Vanished Lands
Faelonia in FATE
Dexter V.H.'s Drow Ranger in Gene D.'s "Vanished Lands" using "Legends of Anglerre"
Description:
Player Character: “Lady Faelonia Telcontar” (FATE version)
Role-Player: Dexter V.H.
Campaign/Genre: Gene D.’s “Vanished Lands” heroic fantasy setting
- Rules System: Fantastic Adventures in Tabletop Entertainment (FATE) 3e Legends of Anglerre; previously in AD&D2 and Pathfinder
- Date Created: 1987 at SUNY-Binghamton/born “1345 B.C.E.”
- Date Revised: 3 February 2013/“2 April 1229 B.C.E.”
Aspects (10)
- Species/race: Drow (western Dark Elf) — includes Forest Friend, Immune to Magical Sleep, Long-Lived
- Occupational class: Ranger (Mountain, Beastmaster)
- Family/clan: Telcontar (Aldarion and Thalissa, minor nobility), Rangers’ guilds
- Alignment: Altruist, honorable, orderly (Neutral Good with Lawful tendencies)
- Foible: Curious to a fault
- Guest star/allies: husband “Shea” [Peter D./N.P.C.], “Ke Tan Ito” [Bill R.]
- Guest star/foes: Hunted by Dark Elven princesses (reputation)
- Titles: Ambassador to Zeda, Waletku kingdoms
- Champion of: Vulkan, lord of the mountains, and Mekkil, goddess of nature (veteran of the “Chaos Wars”)
- Bearer of: Heart Bow Dalis and past bearer of Greater Orbs
Skills
-
Superb (1 at +5):
- Stealth (subterfuge)
-
Great (2 at +4):
- Ranged Weapons (combat) — archer: longbow, hand crossbows, Whippets
- Survival (mundane) — includes animal handling, ride, tracking
-
Good (3 at +3):
- Academics (knowledge) — includes history, linguistics, planar lore, use magic device, spellcraft
- Athletics (physical) — includes escape artist, climb, fly, swim
- Melee Weapons (combat) — proficient with swords, shield
- Science (knowledge) — healing, nature
-
Fair (4 at +2):
- Alertness (investigation) — mostly passive; see Investigation
- Intimidation (social)
- Rapport (social) — diplomacy, persuasion
-
Average (5 at +1):
- Artificer (craft) — bowyer/fletcher
- Contacting (social) — gather information
- Leadership (social) — diplomacy, command, followers
- Empathy (social/perception) — sense motive
- Resources (mundane) — spending money, stronghold
- To get: Art (perform), Deceit (disguise), Investigation (search), Resolve (willpower)
Stunts
- Aiming (Ranged Weapons) — Skirmisher (shot on the run, no -1), Stay on Target (+1 after aiming/declaring)
-
Beasts — Animal Companions (Survival):
- falcon
- horse, Shadowmane
- mule, Doggarty
- wolf, Facon
- Artifacts: Heart Bow Dalis (see below), Greater Orbs
- Companions (Contacting) — allies and followers (see below)
- Danger Sense (Alertness) — +2 on full defense, vs. surprise
-
Elf (Racial):
- Elf Sight — low-light vision, +1 to Alertness, Investigation, Tracking
- Enemy of Evil — +2 to resist
-
Linguist (Academics) — +5 languages, to 7 total:
- Alvari (Elven Common)
- Draconic
- Draluk (Mountain Dwarven)
- Hifalendorin (western human Common)
- Kestollan (Hill Dwarven, Rock Gnome, Woldan Halfling)
- Sylvan (woodland animal, Fey folk)
- Zuromm (Drow, Undercommon)
-
Personal Devices (Artificer):
- Armor, studded leather, camouflage
- Grapple, Gnomish folding
- Masterwork gear
- Whippets (incendiary Nannuattan boomerangs)
- Shooting (Ranged Weapons) — Quick Shot (no penalty to draw, +2 to defend against blocks)
- Weapon of Destiny (Melee Weapons) — Long sword, Defender, flaming +2
- Weapon Mastery (Melee Weapons) — Weapon Specialist (+2 on swords), Weapon in Both Hands (ambidextrous, +1 on off hand)
- Woodcraft (Survival) — Tracker, Trackless Step
Refresh: 3? Fate points left (after stunts)
With Fate points, you can do the following:
- Tag a relevant aspect for a +2 on a skill roll or for a complete reroll of a skill check.
- Activate certain stunts (not the “always-on” ones; see below).
- Refuse a compel on one of your aspects.
- Make a declaration about the environment. (An assessment involves a skill roll to assign a scene aspect.)
Stress
- Health: 5
- Composure: 5
- Consequences: Mild (-2) to Moderate (-4), Severe (-6), and Extreme (-8)
Armor (see also magic items):
- modified Dark Elf field plate (magical; absorbs 1 Minor and 1 Major consequence; Aspect: quiet; 20 lbs.)
- helmet, conical, with nose and neck guards
- shield, large, enchanted vs. Dragons (absorbs 1 Minor, 1 Major consequence; metal, triangular; 15 lbs.)
Weapons (to update to FATE): Hand-to-Hand
- daggers, 4 silver (bonus +1, 1 lb. each)
- morning star (+3, 10 lbs.)
- sword, broad (+3, 4 lbs.)
- sword, long (+3, 4 lbs.)
- sword, Defender (+5, 10 lbs., flaming)
Ranged
- bow, long (+3 damage bonus, range 3, 4 lbs.)
- crossbow, hand (+2, range 1, 3 lbs.)
- crossbow, hand, repeating (+2, range 1, 5 lbs.)
- crossbow, light (+2, range 2, 6 lbs., slow reload)
- daggers, thrown (+1, range 1, 1 lb. each)
- whippet (Nannuattan incendiary boomerangs; +2, range 2, 1 lb. each)
-
Ammunition (see also Magic Items):
- arrows, for longbow (plus a few glass, +2)
- quarrels, 20, for hand crossbow
- quarrels, 2, for hand crossbow, +3
- quarrels, 5, for light crossbow
- quarrels, 2, for light crossbow, +4
- whippets, 10
Other equipment (and weight, locations):
-
Clothing (8 lbs.):
- belt, leather, with ornamental buckle
- boots, high soft leather, brown (2 lbs.)
- brooch, silver leaf (Ranger badge)
- cloak, fine fur, with hood (brown)
- gloves, black leather
- leggings, black leather
- surcoat, green with blue border
- tunic, white
- undergarments, stockings
-
Rations: Iron (preserved), 1 week (10 lbs.)
- water/wineskins, 2 half-gallon (full)
-
Gear:
- backpack, leather (2 lbs. when empty)
- chalk (0.5 lb.)
- flint and steel
- flute, pan pipes
- grappling hook, Gnomish folding (4 lbs.)
- herbs: holly, oak, wolfsbane
- letters, diplomatic credentials from the Zeda kingdom of Dwarves and Gnomes and the Waletku kingdom of the Elves
- mirror, small silver (0.5 lb.)
- needle and thread
- pitons, 2 iron (0.5 lb. each)
- pouches, 2 on belt (1 lb.)
- rope, 50 feet, silk (5 lbs.)
- soap (1 lb.)
- spyglass (1 lb.)
-
Stored, on steed or at stronghold:
- blankets, wool (5 lbs.)
- bolt cases and quivers, with crossbows
- chain mail armor, Drow +5 (40 lbs.)
- cloak with hood, wool, dark green
- clothing, 2 spare sets (16 lbs.)
- crampons (2 lbs.)
- field plate armor, +8 normal, +5 magical (25 lbs.)
- firewood, 5 days’ worth (10 lbs.)
- flask (0.3 lb.)
- gown, formal dress
- herbs
- horn of Shea
- lantern, hooded (2 lbs.)
- oil, in flasks (1 lb./pint)
- paper, papyrus, and parchment
- pen, quill, and 2 vials of ink
- robe, silk
- scabbards and sheaths, with weapons
- scrollcases, bone (0.5 lb. each)
- tent, small
- torches, 10 (1 lb. each)
- wax, sealing
- whetstone
- whistle, signal
-
Valuables:
- 3 platinum pieces
- 150 gold pieces
- 100 electrum pieces
- 200 silver pieces
- 50 copper pieces
- ~30,000 in gems and jewels (total, at stronghold)
-
Gems on person:
- 10×1,000 g.p.
- 4×50 g.p.
- 10×10 g.p.
- signet ring/personal seal
Steed: Shadowmane, medium warhorse (see also wolf companion Facon, falcon, and mule Doggarty)
- barding, field plate
- bit and bridle
- harness and tack
- horseshoes
- saddle and stirrups, leather
- saddlebags and blankets
Magic items (to re-stat):
- Amulet of Proof Against Detection
- Amulet vs. Undead (as 9th Lvl. Priest)
- Armor, modified Dark Elf field plate (absorbs 1 Minor and 1 Major consequence; Aspects: quiet)
- Armor, Dwarven plate (absorbs 1 Minor, 1 Major, and 1 Severe consequence; Aspects: heavy, hot, noisy)
- Armor, Elven mithril chain
- Artifact, Greater Orb (not currently holding; see also “Chaos Wars” notes)
- Artifact, Heart Bow Dalis, mistress of stealth (see below)
- Bracers of Antitechnology
- Brooch of Obscure Alignment
- Helmet, with defense against mental control
- Holy symbols of Mekkil and Vulkan
- Holy water, 5 vials
- Potion, healing (Cure Serious), 6 doses
- Quarrels of Homing, Lightning (2 each)
- Ring of Regeneration (3 HP/hr.)
- Robe of Blending
- Shield, large metal, enchanted vs. dragons (+1? also absorbs 1 Minor, 1 Major consequence; metal, triangular; 15 lbs.))
- Sword, long, Defender, flaming +5
Spells [from Advanced Dungeons & Dragons Second Edition, to convert]:
- First Level (2 at Difficulty Class 13):
- Alarm
- Animal Friendship
- Detect Animals or Plants
- Detect Snares and Pits
- Entangle
- Magic Fang
- Pass Without Trace
- Read Magic
- Resist Elements
- Delay Poison
- Speak with Animals
- Summon Nature’s Ally I
- Second Level (1 at D.C. 14)
- Animal Messenger
- Cure Light Wounds
- Detect Chaos
- Detect Evil
- Detect Good
- Detect Law
- Hold Animal
- Protection from Elements
- Sleep
- Snare
- Speak with Plants
- Summon Nature’s Ally II
Bio:
Description: female Drow (western Dark Elf)
- Hair Color: black, long, with silver bangs
- Eye Color: violet, with slit pupils
- Height: 5 ft. 1 in.; Weight: 110 lbs.
- Complexion: dark brown/black; has slight fangs
- Age: apparent (human) ~30, actual 116 (born “1345 B.C.E.”)
- Birth Rank/siblings: third child
- Hometown/stronghold: Mountain Dwarven hamlet of Pugil, in the Ivory Mountains
- Social Class/status: Lower Upper Class
- Base Honor: 90 (Lady)
Notes on “Dalis,” the sentient Heart Bow borne by Faelonia (as updated from AD&D2 to Pathfinder; to convert to FATE 3e Legends of Anglerre)
Some sources:
- The Archer: Fugitive From the Empire (TV, 1981)
- One game adaptation: ftp://ftp.cs.pdx.edu/pub/frp/hero/fantasy-hero/html/magic/heartbow.html
Similar artifacts:
- http://www.uesp.net/wiki/Oblivion:Leveled_Items#Bows
- http://www.uesp.net/wiki/Morrowind:Weapon_Artifacts#Bows
- http://heroescommunity.com/viewthread.php3?TID=17248
General Abilities: When using a Heart Bow, the bearer:
- Gets +2 to Charisma
- Immune to disease or fear
- May create lesser bows with one or two of its abilities
- Paralyzes nonbearers who attempt to use it
- Grants plane travel (Teleport/Plane Shift without error/trace)
- The bow emits Continual Light
- The Heart Bow can also gain one ability from each bearer.
Dalis is very intelligent, speaking Alvari (Sylvan/Elven common), Celestial (good Outsider), Draconic (metallic), Quelanthi (High Elven), Draluk (Mountain Dwarven Runes).
Special/unique abilities of Dalis:
- At will:
- +5 to hit with normal arrows; +10 vs. the Void and its servants
- Barkskin
- Detect Undead (as well as other Heartbows, the Void)
- Protection from Void (primordial Chaos, mutations), 100-ft. radius
- Regenerate 5 hit points per round
- Once per encounter:
- Commune With Nature
- Cure Critical Wounds
- Disrupt Undead
- Heroism, Greater
- Mass Heal
- Once per day:
- Beast Shape IV
- Command Plants
- Fly, Mass
- Teleport, Greater (no error, trace)
- Undeath to Death
- Once per week:
- Create lesser bow
- Invisibility
- Plane Shift
- Polymorph Any Object
- Wish
Player Character History:
- 1345 B.C.E.: Faelonia was born in the village of Ruthorp, in the northern reaches of the Kingdom of Zuromm, in the foothills of the Ivory Mountains. She was the third child in an upper middle class family of Drow (western Dark Elves). She was raised as a wilderness scout by the Wolf Clan and adopted her companion, Facon, as a cub.
- 1244: Faelonia turned from the worship of the evil Lloth, the demon queen of spiders, and fled hunters of her own kind. While stumbling into the siege of the Dwarven town of Barof, she met her lifelong friends, bumbling Dwarf Cleric Bert (actually Crown Prince Bertrand of Doru, later Zorch/King Bertrand I) and the dangerous Shengtese (Oriental) human Ninja “Ke Tan Ito” [Bill A.R.].
- 1243 to 1239 [1987 to 1991]: Faelonia participated in the War of the Five Kingdoms, when the Drow of Zuromm and Nannuattan (eastern Dark Elves) of Gokuri led Orcs and Oni against the Waletku Kingdom of the Elves, the Zeda Kingdom of the Dwarves and Gnomes, and later, the (proto-Western European) human Kingdom of Hifalendor.
The exiled Dark Elf’s first adventuring party included stalwarts such as flirtatious Shengtese human Monk “Hun See Quan” [Louis S.], brash High Elf holy warrior “Rellim Dorathan” [Mark M.], and Sylvan Elf Wizard “C. Sylvestris B.M.R.” [Woody C.].
Later parties included intrepid Halfling Rogue “Tunnel Brassbuckle” [Stuart C.G.], devious Saganim (proto-Celtic) human Conjurer “Skavar/Keran Ravics” [Alex R.], brave Hifalendorin human Invoker “Taulbert Haathgar” [Josh W.], stolid River Dwarf Fighter/Cleric “Bain” [Ron J.K.], and fun-loving Faun Bard “Kaleva” [Cheryl L.I.L.].
Faelonia and company went on many great quests, including: Walk from Evesboro; Labyrinths of Memir 2; city of Alfendi in the Waletku Forest; Nadwi Thieves’ Guild; Elven and Dwarven artifact hunts; Silgath, the Ivory Mountains, and the North; Ravenloft; Into the Underdark; Dragonflight 1 and 2; the Eastern Front; and “Chaos Wars” battles. She fought evil Sorcerers and warlords, including Dark Elven matrons Balesta and Katessa.
In the course of her travels, Faelonia earned the respect of many Dwarves and Elves, eventually becoming an ambassador. She joined the Talcontar family of Grey Elf Ranger “General Aldarion” [Gene D.] and Nannuattan Fighter “Thalissa” [John Z.G.], and revived the Mountain Ranger Guild. Faelonia was briefly entrusted with a Greater Orb by Elf Ranger “Kelan Elgoral” [David I.S.] in 1244. She also became a leader in the small community of Dark Elf defectors.
Faelonia fell in love with and eventually married Grey Elf Rogue Shea [Peter G.L.J.D.], a Grey Elf Acrobat and another Heart Bow wielder. Faelonia withdrew from worldly affairs into her stronghold in Pugil because of her pregnancy in 1240.
- 1239 to 1238: Faelonia served as mentor to other adventuring parties, including the “Children of the Elder Gods” [parties of the New York Public Interest Research Group Inc. chapter at Queens College of the City University of New York; 1990 to 1991, real-time].
- 1235 to 1233: The “Paragon” adventured [AD&D2 parties in Northern Virginia; 1993 to 1996, real-time]. “Balaim Bearclaw” [John J.G.], a male Dwarf Ranger/Druid, trained under Faelonia.
- 1232: In autumn of 1232 [Boston, 2003], “King Ereval I” [Steve A.L.] of the Waletku kingdom asked Lady Faelonia to visit his southern ally, King Akkon XII of Hifalendor, and to investigate rumors of Zuromm activity on the distant Sea of Nagendwa. Faelonia and Shea soon learned of various intrigues [see “Liberators” notes], as well as the growth of the dreaded ghost fleet.
- 1231: In March (2004), the couple accompanied the privateers known as “the Dragonslayers” aboard their carrack, the “Dragon’s Bane,” to visit the Sea Elves of Oceanis and seek a renewed alliance. There, they met Lady Dalesta, a competing Drow ambassador from the nefarious Kingdom of Zuromm.
While the Thallasaquendi of the Kelp Kingdom agreed to a naval alliance with Hifalendor against the Undead pirates, they rejected Waletku and Zuromm’s petitions. Faelonia and Shea later met with “Ibrahim al-Sufaia” [Byron V.O.], a Suthern [proto-Arabic] human Paladin of Ishmas, matron of magic [Egyptian: Isis], who accompanied them back to Hesolin and then to Alfhileno for training and research.
From there, she flew on borrowed royal griffons to the remote outpost of Silgath, where she regrouped with Tunnel, Rellim, and Shea, as well as with haughty Avariel (winged Elf) Fighter “Semaia D’Issichar” [Karen M.L.] and Ibrahim, before heading to “the Paragon’s” stronghold of Morbaltek and continuing the search for the missing metallic dragon allies of the Waletku Kingdom…
After helping Tunnel and members of “the Liberators” and “Dragonslayers” destroy the dreaded Flying Citadel of the Nannuattan, Faelonia prepared to return the Bracers of Air Control to the lost city of Tel Silat in the Halmed Desert and to accompany Ibrahim to the distant empire of Khemet [New Kingdom Egypt].
Former members of the “Dragonslayers” also explored Eagle’s Rest, founde the Gargoyle Headlands and a monastery/dojo, and slayed the Undead gold dragon Daneira in the port of Gisar.
- 1230 B.C.E.: “Mystical Harmony/the Seekers of Lore” fight monsters on the Plains of Sathendo before adventuring through time [2005 to 2006]. The “Broken Chains” wander the Halmed Desert and take control of Emein Island as Goblinoids migrate from Zuromm to the Garku Nasit. “Holy Steel” sets out for the distant empire of Khemet (New Kingdom Egypt) [2007 to 2008]. The exploits of Theseus.
- 1229: The “Faith-Based Initiative” retrieves three relics for the barbaric Gusorin Confederation [TT, D&D4e, 2009]. Gokuri takes control of Tekugi. Ibrahim successfully completes his quest, but Faelonia is kidnapped from the court of Pharaoh Ramses II Pathfinder, 2010].
- 1228: The “Uncommon Companions” wander the borderlands between Hifalendor and the Waletku kingdom, encountering the followers of the mysterious Vappu Lahja. Members of the “Broken Chains” reunite, and “Holy Steel” travels the outer planes to rescue Faelonia [FATE 3e Legends of Anglerre, 2011 to 2012]. “Vistel’s Circus” travels across the kingdom of Saganim, and some members strike out on their own to fight corruption and monsters [ Basic Fantasy Role-Playing Game, 2012 to 2015].
- 1227: As the latest wars wind down in the east, a team is tasked with helping to restore order while covertly monitoring various enemies [“A New Dawn,” 2013 to 2015]. Mercenaries in the “Storm Riders” and the “Shadow Wyvern Company” act as scouts as “Capt. Jack Kildare’s” [Randy K.M.] Ghost Fleet grows [EH/RBR, D&D5e, 2015-2016].
- 1226 B.C.E.: The “Talons of Tanis” defend Khemet and Pharaoh Ramses II from the cult of “Forgotten/Sky Pharaoh” Hakahotep [WTWH, Party 43, D&D5e “Journey From Khemet: Talons of Tanis,” 2018-present] “Holy Steel” addresses the “War of Skulls” in the “Vanished Lands”….
“Faelonia” and related Player Characters
Past Party Members (AD&D2 to D&D3.5)
- “Tunnel Brassbuckle” [Stuart C.G.]-female Harfoot Halfling scout (Rogue), servant of Mekkil, goddess of nature; NGc, Lvl. 6
- “Shea” [Peter G.L.J.D./Non-Player Character]-male Grey Elf Rogue (Faerie Assassin/Acrobat) and husband of Faelonia; CNe, Lvl. 12
- “Bert/Bertrand I of Doru” [N.P.C.]-male Mountain Dwarf Cleric of Vulkan (Moradin)/Aristocrat, king of the Zeda Kingdom of the Dwarves and Gnomes; CGn, Lvl. 8/2
- “Ke Tan Ito” [Bill A.R. (Calif.)]-male Shengtese (Oriental) human Fighter (Bushi/Ninja); NEl, Lvl. 8
- “Hun See Quan” [Louis S.]-male Shengtese human Monk; CNg, Lvl. 3
- “Caer Sylvestris Beredoric Melchior-Regal” [Woody C.]-male Demi-Elf (Sylvan/Drow) Fighter/Wizard; NGl, Lvl. 5/6
- “Skavar/Keran Ravics” [Alex R.]-male Saganim (proto-Celtic) human Conjurer; CNe, Lvl. 4
- “Taulbert Haathgar” [Josh W.]-male Hifalendorin (proto-Western European) human Invoker; NGl, Lvl. 2
- “Bain” [Ron J.K.]-male River Dwarf Cleric of Kardikea, lord of war; CGn, Lvl. 4
- “Kaleva” [Cheryl L.I.L.]-female Faun (Satyr) Cleric/Bard of Brijitt; CGn, Lvl. 3/1
- “Ereval I” [Steve A.L./N.P.C.]-male Half-Elf Ranger/Aristocrat, king of the Waletku Kingdom of the Elves; NGc, Lvl. 11/3
- “Bert II of Pugil” [Dexter V.H./N.P.C.]-male Demi-Elf (Drow/Grey) child of Faelonia and Shea; CGn, Lvl. 0
- “Semaia D’Issichar” [Karen M.L.]-female Avariel (winged Elf) Fighter; NGc, Lvl. 7
Other Player Characters at SUNY-Binghamton
- “Sir Delfrom Manthantalus” [Dexter V.H.]-male Grey Elf Fighter; Heart Bow wielder; LGn, Lvl. 10
- “Salorian” [Dexter V.H.]-Valley Elf Bard; NGl, Lvl. 3
- “Lord Galion Luincolla” [Gene D.]-male Sylvan (Wood) Elf Ranger; Heart Bow wielder; NGc, Lvl. 15
- “Blanco Brassbuckle” [Stuart C.G.]-male Harfoot Halfling Meadow Ranger; NGl, Lvl. 7
- “Dona Avyana T.E.” [Woody C.]-female Demi-Elf (Drow/Sylvan) Cleric/Wizard of Ismiltar; LGn, Lvl. 3/3
- “Siegfried” [Steve B./N.P.C.]-male Saganim human Paladin of Otih; LGn, Lvl. 2
- “Thelonius Greenleaf” [Ron J.K.]-male Sylvan Elf Rogue (Thief); CGn, Lvl. 2
- “Helga” [Karen A.I.]-Barbari (proto-Slavic) human Barbarian; CGn, Lvl. 3
- “Conan” [Steve M.R./N.P.C.]-male Cimmerian human Barbarian; CNg, Lvl. 8
Some of the “Paragon,” “Liberators,” and “Dragonslayers”
- “Balaim Bearclaw” [John J.G.]-male Dwarf Mountain Ranger/Druid; member of “the Paragon,” trained under Faelonia; CGn, Lvl. 9/11
- “Terilyre Nailo” [Paul J.]-male High Elf “Ranger” (Quelanthi Rogue); member of “the Liberators” and contact of Tunnel; NGc, Lvl. 6
- “Vasec” [Alex J.]-male Drow Wizard/Loremaster; “Liberator” and “Dragonslayer,” contact of Ibrahim; CGn, Lvl. 8/2
- “Grace” [Carolyn M.P.]-Zarendo Islander Jaguar Woman Ranger; “Dragonslayer” and contact of Ibrahim; NGc, Lvl. 8
- “Helena Thenastil Ravenwood” [Gene D./N.P.C.]-female High Elf Ranger [from Paul J.’s D&D3.5 campaign]; contact of Ibrahim; NGl, Lvl. 9
Player Character roster for “Holy Steel” miniseries, summer 2011:
-
“Faelonia Telcontar” [Dexter V.H.]-female Drow Ranger (western Dark Elf Beastmaster), ambassador for the Waletku and Zeda kingdoms and champion of Mekkil and Vulkan, with wolf companion Facon and Heart Bow (artifact) Dalis; NGl, Lvl. 16
- “Rellim Dorathan” [Mark M./Non-Player Character]-male Quelanthi Fighter/Cleric of Aerdary (High Elf: Labelas), friend of Faelonia; CGn, Lvl. 6/6
-
“Milos Valoren” [Beruk A.]-male Barbari human scout [Rogue/Fighter/Gatecrasher from Ted A.H.’s D&D3 “Solar Gods: the Ether Wars”], former “Liberator” and “Dragonslayer”; CGn, Lvl. 10/3/3
- “Nialla Burkin” [N.P.C.]-female Suthern human Qedeshot/Battle Dancer (proto-Arabic Bard/Monk), former crewmember of the Dragon’s Bane and follower of Milos; NGc, Lvl. 8/1
-
“Ibrahim al-Sufaia” [Byron V.O.]-male Suthern human Ghazi/Khery-heb (Egyptian Paladin/Wizard) of Isis, former “Dragonslayer” and bearer of custos (enchanted khopesh) Akhu; LGn, Lvl. 13/3
- “Arianna Leafsplitter” [N.P.C.]-female Sylvan (Wood) Elf Druid, follower of Ibrahim; TNg, Lvl. 9