Rhys Davies

Drew S.'s Tinker Gnome for Gene D.'s "Vanished Lands" fantasy campaign

Description:

Player Character: “Rhys Davies”
Role-Player: Drew S.
Campaign:Vanished Lands

Aspects: 7 (can use a Fate point to tag for a +1d6 or a reroll on a 1d20 skill, plus compels; start with 5, +1 every 5 lvls.):

  1. Origin (species/race): Tinker Gnome (Minoi)
  2. Occupation (class): Clockwork gadgeteer (Rogue)
    • Level (sessions/5): 12
  3. Trouble/foibles: Obsessive but easily distracted by a new project, factoid, or discovery.
  4. Guest star (not a fellow party member or follower): Catalina, my apprentice; robot Vasco
  5. Motivation (alignment): True Neutral, with Chaotic, Good tendencies
  6. Adventuring (reputation/goal): To build a fully humanoid clockwork automaton
  7. Allegiances/personality: ?
  8. Status/title (heroic/epic):

Attributes (roll 4d6, drop the lowest, reroll 1s; modified by Origin, and bonuses; plus 1 pt. every 20 sessions or 4 levels):

  • Strength: 12 (+ 1 bonus; x5 = maximum carry, x10 = max. lift, to melee damage)
  • Dexterity: 19 (+ 3; x2 = ft./round; to initiative, Acrobatics/Reflex)
  • Constitution: 15 (+ 2; to Hit Points per level, Endurance/Fortitude)
  • Intelligence: 18 (+ 3; see skills)
  • Wisdom: 13 (+ 1; to Resolve/Will)
  • Charisma: 14 (+ 1; to Leadership)

(Bonuses: 1-3: -3, 4-5: -2, 6-8: -1, 9-11: 0, 12-14: +1, 15-17: +2, 18-20: +3, 21-23: +4)

Combat statistics:

  • Armor Class: 19 total =
    • 3 (Dex bonus) +
    • 14 (by type worn: studded leather 14/Rog max) +
    • 2 (stunts/items: enchantment on armor) +
    • 0 (spells: )
  • Hit Points: 74 (start at max; by occupation/level: Rog d6 + 2 Con bonus)
  • Base Attack Bonus: 9/11 total =
    • 3 (Dex bonus; on 1d20 to hit) +
    • 6 (class/lvl.; Ftr/Rog: + 1 every 2 lvls.) +
    • 2 (stunts/items: enchanted crossbow, see below)

Primary weapons (ranged and melee, by reach/range, damage, ammo, qualities):

  • catapult, miniature — launch flasks, potions, rocks, smoke bombs, etc.; 60 ft. range
  • crossbow, heavy, + 2 — +10 to Hit total, repeating (6 lbs.)
    • clips, 12, of 5 shots per clip (1 g.p., 1 lb. ea.)
    • crossbow bolts, 150 (1 s.p, 0.1 lb. ea.; 1d8 damage; working on hollow-point bolts)

Skills: 65 ranks total (on 1d20, plus Attribute bonus; 10 points to start, +5 points per level; ranks limited to level) — 5 points still to spend?

Saving Throws:

  • Acrobatics: 9 (3 ranks + 3 Dex bonus, + 3 Rog; Reflex, incl. escape artist, fly, tightrope, tumble)
  • Endurance: 8 (6 + 2 Con; Fortitude, run, stamina, swim)
  • Resolve: 11 (10 + 1 Wis; Will)

Other proficiencies:

  • Animal Handling: 2 (1 ranks + 1 Wis; ride)
  • Arcana: 4 (1 + 3 Int; magic)
  • Area Knowledge: 3 (0 + 3 Int; geography, history, law/politics)
  • Athletics: 2 (1 + 1 Str; climb, jump, lift)
  • Craft: 8 (1 + 3 Dex/Int + 4 Elbow Grease; alchemy)
  • Craft: 15 (8 + 3 Dex/Int + 4 Elbow Grease; clockwork)
  • Deception: 1 (0 + 1 Cha; bluff, disguise)
  • Diplomacy: 1 (0 + 1 Cha; bargaining, gather info., taunt)
  • Devices: 12 (9 + 3 Dex; locks, traps, constructs, mechanic)
  • Intimidation: 1 (0 + 1 Str; interrogation)
  • Leadership: 1 (0 + 1 Cha; followers, persuasion, rapport)
  • Linguistics: 4 (1 + 3 Int; plus native; decipher, forgery; Kestollan/native, Hifalendorin/common, Draluk/Dwarven, Dubwana/Goblin, Suthern human)
  • Lore: 11 (4 + 3 Int + 4 Elbow Grease; architecture, engineering, siege engines, power systems)
  • Medicine: 4 (3 + 1 Wis; heal)
  • Perception: 6 (5 + 1 Wis; empathy/sense motive, insight, notice)
  • Perform: 2 (1 + 1 Cha/+; by artistic medium)
  • Religion: 1 (0 + 1 Wis; planes)
  • Sleight of Hand: 3 (0 + 3 Dex; holdout, pick pockets)
  • Stealth: 4 (1 + 3 Dex; follow, hide, move silently)
  • Survival: 2 (1 + 1 Wis; by terrain, incl. tracking)
  • Vehicles: 4 (2 + 3 Dex; by type: steam-powered)

Stunts (race/class abilities/superpowers, skill specializations/feats and attribute swaps, signature items, etc.; by source):

  1. Clockwork gadgets (4 slots; 6 hit points, AC 12, 6 shots each):
    • boots, spring-heeled — grant + 4 to Athletics for jumping
    • dragon — flamethrower, 1d6 flame damage (+1d6/rd. if fails 15 DC Endurance/Fort save and catches fire), 20 ft. range
    • scorpion — injects poison, +3 to hit, paralysis or 1d6 Con damage (vs. 14 DC Endurance/Fort save)
    • spider — climbs walls to retrieve small objects, drop flasks on enemies, secure a rope for climbing, etc. (Dex 12)
  2. Elbow Grease (racial): + 2 to Craft: Alchemy/Tinkering (+ 2 per every 2 levels)
  • Refresh: 6 remaining out of 11 (start w/ 6 Fate points, use to tag an aspect, make a declaration, or activate a stunt; plus 1 every 10 sessions or 2 levels)

Skill/stunt notes:

  • Languages (native + Linguistics): Kestollan (Gnomish, native), Hifalendorin (common), Draluk (Dwarven), Goblinish/Dubwana, Suthern (proto-Arabic) human

Other potential stunts (Tinker Gnome):

  • Defensive Training (racial): + 4 AC bonus to dodge Giants
  • Hatred of reptilians, Goblinoids (racial): + 1 to hit
  • Illusion Resistance (racial): + 2 on certain Resolve/Will saves
  • Low-light vision: 30 ft. (racial)
  • Sneaky (racial): + 2 to Stealth (bonus also applies to sneak attacks)
Bio:

Equipment

  • Magic/empowered items:
    • Bag of Holding (Type 2, holds up to 500 lbs./70 cu. ft.)
    • Gem of Tongues (on automaton, Vasco)
    • torches, Everburning, 2 (110 g.p., 0.1 lb. ea.)
    • potions:
    • scrolls:
  • Clothing, armor:
    • armor: studded leather, + 2
    • artisan’s outfit, 2 (1 g.p., 1 lb. each)
    • boots, fire-resistant, 2 pair (20 g.p, 0.5 lb. ea.)
    • traveling clothes: belt, boots, cloak, leggings, tunic, underwear
  • Occupational tools:
    • adamantine, 2 lbs. (300 g.p./lb.)
    • alchemical supplies (20 g.p. per lb. equivalent)
    • anvil and bellows (10 g.p., 100 lbs.)
    • coal, 300 lbs. (1 c.p./lb.)
    • “cold steel,” 3 lbs. (reddish antimagical alloy, 50 g.p./lb.) — 2 lb. used for coating missile weapons
    • copper (5 s.p. for 2 lbs.)
    • glue, animal, 1 lb. (5 s.p. per 1/2 lb.)
    • gold, 2 lbs. (50 g.p./lb.)
    • iron, 100 lbs. (1 s.p./lb.)
    • magnifying glass (100 g.p.)
    • maintenance kit (5 lb., 2 lbs.)
    • periscope (20 g.p., 2 lbs.)
    • spyglass (1,000 g.p., 1 lb.)
    • Thieves’ tools, masterwork (100 g.p., 2 lbs.)
    • Tinkerer’s tool kit, masterwork — includes wrenches, hammers, pliers, etc. for clockwork (100 g.p., 30 lbs.)
    • whistles, x2 (8 s.p. ea.)
  • Rations: trail, 30 days’ worth (5 s.p., 0.25 lb./day)
    • waterskins, 30 days’ worth (1 g.p., 1 lb./day)
  • Other gear, weapons: (total weight: 1,360 lbs.)
    • backpack, leather (2 g.p., 0.5 lb.)
    • bandoliers, 2, for 8 items (5 s.p. ea.)
    • bedroll and blanket (6 s.p., 2 lbs.)
    • camouflage netting, forest and grass, 2 ea. (20 g.p., 5 lb. ea.)
    • chain, 10 ft., x2 (30 g.p., 2 lbs. ea.)
    • chest (2 g.p., 25 lbs.)
    • compass (10 g.p., 0.5 lb.)
    • ink and quill pens (8.2 g.p.)
    • journals, 50 pages, x3 (10 g.p., 1 lb. ea.)
    • lock, average (40 g.p., 1 lb.)
    • locks, good, x2 (80 g.p., 1 lb. ea.)
    • money belt (4 g.p.)
    • music box, clockwork (35 g.p.)
    • nets, x5 (20 g.p., 6 lbs. ea.)
    • rope, silk, 50 ft., x4 (10 g.p., 5 lb. ea.)
    • soap, 50 uses, x3 (1 s.p., 0.125 lb. ea.)
  • Animals/transport: mule (8 g.p.)
    • Bit, blankets, bridle, harness, tack, saddle, stirrups (2 g.p., 1 lb.)
    • cart (15 g.p., 200 lbs.)
    • feed, 30 days’ worth (300 lbs., 1.5 g.p. total)
    • Saddlebags, pack saddles (15 g.p., 20 lbs.)
  • Money: (total cost 3,174.43 g.p.)
    • copper pieces/fen: 7
    • silver pieces/yuan (x2): 5
    • electrum pieces/tael: 0
    • gold pieces/tael (x2): 825
    • platinum pieces/ch’ien: 0
    • gold pieces in gems: 0

Description:

  • Gender: Male
  • Date of birth/age: (apparent human age: 20)
    • Date created: 9 May 2014/“5 March 1227 B.C.E.
  • Eyes: Copper orange; Hair: White
  • Complexion: Fair
  • Height: 2 ft., 1 in.; Weight: 55 lbs.
  • Appearance, mannerisms:

Bio/backstory (include family/training, allegiances):

  • Homeland /nationality: Zeda kingdom in the Ivory Mountains (northwestern “Vanished Lands”)
  • Patron deity /philosophy: Vulkan, lord of smiths

Contacts:

  • Allies:
  • Enemies:
  • Companions/followers: Vasco, clockwork automaton (construct/robot) butler from future Brazil, understands simple commands with the Gem of Tongues
  • Strongholds: The Zephyr, steam riverboat

Vistel’s Expedition,” crew of the Zephyr, Player Character Party 39, as of spring 2015:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) with a checkered past and homunculus familiar Gerald; NGc, Lvl. 12
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, and scout, with owl “Owlicious” and boyfriend “Capt. Niac”; NGl, Lvl. 12
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, mandolin player, warrior, and mage; CNg, Lvl. 12
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, diplomat, and animal handler with Banuq (winged cat) Penryn; NGc, Lvl. 12
  • Rhys Davies [Drew S.]-male Tinker Gnome (Minoi) clockwork gadgeteer and engineer of the Zephyr; TNg, Lvl. 12
    Cameos, departed:
  • Hamfast Hammerfist [Brian W.]-male Zeda (proto-Germanic) human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 10
  • Tempestade [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), former roustabout, now a follower of Otih; CGl, Lvl. 10
  • Radius [Jason E.R.]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 9
  • Sir Torrel [Alex W.]-male Hifalendorin human Paladin of Otih, the lord of the sun and justice; LGn, Lvl. 7
  • Melchior Merryman [Byron V.O.]-male Saganim/Hifalendorin human Cleric of Ulandt, lady of rest/Defender of the Night, hunter of Undead; former member of the “Seekers of Lore”; NGl, Lvl. 8/3
  • Brendan Quinn [Brian W.]-male Saganim (proto-Celtic) human Rogue, explorer; NGl, Lvl. 9
  • “Brogar the Barbarian” [Brian S.]-male Skaevingol (Viking-style) human Barbarian, happy warrior; NGc, Lvl. 9
  • Tarwen Rinuendell [Dana S.]-female Avariel (winged Elf) Fighter, unflappable but secretive scout; LGn, Lvl. 12

Advancement:

  • Every level (5 sessions): +5 skill points, +1 hit die
  • Every 2 levels: +1 to BAB for Ftr and Rog, +1 refresh
  • Every 3 levels: +1 to BAB for Clr and Wiz
  • Every 4 levels: +1 to any one attribute
  • Every 5 levels: +1 aspect
  • Image links:
    http://www.wizards.com/dnd/images/moe_gallery/91465.jpg
    http://hydra-media.cursecdn.com/wowpedia.org/thumb/0/0f/Tinker_Art_Seaclock.jpg/180px-Tinker_Art_Seaclock.jpg?version=30879222631b4ee5cd7ba538c0dffb57
    http://3.bp.blogspot.com/-imZ6mzLbQbk/Tf0cOdx86zI/AAAAAAAAAFE/j2SS5A3SvyI/s1600/Now+010.JPG

Rhys Davies

Vanished Lands drew_shannon_904