TBD
- TBD
- TBD
- TBD
- Refresh: 3 remaining out of 10 (start w/ 6 Fate points, use to tag an aspect, make a declaration, or activate a stunt; plus 1 every 10 sessions or 2 levels)
Skill/stunt notes:
- Languages (native + Linguistics): Shengtese (eastern human common, native)
Spells/Powers (30 castable levels per day = 14 total Religion ranks + 4 stunt slots squared = 16; save DC = 10 + spell level + 1/2 character level — to revise?):
- Lvl. 0 (cantrips/orisons): Call to Worship, Cure Minor Wounds, Dowse, Guidance, Hallow, Meal Blessing, Mend, Predict Weather, Virtue, Ward, Water to Wine
-
Lvl. 1
- BFRPG: Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Entangle, Gloom, Light, Protection From Evil, Purify Food and Water, Remove Fear, Resist Cold
- AD&D1 OA: Animal Companion, Augury, Beneficence, Calm, Deflection, Detect Disease, Know History, Omen, Snake Charm, Trance, Weapon Bless
-
Lvl. 2
- BFRPG: Bless, Charm Animal, Find Traps, Heat Metal, Hold Person, Resist Fire, Silence 15-ft. Radius, Speak With Animals, Spiritual Hammer
- OA: Aid, Chant, Commune With Lesser Spirit, Create Sporing, Detect Charm, Dream Sight, Enthrall, ), Obscurement, Protection From Spirits, Request, Slow Poison, Warning, Withdraw
- Pathfinder: Masterwork Transformation
-
Lvl. 3
- BFRPG: Continual Light, Cure Blindness, Cure Disease, Growth of Animals, Locate Object, Remove Curse, Speak with Dead, Striking;
- OA: Castigate, Death’s Door, Detect Curse, Dispel Magic, Divination, Dream Vision, Flame Walk, Invisibility to Spirits, Know Alignment, Levitate, Magical Vestment, Oath, Possess Animal, Prayer, Remove Paralysis, Substitution;
- Pathfinder: Protection vs From Energy, Nap Stack, Invisibility Purge
-
Lvl. 4
- BFRPG: Animate Dead, Cure Serious Wounds, Dispel Magic, Neutralize Poison, Protection of Evil 10’ Radius, Speak with Plants, Sticks to Snakes;
- OA: Abjure, Detect Lie, Detect Shapechanger, Endurance, Exorcise, Fate, Pacify, Penetrate Disguise, Polymorph Self, Reanimation, Remorse, Reward, Snake Barrier, Sustain, Tongues;
- Pathfinder: Spiritual Ally, Ancestral Gift
-
Lvl. 5
- BFRPG: Commune With Nature, Control Winds, Create Food, Flame Strike, Insect Plague, Neutralize Poison, Quest, Reincarnate, Rock to Mud, True Seeing, Wall of Fire;
- OA: Advice, Air Walk, Atonement, Commune With Greater Spirit, Mental Strength, Possess, Raise Dead, Remember, Strength;
- Pathfinder: Righteous Might, Dispel Evil
-
Lvl. 6
- BFRPG: Animate Objects, Blade Barrier, Find the Path, Heal, Part Water, Pass Tree, Speak With Monsters, Weather Summoning, Word of Recall;
- OA: Immunity to Weapons, Inanimate Servant, Instruct, Plane Shift, Quickgrowth, Smite;
- Pathfinder: Heroes’ Feast, Forbiddance
-
Lvl. 7
- BFRPG: Faerie Ring, Regenerate, Restoration;
- OA: Ancient Curse, Astral Spell, Compel, Divine Wind, Exaction, Gate, Quest, Reincarnate, Restore Spirit, Resurrection, Wind Walk;
- Pathfinder: Holy Word
- Lvl. 8:
- Lvl. 9:
Bio:
Description:
- Gender: Male
-
Date of birth/age: 19
- Date created: 13 October 2013/“1 February 1227 B.C.E.”
- Eyes: Dark brown; Hair: Black, wavy
- Complexion: Olive
- Height: 5 ft., 5 in.; Weight: 155 lbs.
- Appearance, mannerisms:
Equipment
- Magic/empowered items:
- Scout’s Headband(3 Charges/Day)
~+2 Competence Bonus to Perception
~1 Charge, 60ft Darkvision for 1 Hour
~2 Charges, See Invisibility for 10 MIn
~3 Charges, True Seeing 1 Min
- Bracers of Falcon’s Aim
~ +3 Competence Bonus to Perception
~ +1 Competence Bonus to Ranged Attacks
~ Crit with bows on 19-20×3
- Periphat of Wisdom +2
- Ring of Feather Fall
- Mithril Chain Mail +1
- Wand of Magic Vestment + 1 AC per 2 caster levels (12 charges)
- Wand of Remove Fear (50 Charges)
- potions:
-
scrolls:
*remove blindness
-
Clothing, armor:
- armor:
- disguises:
- formal attire:
- traveling clothes: belt, boots, cloak, leggings, tunic, underwear
-
Occupational tools:
- holy symbol of Shang-ti, lord of the heavens
- netsuke for praying to ancestral spirits
- sheaths for weapons, ammunition
-
Rations:
- dried fruit and meat, 5 days’ worth
- bread/rice, 5 days’ worth
- water/wineskins, 2 quarts
-
Other gear, weapons:
- backpack, leather or wicker, full
- blankets, bedroll
- pouches/sacks
- rope, 50 ft., hemp
- torches, 10
-
Animals/transport: light riding horse
- Bit, blankets, bridle, harness, tack, saddle, stirrups
- Saddlebags, with 4 days’ grain
-
Money:
- copper pieces/fen:
- silver pieces/yuan (x2): 4
- electrum pieces/tael:
- gold pieces/tael (x2): 30,982
- platinum pieces/ch’ien:
- gold pieces in gems:
Bio/backstory (include family/training, allegiances):
- Homeland /nationality: Tong Sheng (principality of Silado), on the eastern Plains of Sathendo
- Patron deity /philosophy: Ancestor worship/animism
Contacts:
- Allies: Holy men of Sogewa, capital of Tong Sheng
- Enemies: Forces of chaos
- Companions/followers:
- Strongholds: None yet
Player Character Party 40 in Gene D.’s “Vanished Lands: A New Dawn” Asian-style telecom campaign, using the D20 Basic Fantasy Role-Playing Game and Advanced Dungeons & Dragons (1st Ed.) Oriental Adventures , plus house rules, Skype, and an online dice roller, as of autumn 2014:
- “Moon Jung-mo” [Dexter V.H.]-male Nannuattan Ninja (Msamaki, eastern Dark Elf Assassin) who has left the Shadow’s Claw clan and is posing as a River Spirit Folk (eastern Grey Elf) merchant; with a wyvern hatchling; LNg, Lvl. 8
- “Souji Nobuto ‘Sonny’ Yoshimitsu” [Beruk A.]-male Shengtese Tian Kensai (eastern human weapon master) from a dishonored house in the Lion Clan, specializing in chain weapons; with talking horse Yip; LNg, Lvl. 8
- “Toshiharu ‘Toshi’ Sembutsu” [Byron V.O.]-male Shan Sao Wu Jen (eastern Halfling Wizard) with tiger companion Amaya and a destiny; NGc, Lvl. 8
- “Ember Talon” [Sara F.]-female Crane Hengeyokai Wu (shapeshifting Druid), actually a young gold dragon banished from the Celestial Court; NGl, Lvl. 8
- “Soske’ Tiatoshe” [Geoff C.]-male Shengtese Tian Shukenja (eastern human Cleric), priest and animist from the Phoenix Clan, prophesied to do great things but plagued by family and ancestor spirits; LNg, Lvl. 8
- “Saigo Kasugi” [Bruce K.]-male Bamboo Spirit Folk Samurai (eastern Sylvan Elf Cavalier) discreetly serving his daimyo; LNg, Lvl. 8
- “Tokoro Gawa” [Drew S.]-male carp Hengeyokai Hulinyuan (amphibious shapeshifting Ranger) seeking to protect streams; with otter companion; CGn, Lvl. 8
Advancement:
- Every level (5 sessions): +5 skill points, +1 hit die
- Every 2 levels: +1 to BAB for Ftr and Rog, +1 refresh
- Every 3 levels: +1 to BAB for Clr and Wiz
- Every 4 levels: +1 to any one attribute
- Every 5 levels: +1 aspect
- Image links: imageshack.us/img169/4240/c17dfb7c9db918140cd7dab.jpg