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<u>The Game So Far:</u>
"circa 1982 B.C.E.:" Demihumans settle in what's later known as the "Vanished Lands" [first Player Character parties in Westchester, New York; OD&D, 1982 A.D./C.E.].
1244 to 1239 B.C.E.: "Faelonia" [Dexter V.H.], "Tunnel" [Stuart C.G.], and others serve as scouts and diplomats during the "Six Kingdoms' War" [SUNY-Binghamton; AD&D2, 1987 to 1991]. The Exodus.
1238 to 1236: The "Children of the Elder Gods" participate in the "Chaos Wars," among many other adventures [NYPIRG at Queens College-CUNY, 1990 to 1991].
1235 to 1233: "The Paragon" restores contact between the Giants and the Zeda kingdom before founding Morbaltek in the Ivory Mountains [GWU/BNA, Virginia, 1993 to 1999]. The Trojan War ends.
1232: In the northwestern borderlands, the "Liberators" battle Orcish warlords, retrieve the Axe of the Dwarvish Lords, and discover the lost city of Eagle's Rest (near Dosh Kar); the Nannuattan seize the Temple of Elemental Evil [CW, Boston area; D&D3.0, 2000 to 2002].
1231: The privateers aboard the "Dragon's Bane" sail the Sea of Nagendwa, meet aquatic races, and repel the dreaded ghost fleet from Hesolin. Former members of the "Dragonslayers," including "Ibrahim" [Byron V.O.], explore Eagle's Rest and Tel Silat [D&D3.5, 2002 to 2004]. They later help destroy the Flying Citadel, found the Gargoyle Headlands and a monastery/dojo, and slay the Undead gold dragon Daneira in the port of Gisar.
1230: "Mystical Harmony/the Seekers of Lore" fight monsters from Zuromm on the Plains of Sathendo before adventuring through time [2005 to 2006]. The "Broken Chains" wander the hostile Halmed Desert and take control of Emein Island; "Holy Steel" sets out for the distant empire of Khemet (New Kingdom Egypt) [2007 to 2008].
September 1230 B.C.E. [D&D4e, starting July 2008]:
1 to 4: "Dante" [Paul J.], "Kimo" [Beruk A.], and "August" [Greg D.C.] escort a merchant caravan from the city of Hesolin into the barbaric Gusorin Confederation, encountering Goblinoids and vampire spawn on the way. "Val" [Brian W.] and "Tonks" [Sara F.] leave the Bamor Mountains and the violent humanoids of Gokuri.
4 to 6: "Kof" [Alex J.], "Harald" [John C.M.], and "Jan" [Anna G.] witness an attack by dragons on the city of Tekugi and lead 50 refugees to the village of Hasnold, where they meet the merchant caravan, the duo from Gokuri, and "Guthfrith" [Josh C.].
6 to 8: The newly united party, dubbed the "Faith-Based Initiative," clears out the Arden Inn of Undead and reveals the corruption of Brother Anselm.
8 to 10: The adventurers take Brother Anselm northwest, encountering Skaevingol raiders on the way. After exploring the barrow of Bors Giant-slayer, they pursue and slay the vampire SinJin and his minions.
11 to 14: The "F.B.I." rides to the hamlet of Harsuth, fights Yellow Musk Creepers, and investigates the house of suspected cannibal Kivo the Mad, where it finds frosty dragonets, viny horrors, and traps.
15 to 19: After meeting a Skaevingol (Viking-style) human warband known as the "Breath Stealers" and Woldan Halfling bandits, the group goes north and takes a barge into Tekugi.
20 to 26: After making disturbingly close contacts in the city's temples and watch, the group meets with potential rebels against the Guanbo (Gokuri secret police) in a tea house, on the race field, and in a casino. It sets fire to some barracks and part of the dock district, raising a horde of Undead and retrieving some weapons in the process. Jan, Harald, Kof, and Guthfrith leave.
27 to 30: The "F.B.I." meets with Warlords "Kyrene" [Angela M.B.R./Non-Player Character] and "Tim-Floyd" [Steve M./N.P.C.] about retrieving three Barbari artifacts.
>>October 1230 B.C.E. (September-October 2008):
1 to 12: The "Faith-Based Initiative" meets with warlords "Saerek" [Greg D.C./N.P.C.] and "Kurick" [Dave C.]. The adventurers ride along Lake Bedoni's eastern shore, encountering Wolven, Satyrs, and Dryads on their way to the Grugach (Wild Elves), as well as caves infested by Undead Bugbears, Owlbears, and Goblins.
12 to 14 [November 2008]: The wanderers find a strange pair of statues, a floating Grugach outpost, and the haunted village of Cherba.
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