Moon Jung-mo, Msamaki of Shadow's Claw clan

Dexter V.H.'s Nannuattan Ninja for Gene D.'s "Vanished Lands: A New Dawn" Asian-style fantasy campaign

Description:

Player Character: “Moon Jung-Mo” (actually Msamaki of the Shadow’s Claw clan)
Role-Player: Dexter V.H.
Campaign:Vanished Lands

Aspects: 7 (can use a Fate point to tag for a +1d6 or a reroll on a 1d20 skill, plus compels; start with 5, +1 every 5 lvls.):

  1. Origin (species/race): Nannuattan (eastern Dark Elf) of Gokuri
  2. Occupation (class): Merchant/scout (Yakuza, actually Rogue/Ninja)
    • Level (sessions/5): 10
  3. Trouble/foibles: Banished for betraying clan (befriended a target, then turned away)
  4. Guest star (not a fellow party member or follower): Wyvern hatchling
  5. Motivation (alignment): Won’t take an innocent’s life ever again (Lawful Neutral with Good tendencies)
  6. Allegiances/personality: Trying to redeem Shadow’s Claw clan honor
  7. Adventuring (reputation/goal): Incurable romantic
  8. Status/title (heroic/epic):

Attributes (roll 4d6, drop the lowest, reroll 1s; modified by Origin, and bonuses; plus 1 pt. every 20 sessions or 4 levels):

  • Strength: 15 (+ 2 bonus; x5 = maximum carry, x10 = max. lift, to melee damage)
  • Dexterity: 19 (+ 3; x2 = ft./round; to initiative, Acrobatics/Reflex)
  • Constitution: 12 (+ 1; to Hit Points per level, Endurance/Fortitude)
  • Intelligence: 13 (+ 1; see skills)
  • Wisdom: 13 (+ 1; to Resolve/Will)
  • Charisma: 17 (+ 2; to Leadership)

(Bonuses: 1-3: -3, 4-5: -2, 6-8: -1, 9-11: 0, 12-14: +1, 15-17: +2, 18-20: +3, 21-23: +4)

Combat statistics:

  • Armor Class: 19/20 total = 11 +
    • 3 (Dex bonus) +
    • 5 (by type worn: stealth robes from Crimson Moth silk) +
    • 1 (stunt: Shadowborn Warrior, when in shadows) +
    • 0 (spells: )
  • Hit Points: 48 (start at max; Rog d6 + Con bonus)
  • Base Attack Bonus: 8/9 total =
    • 3 (Dex bonus; on 1d20 to hit) +
    • 5 (class/lvl.; Ftr/Rog: + 1 every 2 lvls.) +
    • 1 (stunts/items: when using favored weapon, bow)

Primary weapons (ranged and melee, by reach/range, damage, ammo, qualities):

  • Blowgun (knockout darts, DC 14 Fort)
  • Chopsticks (metal, 1d4/2)
  • Crossbow bracers (1d4)
  • Hankyu (short compound masterwork folding bow, range M, 1d6 + 2 Str Dam, + grapple arrow)
  • Ninja-to/wakizashi (short sword, 1d6 + 5 — + 3 enchantment + 2 Str; with Wyvern crest)
  • Oil flask, thrown (range S, 1d8 Dam + flame vs. Ref)
  • Shurikens (throwing stars, range M, 1d4 Dam, 10)
  • Whippets (3 incendiary boomerangs, 1d6 + d6 fire, DC 14 Ref)
  • The Whispering Shrike: + 1 wakizashi, can also be used to Shield other; hilt contains letter

Skills: 55 ranks total (on 1d20, plus Attribute bonus; 10 points to start, +5 points per level; ranks limited to level)

Saving Throws:

  • Acrobatics: 9 (3 ranks + 3 Dex bonus, + 3 Rog; Reflex, incl. escape artist, fly, tightrope, tumble)
  • Endurance: 6 (5 + 1 Con; Fortitude, run, stamina, swim)
  • Resolve: 6 (5 + 1 Wis; Will; + 3 Clr/Wiz)

Other proficiencies:

  • Animal Handling: 5 (4 ranks + 1 Wis; ride)
  • Arcana: 3 (2 + 1 Int; magic)
  • Area Knowledge: 2 (1 + 1 Int; geography, history, law/politics — Gokuri)
  • Athletics: 5 (3 + 2 Str; climb, jump, lift)
  • Craft: 3/1 (0+ 3 Dex/+ 1 Int; by creation, e.g. armory, cooking)
  • Deception: 6 (4 + 2 Cha; bluff, disguise)
  • Diplomacy: 3 (1 + 2 Cha; bargaining, etiquette, gather info., taunt)
  • Devices: 5 (2 + 3 Dex; locks, traps, constructs, mechanic)
  • Intimidation: 2 (0 + 2 Str; interrogation)
  • Leadership: 2 (0 + 2 Cha; followers, persuasion, rapport)
  • Linguistics: 4 (3 + 1 Int; plus native; decipher, forgery; Bamoric/native, Draconic, Shengtese/common, Undercommon)
  • Lore: 2 (1 + 1 Int; the Underdark/Gokuri, merchant)
  • Medicine: 1 (0 + 1 Wis; heal)
  • Perception: 6 (5 + 1 Wis; empathy/sense motive, insight, notice)
  • Perform: 2 (0 + 2 Cha/+; by artistic medium)
  • Religion: 2 (1 + 1 Wis; planes)
  • Sleight of Hand: 4 (1 + 3 Dex; holdout, pick pockets)
  • Stealth: 13/18 (10 + 3 Dex, + 5 from suit; follow, hide, move silently)
  • Survival: 4 (3 + 1 Wis; by terrain, incl. tracking)
  • Vehicles: 3 (0 + 3 Dex; by type)

Stunts (race/class abilities/superpowers, skill specializations/feats and attribute swaps, signature items, etc.; by source):

  1. Darkness (racial): 1x/day/lvl.
  2. Favored weapon (racial, 2 slots): + 1 to hit with bow, Whippet
  3. Ki damage resistance (class; + 1d6, 1x day/lvl.)
  4. Levitate (once per day per level)
  5. Martial Arts: Ninjutsu (class): 1 maneuver by level, see below
  6. Shadowborn Warrior (class): + 2 on initiative when in darkness; + 1 to AC when concealed in shadow
  7. Sneak Attack (class): + 4 to hit on successful Stealth, x2 damage
  • Refresh: 3 remaining out of 11 (start w/ 6 Fate points, use to tag an aspect, make a declaration, or activate a stunt; plus 1 every 10 sessions or 2 levels)

Skill/stunt notes:

  • Languages (native + Linguistics): Bamoric (Gokuri, native), Draconic, Shengtese (eastern human common), Undercommon (Dark Elven)

Martial arts (by maneuver, style, citation): Ninjutsu, see AD&D2 Complete Ninja’s Handbook — Hard/Soft, no. AT + 1, – 2 AC – 2, + 1 Dmg., Movement: Mod 1, mainly legs;

  • Kick: 1 Circle Kick (+ 1d2 Dam), 3 Backward Kick
  • Lock: 1 Choke Hold (1 round to knock out victim), 3 Incapacitator
  • Movement: 1 Feint (cost attack, then + 3 to hit), 2 Prone Fighting, 4 Leap
  • Strike: 1 Iron Fist (+ 1d6 + 1 Str with unarmed blows)
  • Throw: 1 Fall, 2 Instant Stand
  • Block: 1 Basic Parry (block 1 melee attack), 3 Grappling Block, 4 Arrow Parry
  • Mental: 1 Meditation, 2 All-Around Sight, 4 Ch’i Attacks

Weapons allowed (tight group): Short blades, Oriental blades, chain weapons, rope weapons

Other potential abilities (see Stunts):

  • Racial: Nannuattan (+ 2 Dex, – 2 Con, + 1 Cha)
    • Bite, fangs (1d4)
    • Favored terrain (+ 2 on Survival in Underdark)
    • Low-light vision (60 ft.)
    • Poison (Fort 14, 1d4 Con)
    • Strong will (+ 2 on Will saves)
    • Talk With Animals (racial): 1x/day/lvl.
  • Class: Rogue — Ninja
    • Pass Through Walls (1x per day per level after Lvl. 12)
    • Psychic duel (see AD&D1 Oriental Adventures)
    • Slow Fall (- 1d6 x 1/4 lvl. damage from falling)
    • Water Walk (5 ft. per round per level)
  • Class: Rogue — Yakuza
    • Defensive roll (Dex/Ref save vs. damage instead of AC 1/day)
    • Ki speed (add Dex bonus to move, 1x/day/Lvl.)
    • Sneak Attack (+ 4 to hit on successful Stealth, x2 damage)
  • Spells (by level, range, duration, effect, citation; Save DC = 10 + spell level): None, but may read scrolls
Bio:

Equipment

  • Magic/empowered items:
    • Ninja-to (short sword, + 3)
    • Ring of Animal Friendship
    • Robe of Alter Self
    • “Stealth suit,” made from Crimson Moth silk, grants + 5 AC, Detect Magic/Poison (1 charge per day), Fly (2x/day), and Invisibility (2x/day, + 5 on Stealth)
    • The Whispering Shrike: + 1 wakizashi (short sword), can be used to Shield other; hilt contains a letter from evil Druid Ye-sing Kien addressed to someone at Bazran Hai
    • potions: Water Breathing (shared with Ember?)
    • scrolls: Meld Into Stone (shared with Ember?)
  • Clothing, armor:
    • armor:
    • disguises: beggar’s outfit (3 lbs.), Rogue/Yakuza clothing (5 lbs.), Shinobi stealth garb (black, 4 lbs.), ragged trader’s cloak
    • formal attire: kimonos (5 lbs. each)
    • traveling clothes: belt, boots, cloak, leggings, tunic, underwear 5 lbs.
  • Occupational tools:
    • Bow, folding, masterwork
    • Disguise kit, as River Spirit Folk (eastern High/Grey Elf)
    • Grenades, eggshell (5 each) — dust, flash powder, pepper
    • Lockpicks
    • Poison: 2 vials, death or sleep (DC 15)
    • Sheaths for weapons, ammunition
    • Tattoo, wyvern, from Shadow’s Claw Ninja clan
  • Rations: iron, 1 wk., 10 lbs.
    • dried fruit and meat, 5 days’ worth
    • bread/rice, 5 days’ worth
    • water/wineskin, 2 qts.
  • Other gear, weapons:
    • backpack, wicker, full
    • blankets, bedroll
    • lantern, hooded, with 5 flasks of oil
    • Ninja-tos (wakizashis /short swords), 2 spare, to trade
    • pouches/sacks
    • rope, 50 ft., hemp
  • Animals/transport:
    • Bit, blankets, bridle, harness, horseshoes, tack, saddle, stirrups
    • Saddlebags, with 4 days’ grain
    • Steed: light riding horse, ornate carriage
  • Money:
    • copper pieces/fen:
    • silver pieces/yuan (x2):
    • electrum pieces/tael:
    • gold pieces/tael (x2): 815 (1,157 g.p.)
    • platinum pieces/ch’ien:
    • gold pieces in gems: 0

Description:

  • Gender: Male
  • Date of birth/age: 44 (22 apparent human)
    • Date created: 13 October 2013/“February 1227 B.C.E.”
  • Eyes: Purple with slit pupils (green when disguised as River Spirit Folk)
  • Hair: White, straight (wavy black as River Spirit Folk)
  • Complexion: Dark brown (pale as River Spirit Folk)
  • Height: 4 ft., 8 in.; Weight: 95 lbs.
  • Appearance, mannerisms: courteous, flirtatious, foppish, serious

Bio/backstory (include family/training, allegiances):

  • Homeland /nationality: kingdom of Gokuri in the Bamor Mountains
  • Patron deity /philosophy: Ami Koshi, nature matron
  • Honor (AD&D1 OA): 20

Contacts:

  • Allies:
  • Enemies:
  • Companions/followers:
  • Strongholds: None yet

Player Character Party 40 in Gene D.’s Vanished Lands: A New Dawn” Asian-style telecom campaign, using the D20 Basic Fantasy Role-Playing Game, Advanced Dungeons & Dragons 1st Ed./D&D3.0 Oriental Adventures, Pathfinder, and FATE 3e Legends of Anglerre, plus house rules, Skype, and an online dice roller, as of autumn 2014:

  • Moon Jung-Mo [Dexter V.H.]-male Nannuattan Ninja (Msamaki; eastern Dark Elf Assassin) who has left the Shadow’s Claw clan and is posing as a River Spirit Folk (eastern Grey Elf) merchant; with young wyvern Niruth; LNg, Lvl. 10
  • Souji Nobuto ‘Sonny’ Yoshimitsu [Beruk A.]-male Shengtese Tian Kensai (eastern human weapon master) from a dishonored house in the Lion Clan, specializing in chain weapons; with talking horse Yip; LNg, Lvl. 10
  • Toshiharu ‘Toshi’ Sembutsu [Byron V.O.]-male Shan Sao Wu Jen (eastern Halfling Wizard) with tiger companion Amaya and a destiny; NGc, Lvl. 10
  • Ember Talon [Sara F.]-female Crane Hengeyokai Wu (shapeshifting Druid), actually a young gold dragon banished from the Celestial Court; NGl, Lvl. 10
  • Soske’ Tiatoshe [Geoff C.]-male Shengtese Tian Shukenja (eastern human Cleric), priest and animist from the Phoenix Clan, prophesied to do great things but plagued by family and ancestor spirits; LNg, Lvl. 10
  • Saigo Kasugi [Bruce K.]-male Bamboo Spirit Folk Samurai (eastern Sylvan Elf Cavalier) discreetly serving his daimyo; LNg, Lvl. 10
  • Tokoro Gawa [Drew S.]-male carp Hengeyokai Hulinyuan (amphibious shapeshifting Ranger) seeking to protect streams; with otter companion Mala; CGn, Lvl. 10

Advancement:

  • Every level (5 sessions): +5 skill points, +1 hit die
  • Every 2 levels: +1 to BAB for Ftr and Rog, +1 refresh
  • Every 3 levels: +1 to BAB for Clr and Wiz
  • Every 4 levels: +1 to any one attribute
  • Every 5 levels: +1 aspect
  • Image links: https://vanished-lands.obsidianportal.com/characters/dexter-s-nannuattan-ninja
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Moon Jung-mo, Msamaki of Shadow's Claw clan

Vanished Lands dexter_hailey