Soske' Tiatoshe

Geoff C.'s Shengtese Shukenja for Gene D.'s "Vanished Lands: A New Dawn" telecom fantasy game

Description:

Player Character: “Soske’ Tiatoshe”
Role-Player: Geoff C.
Campaign:Vanished Lands

Aspects (can use a Fate point to tag for a +1d6 or a reroll on a 1d20 skill, plus compels; start with 5, +1 every 5 lvls.):

  • Origin (species/race): Shengtese (East Asian) human of the Phoenix Clan
  • Occupation (class): Shukenja (Cleric), Kyudo-trained mystic
    • Level (sessions/5): 10
  • Trouble/foibles: Destined from birth
  • Guest star (not a fellow party member or follower): Nagging family
  • Motivation (alignment): Return to normalcy
  • Allegiances/personality:
  • Adventuring (reputation/goal):
  • Status/title (heroic/epic):

Attributes (roll 4d6, drop the lowest, reroll 1s; modified by Origin, and bonuses; plus 1 pt. every 20 sessions or 4 levels):

  • Strength: 12 (+ 1 bonus; x5 = maximum carry, x10 = max. lift, to melee damage)
  • Dexterity: 18 (3+ ; x2 = ft./round; to initiative, Acrobatics/Reflex)
  • Constitution: 12 (+ 1; to Hit Points per level, Endurance/Fortitude)
  • Intelligence: 11 (0; see skills)
  • Wisdom: 23 (+ 4; to Resolve/Will)[+2 Amulet of Wisdom]
  • Charisma: 10 (0; to Leadership)

(Bonuses: 1-3: -3, 4-5: -2, 6-8: -1, 9-11: 0, 12-14: +1, 15-17: +2, 18-20: +3, 21-23: +4)

Combat statistics:

  • Armor Class: 21 total =
    • 3 (Dex bonus) +
    • 17 (by type worn: Mithral Chain 16 + 1 shield) +
      **+1 Enchantment
    • 0 (stunts/items/spells: ) +
  • Hit Points: 64 (start at max; by occupation/level: Clr d8 + Con bonus)
  • Base Attack Bonus: 6 total =
    • 3 (Dex bonus; on 1d20 to hit) +
    • 3 (class/lvl.; Clr/Wiz + 1 every 3 lvls.)+
    • 0 (stunts/items: )

Primary weapons (ranged and melee, by reach/range, damage, ammo, qualities):

  • Daikyu (short bow) — range 70 ft., ATT:8/3, 1d6 damage
    • +3 BAB
    • +4 Wisdom
    • +1 Magic Item
  • Staff, holy man’s — range 5 ft., 1d6 damage

Skills: 55 ranks total (on 1d20, plus Attribute bonus; 10 points to start, +5 points per level; ranks limited to level)

Saving Throws:

  • Acrobatics: 10 (6 ranks + 3 Dex bonus; Reflex, incl. escape artist, fly, tightrope, tumble)
  • Endurance: 10 (78+ 1 Con; Fortitude, run, stamina, swim)
  • Resolve: 13 (5 + 4 Wis; Will; + 3 Clr/Wiz)

Other proficiencies:

  • Animal Handling: *4 (0 ranks + 4 Wis; ride)
  • Arcana: 0 (0 + 0 Int; magic)
  • Area Knowledge: 0 (0 + 0 Int; geography, history, law/politics)
  • Athletics: 5 (4 + 1 Str; climb, jump, lift)
  • Craft: 3 (0 + 3 Dex; by creation, e.g. armory, cooking)
  • Deception: 0 (0 + 0 Cha; bluff, disguise)
  • Diplomacy: 0 (0 + 0 Cha; bargaining, gather info., taunt)
  • Devices: 3 (0 + 3 Dex; locks, traps, constructs, mechanic)
  • Intimidation: 1 (0 + 1 Str; interrogation)
  • Leadership: 0 (0 + 0 Cha; followers, persuasion, rapport)
  • Linguistics: 0 (0 + 0 Int; plus native; decipher, forgery; see below )
  • Lore: 3 (3 + 0 Int; such as dungeoneering, nature, nonadventuring profession, science, strategy/tactics)
  • Medicine: 7 (3 + 4 Wis; heal)
  • Perception: 17 (10 + 4 Wis +3 Magic Item; empathy/sense motive, insight, notice)
  • Perform: 0 (0 + 0 Cha/+; by artistic medium)
  • Religion: 14 (10 + 4 Wis; planes)
  • Sleight of Hand: 3 (0 + 3 Dex; holdout, pick pockets)
  • Stealth: 6 (3+ 3 Dex; follow, hide, move silently)
  • Survival: 7 (3 + 4 Wis; by terrain, incl. tracking)
  • Vehicles: 3 (0 + 3 Dex; by type)

Stunts (race/class abilities/superpowers, skill specializations/feats and attribute swaps, signature items, etc.; by source):

  1. Extend Spell
  2. Positive Energy Burst (turning, 10d6 = 1d6 x Lvl. vs. Will save to damage Undead or heal allies, 30-ft. range, 5/day[1/2 level per day, Min 1])
  3. Sense Elements (psychometry)
  4. Spellcasting I (Cleric): Level 1 & 2 spells
  5. Spellcasting II (Cleric): Level 3 & 4 spells
  6. Spellcasting III (Cleric): Level 5 & 6 spells
  7. Spellcasting IV (Cleric): Level 7 spells
  8. Martial Arts (Kyudo) – 10 Maneuvers (1/ Level)
    • All around sight (OA:231)
    • Meditation (OA:231)
    • Blind Fighting (OA:232)
    • Prone Fighting (OA:228)
    • Missile Deflection (OA:232)
    • Zen Archery (May Use Wisdom bonus for attacks with a bow)
    • TBD
    • TBD
    • TBD
    • TBD
  • Refresh: 3 remaining out of 10 (start w/ 6 Fate points, use to tag an aspect, make a declaration, or activate a stunt; plus 1 every 10 sessions or 2 levels)

Skill/stunt notes:

  • Languages (native + Linguistics): Shengtese (eastern human common, native)

Spells/Powers (30 castable levels per day = 14 total Religion ranks + 4 stunt slots squared = 16; save DC = 10 + spell level + 1/2 character level — to revise?):

  • Lvl. 0 (cantrips/orisons): Call to Worship, Cure Minor Wounds, Dowse, Guidance, Hallow, Meal Blessing, Mend, Predict Weather, Virtue, Ward, Water to Wine
  • Lvl. 1
    • BFRPG: Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Entangle, Gloom, Light, Protection From Evil, Purify Food and Water, Remove Fear, Resist Cold
    • AD&D1 OA: Animal Companion, Augury, Beneficence, Calm, Deflection, Detect Disease, Know History, Omen, Snake Charm, Trance, Weapon Bless
  • Lvl. 2
    • BFRPG: Bless, Charm Animal, Find Traps, Heat Metal, Hold Person, Resist Fire, Silence 15-ft. Radius, Speak With Animals, Spiritual Hammer
    • OA: Aid, Chant, Commune With Lesser Spirit, Create Sporing, Detect Charm, Dream Sight, Enthrall, ), Obscurement, Protection From Spirits, Request, Slow Poison, Warning, Withdraw
    • Pathfinder: Masterwork Transformation
  • Lvl. 3
    • BFRPG: Continual Light, Cure Blindness, Cure Disease, Growth of Animals, Locate Object, Remove Curse, Speak with Dead, Striking;
    • OA: Castigate, Death’s Door, Detect Curse, Dispel Magic, Divination, Dream Vision, Flame Walk, Invisibility to Spirits, Know Alignment, Levitate, Magical Vestment, Oath, Possess Animal, Prayer, Remove Paralysis, Substitution;
    • Pathfinder: Protection vs From Energy, Nap Stack, Invisibility Purge
  • Lvl. 4
    • BFRPG: Animate Dead, Cure Serious Wounds, Dispel Magic, Neutralize Poison, Protection of Evil 10’ Radius, Speak with Plants, Sticks to Snakes;
    • OA: Abjure, Detect Lie, Detect Shapechanger, Endurance, Exorcise, Fate, Pacify, Penetrate Disguise, Polymorph Self, Reanimation, Remorse, Reward, Snake Barrier, Sustain, Tongues;
    • Pathfinder: Spiritual Ally, Ancestral Gift
  • Lvl. 5
    • BFRPG: Commune With Nature, Control Winds, Create Food, Flame Strike, Insect Plague, Neutralize Poison, Quest, Reincarnate, Rock to Mud, True Seeing, Wall of Fire;
    • OA: Advice, Air Walk, Atonement, Commune With Greater Spirit, Mental Strength, Possess, Raise Dead, Remember, Strength;
    • Pathfinder: Righteous Might, Dispel Evil
  • Lvl. 6
    • BFRPG: Animate Objects, Blade Barrier, Find the Path, Heal, Part Water, Pass Tree, Speak With Monsters, Weather Summoning, Word of Recall;
    • OA: Immunity to Weapons, Inanimate Servant, Instruct, Plane Shift, Quickgrowth, Smite;
    • Pathfinder: Heroes’ Feast, Forbiddance
  • Lvl. 7
    • BFRPG: Faerie Ring, Regenerate, Restoration;
    • OA: Ancient Curse, Astral Spell, Compel, Divine Wind, Exaction, Gate, Quest, Reincarnate, Restore Spirit, Resurrection, Wind Walk;
    • Pathfinder: Holy Word
  • Lvl. 8:
  • Lvl. 9:
Bio:

Description:

  • Gender: Male
  • Date of birth/age: 19
    • Date created: 13 October 2013/“1 February 1227 B.C.E.”
  • Eyes: Dark brown; Hair: Black, wavy
  • Complexion: Olive
  • Height: 5 ft., 5 in.; Weight: 155 lbs.
  • Appearance, mannerisms:

Equipment

  • Magic/empowered items:
  • Scout’s Headband(3 Charges/Day)
    ~+2 Competence Bonus to Perception
    ~1 Charge, 60ft Darkvision for 1 Hour
    ~2 Charges, See Invisibility for 10 MIn
    ~3 Charges, True Seeing 1 Min
  • Bracers of Falcon’s Aim
    ~ +3 Competence Bonus to Perception
    ~ +1 Competence Bonus to Ranged Attacks
    ~ Crit with bows on 19-20×3
  • Periphat of Wisdom +2
  • Ring of Feather Fall
  • Mithril Chain Mail +1
  • Wand of Magic Vestment + 1 AC per 2 caster levels (12 charges)
  • Wand of Remove Fear (50 Charges)
  • potions:
  • scrolls:
    *remove blindness
  • Clothing, armor:
    • armor:
    • disguises:
    • formal attire:
    • traveling clothes: belt, boots, cloak, leggings, tunic, underwear
  • Occupational tools:
    • holy symbol of Shang-ti, lord of the heavens
    • netsuke for praying to ancestral spirits
    • sheaths for weapons, ammunition
  • Rations:
    • dried fruit and meat, 5 days’ worth
    • bread/rice, 5 days’ worth
    • water/wineskins, 2 quarts
  • Other gear, weapons:
    • backpack, leather or wicker, full
    • blankets, bedroll
    • pouches/sacks
    • rope, 50 ft., hemp
    • torches, 10
  • Animals/transport: light riding horse
    • Bit, blankets, bridle, harness, tack, saddle, stirrups
    • Saddlebags, with 4 days’ grain
  • Money:
    • copper pieces/fen:
    • silver pieces/yuan (x2): 4
    • electrum pieces/tael:
    • gold pieces/tael (x2): 30,982
    • platinum pieces/ch’ien:
    • gold pieces in gems:

Bio/backstory (include family/training, allegiances):

  • Homeland /nationality: Tong Sheng (principality of Silado), on the eastern Plains of Sathendo
  • Patron deity /philosophy: Ancestor worship/animism

Contacts:

  • Allies: Holy men of Sogewa, capital of Tong Sheng
  • Enemies: Forces of chaos
  • Companions/followers:
  • Strongholds: None yet

Player Character Party 40 in Gene D.’s Vanished Lands: A New Dawn” Asian-style telecom campaign, using the D20 Basic Fantasy Role-Playing Game and Advanced Dungeons & Dragons (1st Ed.) Oriental Adventures , plus house rules, Skype, and an online dice roller, as of autumn 2014:

  • Moon Jung-mo [Dexter V.H.]-male Nannuattan Ninja (Msamaki, eastern Dark Elf Assassin) who has left the Shadow’s Claw clan and is posing as a River Spirit Folk (eastern Grey Elf) merchant; with a wyvern hatchling; LNg, Lvl. 8
  • Souji Nobuto ‘Sonny’ Yoshimitsu [Beruk A.]-male Shengtese Tian Kensai (eastern human weapon master) from a dishonored house in the Lion Clan, specializing in chain weapons; with talking horse Yip; LNg, Lvl. 8
  • Toshiharu ‘Toshi’ Sembutsu [Byron V.O.]-male Shan Sao Wu Jen (eastern Halfling Wizard) with tiger companion Amaya and a destiny; NGc, Lvl. 8
  • Ember Talon [Sara F.]-female Crane Hengeyokai Wu (shapeshifting Druid), actually a young gold dragon banished from the Celestial Court; NGl, Lvl. 8
  • Soske’ Tiatoshe [Geoff C.]-male Shengtese Tian Shukenja (eastern human Cleric), priest and animist from the Phoenix Clan, prophesied to do great things but plagued by family and ancestor spirits; LNg, Lvl. 8
  • Saigo Kasugi [Bruce K.]-male Bamboo Spirit Folk Samurai (eastern Sylvan Elf Cavalier) discreetly serving his daimyo; LNg, Lvl. 8
  • Tokoro Gawa [Drew S.]-male carp Hengeyokai Hulinyuan (amphibious shapeshifting Ranger) seeking to protect streams; with otter companion; CGn, Lvl. 8

Advancement:

  • Every level (5 sessions): +5 skill points, +1 hit die
  • Every 2 levels: +1 to BAB for Ftr and Rog, +1 refresh
  • Every 3 levels: +1 to BAB for Clr and Wiz
  • Every 4 levels: +1 to any one attribute
  • Every 5 levels: +1 aspect
  • Image links: imageshack.us/img169/4240/c17dfb7c9db918140cd7dab.jpg

Soske' Tiatoshe

Vanished Lands geoff42183