Vanished Lands
Corwin Windsong
Bruce K.'s Saganim human Bard for Gene D.'s "Vanished Lands: Vistel's Circus" campaign
Description:
Player Character: “Corwin Windsong”
Role-Player: Bruce K.
Campaign: “Vanished Lands”
- Game Master: Gene D.
- Rules systems: D20 Basic Fantasy Role-Playing Game, Dungeon Crawl Classics, FATE 3e Legends of Anglerre, and Pathfinder
- Adventuring party: “Vistel’s Expedition” (39, Boston area)
- Date revised: 17 May 2015/“31 August 1227 B.C.E.”
Primary weapons (ranged and melee, by reach/range, damage, ammo, qualities):
- bow, short, +9 to Hit total, 1d6 + 4 damage (+1 masterwork, + 3 Str), with quiver of 24 arrows (12 MW)
- daggers, silvered, 1d4 (can also be thrown at +8 to Hit, +6 in off hand)
- mace, +8 to Hit, 1d8 +3 dam. (Str)
- sword, long, + 10 to Hit, 1d8 + 6 dam. (+ 3, Implacable enchantment, + 3 Str)
- sword, short, + 9 to Hit, 1d6 + 4 dam. (+ 1 MW, + 3 Str)
Combat statistics:
-
Armor Class: 24 total =
- 3 (Dex bonus) +
- 19 (by type worn: 16 shark hide + 3) +
- 2 (stunts/items: Ring of Protection ) +
- 0 (spells: )
- Hit Points: 88 (start at max; by occupation/level: Rog d6 + 2 Con bonus)
-
Base Attack Bonus: 12/10 total =
- 3 (Dex bonus; on 1d20 to hit) +
- 5 (class/lvl.; Ftr/Rog: + 1 every 2 lvls.) +
- 1/2 (stunts/items: + 1 on bow, + 2 on sword)
Aspects: 7 (can use a Fate point to tag for a +1d6 or a reroll on a 1d20 skill, plus compels; start with 5, +1 every 5 lvls.):
- Origin (species/race): Half-Elf (Saganim [proto-Celtic] human/Sylvan Elf) aristocrat
-
Occupation (class): Bard (Rogue)
- Level (sessions/5): 10
- Trouble/foibles: Easily influenced by a pretty face
- Guest star (not a fellow party member or follower): Royal family of the kingdom of Saganim
- Motivation (alignment): Chaotic Neutral, with Good tendencies
- Adventuring (reputation/goal): To make a name for himself through travel
- Allegiances/personality: Apprentice ?
- Status/title (heroic/epic):
Attributes (roll 4d6, drop the lowest, reroll 1s; modified by Origin, and bonuses; plus 1 pt. every 20 sessions or 4 levels):
- Strength: 18 (+ 3 bonus; x5 = maximum carry, x10 = max. lift, to melee damage)
- Dexterity: 19 (+ 3; x2 = ft./round; to initiative, Acrobatics/Reflex)
- Constitution: 16 (+ 2; to Hit Points per level, Endurance/Fortitude)
- Intelligence: 14 (+ 1; see skills)
- Wisdom: 12 (+ 1; to Resolve/Will)
- Charisma: 18 (+ 3; to Leadership)
(Bonuses: 1-3: -3, 4-5: -2, 6-8: -1, 9-11: 0, 12-14: +1, 15-17: +2, 18-20: +3, 21-23: +4)
Skills: 65 ranks total (on 1d20, plus Attribute bonus; 10 points to start, +5 points per level; ranks limited to level)
Saving Throws:
- Acrobatics: 11 (5 ranks + 3 Dex bonus, + 3 Rog; Reflex, incl. escape artist, fly, tightrope, tumble)
- Endurance: 11 (9 + 2 Con; Fortitude, run, stamina, swim)
- Resolve: 11 (10 + 1 Wis; Will)
Other proficiencies:
- Animal Handling: 1 (0 ranks + 1 Wis; ride)
- Arcana: 9 (8 + 1 Int; magic)
- Area Knowledge: 2 (1 + 1 Int; geography, history, law/politics)
- Athletics: 9 (6 + 3 Str; climb, jump, lift)
- Craft: 3/1 (0 + 3 Dex/+ 1 Int; by creation, e.g. armory, cooking)
- Deception: 5 (2 + 3 Cha; bluff, disguise)
- Diplomacy: 5 (2 + 3 Cha; bargaining, gather info., taunt)
- Devices: 5 (2 + 3 Dex; locks, traps, constructs, mechanic)
- Intimidation: 3 (0 + 3 Str; interrogation)
- Leadership: 5 (2 + 3 Cha; followers, persuasion, rapport)
- Linguistics: 3 (2 + 1 Int; plus native; decipher, forgery; Saganim/native, Alvari/Sylvan Elven, Hifalendorin/common, Zuromm/Undercommon)
- Lore: 2 (1 + 1 Int; such as dungeoneering, nature, nonadventuring profession, science, strategy/tactics)
- Medicine: 1 (0 + 1 Wis; heal)
- Perception: 8 (7 + 1 Wis; empathy/sense motive, insight, notice)
- Perform: 10 (7 + 3 Cha/+; by artistic medium)
- Religion: 1 (0 + 1 Wis; planes)
- Sleight of Hand: 5 (2 + 3 Dex; holdout, pick pockets)
- Stealth: 10 (7 + 3 Dex; follow, hide, move silently)
- Survival: 1 (0 + 1 Wis; by terrain, incl. tracking)
- Vehicles: 4 (1 + 3 Dex; by type — ships)
Stunts (race/class abilities/superpowers, skill specializations/feats and attribute swaps, signature items, etc.; by source):
- Charm (class)
- Low-light vision (race): 30 ft.
- Spellcasting (class, x5): Can cast up to Lvl. 9 arcane spells
- Two-weapon fighting – 2 instead of – 4 on off hand
- Refresh: 4 remaining out of 11 (start w/ 6 Fate points, use to tag an aspect, make a declaration, or activate a stunt; plus 1 every 10 sessions or 2 levels)
Skill/stunt notes:
- Languages (native + Linguistics): Alvari (Sylvan Elven), Hifalendorin (western human common), Saganim (native), Zuromm (Undercommon)
Other potential stunts:
- Bardic Lore (class): + 2 on all Lore checks
- Comprehend Languages (class): Once per day per level
- Inspire Courage (class): + 2 on all allied morale checks
Spells/Powers (25 spell levels per day = 9 total Arcana ranks + 4 stunt slots squared 16; save DC = 10 + spell level + 1/2 character level — to revise?):
- Level 0 (cantrips): Animate Tool, Clean, Dowse, Flare, Flavor, Inscribe, Irritate, Knot, Mage Hand, Open/Close, Read Magic, Sneeze, Summon Vermin, Transfigure
- Lvl. 1 (see also “BFRPG: Libram Magica”): Change Self (Illusionist), Charm Person, Detect Magic, Floating Disc, Hold Portal, Light, Magic Missile (5d4), Magic Mouth, Protection From Evil, Read Languages, Remember the Words (like Comprehend Languages), Shield, Sleep, Ventriloquism,
- Lvl. 2 (see also “BFRPG” Bard supplements): Analyze Magic, Comprehend Languages, Continual Light, Detect Evil, Detect Invisible, ESP, Invisibility, Knock, Levitate, Locate Object, Message, Mirror Image (1d4 duplicates), Phantasmal Force, Web, Wizard Lock
- Lvl. 3: Clairvoyance, Darkvision, Dispel Magic, Fireball, Fly, Haste, Hold Person, Invisibility 10-ft. radius, Lightning Bolt, Phase Door, Protection From Evil 10-ft. radius, Protection From Fire 10-ft. radius, Protection From Normal Missiles, Water Breathing
- Lvl. 4: Charm Monster, Confusion, Dimension Door, Growth of Plants, Hallucinatory Terrain, Ice Storm (7d6/5d6 if save, 8 rounds), Magic Mirror, Polymorph Other/Self (see Pathfinder ), Remove Curse, Wall of Fire, Wizard Eye
- Lvl. 5: Animate Dead, Cloudkill, Conjure Elemental, Dream, Feeblemind, Hold Monster, Magic Jar, Passwall, Telekinesis, Teleport, Wall of Stone
- Lvl. 6: Anti-Magic Shell, Death (check Pathfinder ), Disintegrate, Flesh to Stone, Geas, Invisible Stalker, Lower Water, Projected Image, Wall of Iron
- Lvl. 7: Control Undead, Finger of Death (90 HP, check Pathfinder ), Limited Wish, Greater Teleport
- Lvl. 8: Discern Location, Prismatic Wall, Stormbolts (10d8, 30 ft.), Symbol of Death (check Pathfinder )
- Lvl. 9:
Bio:
Equipment
-
Magic/empowered items:
- Daylight Pellets, 9
- Hat of Disguise (shared with Sir Torrel)
- Ring of Protection + 2
- Ring of Spell Battle
- Wand of Dispel Magic (Lvl. 10, 4 charges)
- potions: Healing (x2). Invisibility (x2), Water Breathing
- scrolls: Charm Person, Hold Monster, Hold Person, Ice Storm, Invisibility (x2), Invisibility to Undead, Magic Jar, Passwall, Polymorph Other, Sleep
-
Clothing:
- armor: shark hide (+ 2), Retaliation (+ 2)
- disguises:
- formal attire: court outfits, 2 sets
- traveling clothes: belt, boots, cloaks, leggings, tunic, underwear
-
Occupational tools:
- amulet of the Royal Society for Cartography in Saganim
- holy water, 4 vials
- mandolin (from “Melchior” [Byron V.O.], magical?)
- sheaths for weapons, ammunition
- thieve’s tools (masterwork, + 1)
-
Rations: 2 weeks’ worth, fine quality, 20 lbs.
- dried fruit and meat
- bread
- water/wineskins, 2 quarts, plus Fey wine
-
Other gear, weapons:
- backpack, leather or wicker, full
- blankets, bedroll
- flint, steel, tinder
- oil, 3 flasks
- pouches/sacks
- rope, 50 ft., hemp, with grappling hook
- torches, 3
-
Animals/transport: light riding horse
- Bit, blankets, bridle, harness, tack, saddle, stirrups
- Saddlebags, with 4 days’ grain
-
Money:
- copper pieces/fen: 490
- silver pieces/yuan (x2): 829
- electrum pieces/tael: 0
- gold pieces/tael (x2): 597
- platinum pieces/ch’ien: 200
- gold pieces in gems: 0
Description:
- Gender: Male
-
Date of birth/age: 27
- Date created: 10 December 2013/“1 February 1228 B.C.E.”
- Eyes: green; Hair: blond
- Complexion: fair (sometimes disguised as darker)
- Height: 6 ft., 0 in.; Weight: 185 lbs.
- Appearance, mannerisms:
Bio/backstory (include family/training, allegiances):
- Homeland /nationality: (proto-Celtic) human kingdom of Saganim, on the western Plains of Sathendo
- Patron deity /philosophy: Brijitt, lady of fire and poetry
“My story begins almost 30 years ago, when Athelward the Just was chief of the Saganim clans, and the sun shone down on a land yet untroubled by monsters and wars. Prince Edmund and his cousin Cormac ap Morgan traveled across the ‘Vanished Lands’ in search of adventure.”
“Edmund the Strong fell in love with a harp-playing Elf named Lyrilian Moonshadow, and they had a son, Berek. The rare Half-Elf learned to fight from his father and about art from his mother. Unfortunately, Lyrilian died in childbirth, leaving Berek at 14 with a younger sister, Karenna, at 11.”
“When Edmund became king, he remarried, and Queen Margaret is loved by the people. Her son Garamond got along well with his older siblings, despite the difference in age. Edmond also fathered another son, Daven, by consort Galera. Our people are more flexible about kin than our neighbors in Hifalendor. Garamond and Daven were more like their father than Berek ever was.”
“For a few years, King Edmund had Corwin trained just by warriors, trying to rid him of his ‘musical nonsense.’ During this time, Corwin found out about the wonders of women and begged for training as a Bard.”
“Berek fell in love with his tutor Katarina. However, that Bard was already married to Dalek, a Tiefling Mage and advisor to the king. Their affair was discovered, and Katarina disappeared. Blood was found in her chambers, and the prince fled to the stormy Sea of Nagendwa. Many regarded this as an admission of guilt. I am Berek, son of Edmund, but I have renounced my claim on the crown of Saganim.”
After running away and joining Vistel’s Circus, Corwin worked his way up to ringmaster, with the guidance of Orlando Vistel. After a few years, he eventually returned to the kingdom of Saganim, encountering enslaved Goblins, a fleshcrafting Necromancer and serial killer, and Orc scouts.
In the capital of Thadenis, the prince and his friends managed to clear his name of the false charges of murder. He also successfully challenged half-brother Daven for succession to the throne, resulting in Garamond’s designation as crown prince. After fighting evil cultists in Thadenis’ sewers, Corwin and fellow former circus performers headed south….
Contacts:
- Allies:
- Enemies:
- Prince Daven: half-brother, with Lady Julia, gryphon steed, and Sean Sable
- Companions/followers: Previously, Barrowright family of Harfoot Halflings — father and painter Alberto, priestess of Yondolla and mother Miranda, and young daughter Lucille, who took him in; apprentice ?
- Strongholds: The Zephyr, steamboat/airship
“Vistel’s Expedition”, crew of the Zephyr, Player Character Party 39 in Gene D.’s “Vanished Lands” campaign, using the D20 Basic Fantasy Role-Playing Game, Dungeon Crawl Classics, Pathfinder, and FATE 3e Legends of Anglerre, as of spring 2015:
- “Giacomo ‘the Mysterious’ Du Vane” [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) with a checkered past and homunculus familiar Gerald; NGc, Lvl. 12
- “Scully Strongbow” [Sara F.]-female albino Flind (Gnoll) Ranger, archer, and sailor, with owl “Owlicious” and boyfriend “Capt. Niac”; NGl, Lvl. 12
- “Corwin Windsong” [Bruce K.]-male Half-Elf Bard, wandering noble, warrior, and mandolin player; CNg, Lvl. 12
- “Elsa Fairbottom” [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, diplomat, and animal handler with banuq (winged cat) Penryn; TNg, Lvl. 12
- “Rhys Davies” [Drew S.]-male Tinker Gnome (Minoi) clockwork gadgeteer, shipwright, and impetuous Rogue; TNcg, Lvl. 12
Cameos, departed:
- “Hamfast Hammerfist” [Brian W.]-male Zeda (proto-Germanic) human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 10
- “Tempestade” [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), former roustabout, now a follower of Otih; CGl, Lvl. 10
- “Radius” [Jason E.R.]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 9
- “Sir Torrel” [Alex W.]-male Hifalendorin human Paladin of Otih, the lord of the sun and justice; LGn, Lvl. 7
- “Melchior Merryman” [Byron V.O.]-male Saganim/Hifalendorin human Cleric of Ulandt, lady of rest/Defender of the Night, hunter of Undead; former member of the “Seekers of Lore”; NGl, Lvl. 8/3
- “Brendan Quinn” [Brian W.]-male Saganim (proto-Celtic) human Rogue, explorer; NGl, Lvl. 9
- “Brogar the Barbarian” [Brian S.]-male Skaevingol (Viking-style) human Barbarian, happy warrior; NGc, Lvl. 9
- “Tarwen Rinuendell” [Dana S.]-female Avariel (winged Elf) Fighter, unflappable but secretive scout; LGn, Lvl. 12
Advancement:
- Every level (5 sessions): +5 skill points, +1 hit die
- Every 2 levels: +1 to BAB for Ftr and Rog, +1 refresh
- Every 3 levels: +1 to BAB for Clr and Wiz
- Every 4 levels: +1 to any one attribute
- Every 5 levels: +1 aspect
- Image links: http://www.wizards.com/dnd/images/EPIC_Gallery/Gallery1/44199_C1_bard.jpg